
Alien forces possessing horrifying powers have sealed off the once thriving city of Karnak from all outside contact. As a covert operations specialist, you have been trained for all forms of contingencies. Nothing can prepare you, however, for the nightmare you are about to enter...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This really should replace Redneck Rampage as being among the best classic Build engine games. 200x better than a ton of boomer shooters I have played for sure. Highly recommend to anyone in this community as it is extremely underrated.
Tive o maior prazer em zerar nos anos 90 esse maravilhoso jogo, muito bom mesmo, tenho a versão de PC com caixa até hoje, agora o ponto negativo é a Steam não por nenhuma conquista no jogo, vamos melhorar ai Steam.
This version of Powerslave requires a bit of tinkering to get it running in high resolution and with modern controls. I used one of the guides here on Steam to run this game using Raze source port and it worked like charm! Game itself is a rather different beast than recently remastered version, but a lot of fun in its own right. Remastered (console) version had a bit of metroidvania elements with backtracking to previously visited locations and unlocking new paths using abilities gained as you progressed. This PC version is more of a classic shooter with key hunting and maze like levels, reminiscent of Blood and Duke Nukem 3D (they use the same engine). While not as inventive as the console version it posseses much better animations and better feeling weapons overall. Somehow, locations here feel more "realistic", like they could be the real places in their own twisted way. Strangely overlooked game, considering how well designed it is. Definitely worth playing if you enjoy boomer shooters. Though forgetten I would say its one of the 90s greats and one of the best games created using Build Engine. Its pretty impressive how big and complex the levels are in this game, considering its a game from 1996. Hopefully Nightdive adds this version to their remaster, so more people could enjoy this gem.
They mix platforming elements with lava pits, traps (fireballs, spikes) and small margins of error with regards to jumping. There is no quicksave nor normal save available. Crashing into a lavapit oftentimes results in dying, thus warping you back to the start of the level. Save states could probably be implemented by source ports. Weapon roster is generic (at least in the early game), firefights are kinda dull and environments lack detail/decorations (graphics). The theme/setting and music are the only features that really stand out, the rest of the game however is pretty generic/mediocre. There are many boomer shooters on Steam that are far better. I would take a look at Powerslave Exhumed (haven't played it yet) instead of this one if you are really into the Egypt theme. Not entirely bad but not worth a recommendation either.
[b][i]Note: Despite the playtime saying only 20~ minutes, I've played through the game on a source port which is not tracked on Steam. I HIGHLY recommend doing the same, as the included DOSBox emulator is not great.[/i][/b] The less talked about version of the classic Sega Saturn FPS which was remastered recently by Nightdive...this version actually came first and was made to showcase the legendary Build Engine by Ken Silverman/3D Realms, the engine that powered classics such as Blood, Duke3D, and Shadow Warrior. Apparently when this game was ported to consoles such as the Sega Saturn and Playstation it was completely redesigned both to perform on weaker hardware, and to provide a new gameplay experience... In short: this original PC version plays almost nothing like console version that gets most of the mainstream attention! The gameplay here is closer to a clone of Duke Nukem 3D or Doom 2, being a breakneck run-and-gun romp through a linear chain of 20 maze-like levels. This is a stark contrast to the platform-heavy Metroidvania-style gameplay of the console port, which has you backtracking through previously cleared levels after acquiring new powers. The story is pretty simple: you must stop the evil Kilmaat (alien invaders) from reanimating the mummified corpse of King Ramses with their fiendish technology. Should you fail, the Kilmaat will use their newly enslaved King Ramses and his awesome power to conquer the world and the human race. Your objective within the levels, however, is simply to access the exit and move on to the next. You'll accomplish this by finding various keys, flipping switches, navigating jumping puzzles, and kicking as much alien butt as possible. The only thing to help you out is your ever-growing arsenal of weapons and various magical spells you will collect, the latter of which confuses me in its implementation. Not only must you have enough magic power (represented by the blue mana gauge opposite your red health gauge), but you use up copies of the spell along with mana each time you activate it. I guess this is to keep you from collecting a particular spell once and then reusing it infinitely throughout the game, but I don't know why mana is even a requirement at that point. Just have the spells themselves be finite. Once you get past this oddity though, these spells provide a much needed (but very temporary) boost to tackle some of the tough segments of the game. Their benefits include: lighting up dark areas, underwater breathing, super damage, full healing, or outright invulnerability to all oncoming attacks. The weapons are pretty unique as far as a retro FPS goes, starting out with staple entries such as a melee weapon for when you run out of ammo, a humble pistol, and a machinegun. This offering quickly expands to the flamethrower, the cobra staff (which acts as a homing rocket launcher of sorts), and the magical bracelet of Ramses which can call down lightning bolts on your foes. If you're a fan of retro shooters but want to try something off the well-tread path of Duke3D and Doom, this game is a no-brainer. Just keep in mind if you want the best experience you'll have to figure out how to use a source port (which in the case of BuildGDX at least, is as simple as copying the PWRSLAVE folder from the Steam install directory and running the BuildGDX executable), as playing the game on DOSBox is quite painful.
Still a good game!
Very linear and lacks enemy variety but that machine gun is 👌. Game is also short compared to other boomer shooters.
Conheci primeiro a versão remasterizada "Powerslave Exhumed" porém decidi testar essa, o jogo original conta com gráficos bons, mais detalhes em tudo, uma trilha sonora bem mais energética e inimigos com a dificuldade aumentada, mas ainda prefiro a versão remasterizada.
Does not work well. I try to open the game on my 4k monitor and it has flashing display issues and ends up just being a black screen.
Solid B-Tier build engine game. I think it uses the engine insanely well and produces some amazing visuals and generally great level design, though I kinda wish it had more puzzles and exploration, akin to HeXen. My only real issue is the gameplay itself...errr, the difficulty. I think the gameplay is fine, I like all the enemies, the weapons, the powerups, etc. But it kinda feels way too easy for most of the game. Doesn't mean it isn't fun, it is, I just kinda wish there was more action packed moments in it. It does pick up in the final quarter, but it feels like it should've done that in the first quarter tbh. 8/10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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