
Alien forces possessing horrifying powers have sealed off the once thriving city of Karnak from all outside contact. As a covert operations specialist, you have been trained for all forms of contingencies. Nothing can prepare you, however, for the nightmare you are about to enter...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Does not work well. I try to open the game on my 4k monitor and it has flashing display issues and ends up just being a black screen.
This version of Powerslave requires a bit of tinkering to get it running in high resolution and with modern controls. I used one of the guides here on Steam to run this game using Raze source port and it worked like charm! Game itself is a rather different beast than recently remastered version, but a lot of fun in its own right. Remastered (console) version had a bit of metroidvania elements with backtracking to previously visited locations and unlocking new paths using abilities gained as you progressed. This PC version is more of a classic shooter with key hunting and maze like levels, reminiscent of Blood and Duke Nukem 3D (they use the same engine). While not as inventive as the console version it posseses much better animations and better feeling weapons overall. Somehow, locations here feel more "realistic", like they could be the real places in their own twisted way. Strangely overlooked game, considering how well designed it is. Definitely worth playing if you enjoy boomer shooters. Though forgetten I would say its one of the 90s greats and one of the best games created using Build Engine. Its pretty impressive how big and complex the levels are in this game, considering its a game from 1996. Hopefully Nightdive adds this version to their remaster, so more people could enjoy this gem.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
They mix platforming elements with lava pits, traps (fireballs, spikes) and small margins of error with regards to jumping. There is no quicksave nor normal save available. Crashing into a lavapit oftentimes results in dying, thus warping you back to the start of the level. Save states could probably be implemented by source ports. Weapon roster is generic (at least in the early game), firefights are kinda dull and environments lack detail/decorations (graphics). The theme/setting and music are the only features that really stand out, the rest of the game however is pretty generic/mediocre. There are many boomer shooters on Steam that are far better. I would take a look at Powerslave Exhumed (haven't played it yet) instead of this one if you are really into the Egypt theme. Not entirely bad but not worth a recommendation either.
I used pcexhummed to play this I am quite fond of this game, it has issues of course, the weapons in the console version are better and there's one more of them that isn't here, the enemy roster is small and consists almost exclusively of humanoid project throwers. What this game excels at is level design, this is some of the finest level design I have ever experience in an fps, the game also has a powerup system I really love and the fact you can replay previous levels to refill on supplies is super good. Exploring is just super fun and the game has very good music, though some tracks from the console version are cut which sucks, the game is also more drab then the console version, with less colorful stages like the purple mines and swamp from the console, also especially the final areas. 3.5/5, extra half point cause I really liked the last level.
Very linear and lacks enemy variety but that machine gun is 👌. Game is also short compared to other boomer shooters.
PowerSlave (DOS Classic Edition) is a fascinating revival of a distinctive first-person shooter from the mid-1990s, bringing back a game that stood apart from its contemporaries through its unusual blend of science fiction, ancient mythology, and arcade-style action. Developed by Lobotomy Software and published by Throwback Entertainment and MIRROR Soft, this release preserves the original DOS version while making it accessible to modern players. Rather than relying on nostalgia alone, the game offers a glimpse into a period when first-person shooters were still experimenting with themes, mechanics, and level design in ways that feel refreshingly different today. The story places players in the role of a special operations soldier sent to the Egyptian city of Karnak after a mysterious alien force cuts off all communication with the outside world. What follows is an adventure through ancient temples, deserts, catacombs, and forgotten ruins where extraterrestrial technology and Egyptian mythology collide. The premise may sound unusual, but it gives the game a memorable identity. While many shooters of the era focused on military conflicts or demonic invasions, PowerSlave created a setting that felt both exotic and imaginative, helping it stand out even decades after its original release. One of the game's greatest strengths is its atmosphere. The environments are heavily inspired by ancient Egypt, featuring towering monuments, sacred chambers, hidden tombs, and elaborate traps. Every level contributes to the feeling of exploring a dangerous and mysterious land overrun by hostile forces. Despite the technical limitations of the time, the visual design succeeds in creating locations that remain visually distinctive. The combination of ancient architecture and alien corruption gives the game a unique personality that few shooters have successfully replicated. The Steam description highlights more than thirty action-packed levels, and the campaign delivers a substantial amount of content. Exploration plays a major role in progression, as players are encouraged to search for secrets, locate keys, and uncover hidden pathways. Unlike many modern shooters that focus on straightforward objectives, PowerSlave often asks players to carefully study their surroundings and navigate intricate layouts. This design can occasionally lead to moments of confusion, but it also rewards patience and curiosity with a satisfying sense of discovery. Combat remains engaging thanks to a varied collection of enemies and weapons. Players face mummies, alien creatures, giant insects, supernatural guardians, and other threats inspired by both mythology and science fiction. Encounters are fast-paced and often require constant movement to avoid incoming attacks. The arsenal feels appropriately destructive and provides enough variety to keep battles entertaining throughout the campaign. Although the mechanics show their age, the action retains the intensity and energy that defined classic shooters from the 1990s. Another interesting feature is the ability to switch between first-person and third-person perspectives. While most players will likely spend the majority of their time in first-person view, the option reflects the experimental design philosophy of the era. It adds a layer of novelty and demonstrates how developers were willing to explore different approaches before genre conventions became firmly established. The presentation is naturally dated when compared to modern standards, but it possesses a charm that retro gaming enthusiasts will appreciate. Sprite-based enemies, pixelated textures, and classic visual effects create an authentic old-school experience. The soundtrack and sound design further enhance the atmosphere, reinforcing both the tension of exploration and the excitement of combat. Players familiar with retro shooters will likely appreciate how faithfully the game preserves its original identity. Not everything has aged perfectly. Some levels can be difficult to navigate, objectives are not always clearly communicated, and the controls may feel less refined than contemporary shooters. Enemy behaviors are relatively simple by modern standards, and newcomers accustomed to modern conveniences may find certain aspects frustrating. However, these shortcomings are largely representative of the period rather than specific flaws in the game itself. For many players, they are part of the authentic retro experience. As a preservation-focused release, PowerSlave (DOS Classic Edition) succeeds in keeping an important piece of shooter history available for a new generation. Its unusual setting, memorable atmosphere, and old-school gameplay provide a compelling alternative to more familiar classics from the same era. While it may not appeal to every modern player, those who enjoy retro first-person shooters or are interested in gaming history will find a surprisingly engaging adventure hidden within its ancient Egyptian landscapes. Rating: 7/10
Conheci primeiro a versão remasterizada "Powerslave Exhumed" porém decidi testar essa, o jogo original conta com gráficos bons, mais detalhes em tudo, uma trilha sonora bem mais energética e inimigos com a dificuldade aumentada, mas ainda prefiro a versão remasterizada.
Classic shooter set amidst the landscapes, temples and such of Egypt. Recommend playing this in BuildGDX.
Some of the levels looked really cool, but there were a couple of obnoxious ones with the switch hunt going stupid. The fireball traps are a bit too ubique and the arsenal could've had a proper shotgun and a rocket launcher. Also the sound those giant wasps make is really grating. Overall the game is an average quality build engine game, not as great as Duke3D, Blood or SW. But more refined than Redneck Rampage, NAM, WWII GI and Witchaven games.
This really is a great game, it's a shame the dos version is so technically flawed, even with the provided patches. My recommendation is to seek out a source-port if you want to play. I used BuildGDX and it worked pretty well. There was a crash at the end of a level that had 2 bosses. I had to kill them and then run for the exit to finish before it could crash, so hopefully BuildGDX has patched that by now. If not I'm sure there's a better source port out there somewhere. As for the actual game, it's one of my favorite single-player FPS games I've ever played. The combat and level design are very satisfying. It's impossible to talk about this game without mentioning the Saturn/PS1 version which has been remastered for all platforms. This is a very different game from the console version, and I'm glad it is. Not because I don't like that version, but because we essentially got 2 great games out of it. The console version is much more of a metroivania style experience and is great in it's own right. But this version has more satisfying combat and great level design. It's more straightforward to get through and the enjoyment comes from fighting through levels rather than progression through abilities. You also don't unlock the ability to reach new areas like you do in the console version. The levels still have a great sense of exploration though. Secret hunting is rewarding and the level paths intersect with each other in a way that's satisfying. I would have trouble picking a favorite between the versions. The PC version is probably the one I revisit more, but the console version had a great sense of accomplishment upon completion. Individual levels are more fun to fight through in this version, but the console version is more about the sum of its parts. Either way you can't go wrong and I highly recommend both games. Both are easily 8-9 out of 10 experiences.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.2M | 29.1K | 97% | $9.99 | |
| $270K | 4.2K | 93% | $2.99 | |
| $290K | 3K | 72% | $4.99 | |
| $215.7K | 2.8K | 90% | $3.99 | |
| $807.2K | 8K | 93% | $4.99 | |
| $76.9K | 490 | 80% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.3K | 86 | 74% | $7.99 | |
| $15.3K | 61 | 89% | $9.99 | |
| $15.3K | 322 | 90% | $3.99 | |
| $15.3K | 62 | 76% | $9.99 | |
| $15.3K | 149 | 96% | $2.99 | |
| $15.3K | 150 | 87% | $6.99 |