
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 39.86/day in the week to Sep 7 → 62.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 33Kreviews | 96% | — | $53.9M |
| $59.99 | 30.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
戴安娜的小脚是什么味道
本来对题材有些兴趣但是觉得原价贵,来个八折我就迫不及待入手了。 只谈一周目标准难度体验,不谈通关后的新难度,战斗比较有趣,鼓励玩家主动发掘更高效更灵活的策略,越上手打得越爽; 我对三十个训练关卡持保留意见,越到后面解锁新的训练关卡我越不想打。完美主义者想拿所有金冠肯定会红温几次,不过还好,拿奖励或者拿成就都不要求全完美通关。 剧情没什么非常值得聊的,常青树题材,搭配相对优秀的音画水准,观感有保底;戴安娜可爱,老父亲可靠,结局让我鼻头一酸。 如果折扣力度更大,推荐买来试试
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #13, worst BR #98 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $47.99−20% |
| 1.5Kratings |
| 96% |
| — |
| not modelled |
| $47.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Четко
卡婊刻画萝莉是有水平的, 13小时的通关流程,虽然短了些,但是戴安娜的灵动于可爱,让我通关后都依依不舍。至于走格子式的打枪系统,习惯后,竟然有种意外的爽感。至于不足的地方,虽然游戏内侵入和模块有许多,但能真正构筑的战斗体系较为单一,枪械手感因人而异。线性流程电影叙述,弱化了战斗各方面的不足,反而放大了故事情节的优点,总之萝莉赛高
Przeurocza gra! 😊
재밌다 거대로봇 기라티나 사마귀 잡음ㅋㅋ 근데 좁은 곳에 가둬두고 다굴하는게 반복되는듯 엄지로 알트누른채 나머지 손가락은 wasd누르면서 동시에 마우스로 해킹해야돼서 조작이 좀 헷갈림 dlc 코스튬 귀엽긴 한데 결국엔 기본옷이 제일 예쁨 한번 입혀보고 기본옷으로만 진행함 dlc 사면 다이애나가 춤춘다는데 그건 어떻게 보는지 몰라서 아직 못봤음 옷만 보고 dlc 사는 건 비추 갑툭튀 불쾌해서 싫어하는데 조금 있음 과하진 않아서 할만함
Great story. Out of all the games I've played in 2026 so far, this is easily my favorite. It's been a long time since I've played a game with a story this good, and the combat is really enjoyable as well. Diana and Hugh are both very compelling characters, and the side quests are actually useful and meaningful they never feel like filler content. 10/10. If the sci-fi setting or the videos are what's holding you back, don't let them. Just play the game. That's all there is to it. Highly recommended.
我也真的需要挂一个小孩来破解敌人好让我专注地进行闪避和射击
剧情和连连看只能说很一般,爽的是箱庭和射击回馈还有特效处决,感觉自己老有操作了🌹 刚开始玩就觉得这个喷气还有爬墙犹如残疾人,玩的人直犯恶心,这个悬浮耗气速度就是答辩完了💩,多个半秒你就别想飞了,后面升到八次喷气稍微舒服点了,但手感还是屎,全程用手柄把模拟训练全部打完我真想把卡普空妈给杀了,你但凡给多点喷气也不会这么难受,真是老冯飞了,不建议打三星训练 本来也想打全成就🥹,就差个狂月成就了,诶哟我去二周目狂月肉成啥了,说好的尽情享受厮杀的快感呢,怎么感觉打小兵都跟打精英怪一样沃日😨啥资源不给,全靠侵入打伤害了,如果说一周目枪一直够用,那二周目就是你没月丝升月丝炮你就别想玩,结果没升级月丝炮月丝一直只少不减给我气笑了,懒得继续被折磨了,开挂刷月丝升满了说不定还能玩,不过已经被屎到了不想尝试了,本质赤石👍谁爱刷谁刷吧
故事感觉一般,然而戴安娜好可爱,至于玩法嘛。。挺有意思的fps加连线,但是左右脑互博太为难我了,游戏时精神状态belike:我是谁?我在哪?我在干啥?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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