
Alien forces possessing horrifying powers have sealed off the once thriving city of Karnak from all outside contact. As a covert operations specialist, you have been trained for all forms of contingencies. Nothing can prepare you, however, for the nightmare you are about to enter...
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Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
play this in raze or buildgdx. more doomy than the other build games but if you like that sort of thing, this will be your cup of tea
A grand ol’ classic!
I was scared if it's just a Duke3D copy but no, and the game is pretty good. It did some things very well, like all powerups are items (except mummy curse, but that's random) which means you can activate them whenever you want. Also unlike other Build games, it doesn't screw you with the fall damage. As I heard it uses an early version of Build, which is kinda noticeable. It could have more map elements and decorations, even for the time it was released. Also no fancy explosions. I played it with a source port for a better experience. The remaster will be different, but this is definitely worth playing.
Ich sollte in Zukunft um Spiele mit der Zusatzbezeichnung "DOS Classic Edition" einen Bogen machen. So nah am Original brauche ich es dann doch nicht.
Terrific
Some of the levels looked really cool, but there were a couple of obnoxious ones with the switch hunt going stupid. The fireball traps are a bit too ubique and the arsenal could've had a proper shotgun and a rocket launcher. Also the sound those giant wasps make is really grating. Overall the game is an average quality build engine game, not as great as Duke3D, Blood or SW. But more refined than Redneck Rampage, NAM, WWII GI and Witchaven games.
A pretty solid old shooter that has aged surprisingly well, though the lack of true 3D aim is a little cumbersome and especially strange for the Build Engine
This really is a great game, it's a shame the dos version is so technically flawed, even with the provided patches. My recommendation is to seek out a source-port if you want to play. I used BuildGDX and it worked pretty well. There was a crash at the end of a level that had 2 bosses. I had to kill them and then run for the exit to finish before it could crash, so hopefully BuildGDX has patched that by now. If not I'm sure there's a better source port out there somewhere. As for the actual game, it's one of my favorite single-player FPS games I've ever played. The combat and level design are very satisfying. It's impossible to talk about this game without mentioning the Saturn/PS1 version which has been remastered for all platforms. This is a very different game from the console version, and I'm glad it is. Not because I don't like that version, but because we essentially got 2 great games out of it. The console version is much more of a metroivania style experience and is great in it's own right. But this version has more satisfying combat and great level design. It's more straightforward to get through and the enjoyment comes from fighting through levels rather than progression through abilities. You also don't unlock the ability to reach new areas like you do in the console version. The levels still have a great sense of exploration though. Secret hunting is rewarding and the level paths intersect with each other in a way that's satisfying. I would have trouble picking a favorite between the versions. The PC version is probably the one I revisit more, but the console version had a great sense of accomplishment upon completion. Individual levels are more fun to fight through in this version, but the console version is more about the sum of its parts. Either way you can't go wrong and I highly recommend both games. Both are easily 8-9 out of 10 experiences.
Classic 90's FPS + Tomb Raider + Metroid Prime = PowerSlave Exhumed. Rather get the great port of the classic ps1/saturn game by Nightdive Studios called PowerSlave Exhumed.
PowerSlave (DOS Classic Edition) is a fascinating revival of a distinctive first-person shooter from the mid-1990s, bringing back a game that stood apart from its contemporaries through its unusual blend of science fiction, ancient mythology, and arcade-style action. Developed by Lobotomy Software and published by Throwback Entertainment and MIRROR Soft, this release preserves the original DOS version while making it accessible to modern players. Rather than relying on nostalgia alone, the game offers a glimpse into a period when first-person shooters were still experimenting with themes, mechanics, and level design in ways that feel refreshingly different today. The story places players in the role of a special operations soldier sent to the Egyptian city of Karnak after a mysterious alien force cuts off all communication with the outside world. What follows is an adventure through ancient temples, deserts, catacombs, and forgotten ruins where extraterrestrial technology and Egyptian mythology collide. The premise may sound unusual, but it gives the game a memorable identity. While many shooters of the era focused on military conflicts or demonic invasions, PowerSlave created a setting that felt both exotic and imaginative, helping it stand out even decades after its original release. One of the game's greatest strengths is its atmosphere. The environments are heavily inspired by ancient Egypt, featuring towering monuments, sacred chambers, hidden tombs, and elaborate traps. Every level contributes to the feeling of exploring a dangerous and mysterious land overrun by hostile forces. Despite the technical limitations of the time, the visual design succeeds in creating locations that remain visually distinctive. The combination of ancient architecture and alien corruption gives the game a unique personality that few shooters have successfully replicated. The Steam description highlights more than thirty action-packed levels, and the campaign delivers a substantial amount of content. Exploration plays a major role in progression, as players are encouraged to search for secrets, locate keys, and uncover hidden pathways. Unlike many modern shooters that focus on straightforward objectives, PowerSlave often asks players to carefully study their surroundings and navigate intricate layouts. This design can occasionally lead to moments of confusion, but it also rewards patience and curiosity with a satisfying sense of discovery. Combat remains engaging thanks to a varied collection of enemies and weapons. Players face mummies, alien creatures, giant insects, supernatural guardians, and other threats inspired by both mythology and science fiction. Encounters are fast-paced and often require constant movement to avoid incoming attacks. The arsenal feels appropriately destructive and provides enough variety to keep battles entertaining throughout the campaign. Although the mechanics show their age, the action retains the intensity and energy that defined classic shooters from the 1990s. Another interesting feature is the ability to switch between first-person and third-person perspectives. While most players will likely spend the majority of their time in first-person view, the option reflects the experimental design philosophy of the era. It adds a layer of novelty and demonstrates how developers were willing to explore different approaches before genre conventions became firmly established. The presentation is naturally dated when compared to modern standards, but it possesses a charm that retro gaming enthusiasts will appreciate. Sprite-based enemies, pixelated textures, and classic visual effects create an authentic old-school experience. The soundtrack and sound design further enhance the atmosphere, reinforcing both the tension of exploration and the excitement of combat. Players familiar with retro shooters will likely appreciate how faithfully the game preserves its original identity. Not everything has aged perfectly. Some levels can be difficult to navigate, objectives are not always clearly communicated, and the controls may feel less refined than contemporary shooters. Enemy behaviors are relatively simple by modern standards, and newcomers accustomed to modern conveniences may find certain aspects frustrating. However, these shortcomings are largely representative of the period rather than specific flaws in the game itself. For many players, they are part of the authentic retro experience. As a preservation-focused release, PowerSlave (DOS Classic Edition) succeeds in keeping an important piece of shooter history available for a new generation. Its unusual setting, memorable atmosphere, and old-school gameplay provide a compelling alternative to more familiar classics from the same era. While it may not appeal to every modern player, those who enjoy retro first-person shooters or are interested in gaming history will find a surprisingly engaging adventure hidden within its ancient Egyptian landscapes. Rating: 7/10
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