
Alien forces possessing horrifying powers have sealed off the once thriving city of Karnak from all outside contact. As a covert operations specialist, you have been trained for all forms of contingencies. Nothing can prepare you, however, for the nightmare you are about to enter...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich sollte in Zukunft um Spiele mit der Zusatzbezeichnung "DOS Classic Edition" einen Bogen machen. So nah am Original brauche ich es dann doch nicht.
I was scared if it's just a Duke3D copy but no, and the game is pretty good. It did some things very well, like all powerups are items (except mummy curse, but that's random) which means you can activate them whenever you want. Also unlike other Build games, it doesn't screw you with the fall damage. As I heard it uses an early version of Build, which is kinda noticeable. It could have more map elements and decorations, even for the time it was released. Also no fancy explosions. I played it with a source port for a better experience. The remaster will be different, but this is definitely worth playing.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Terrific
Todo el mundo dice que la versión de consolas es mejor que la de PC. Pero a mi me gusta mucho más la de PC, con su ambientación cojonuda y su majestuoso diseño de niveles potenciado por el Build Engie. Por alguna razón la versión de PC está olvidada y aqui nos encontramos el juego emulado con DOSBox, pero afortunadamente existen souce ports que nos permiten disfrutar de esta obra maestra en equipos modernos. Ojaalá Nightdive también se ponga manos a la obra con esta entrega al igual que hizo con la de consolas.
This really should replace Redneck Rampage as being among the best classic Build engine games. 200x better than a ton of boomer shooters I have played for sure. Highly recommend to anyone in this community as it is extremely underrated.
[b][i]Note: Despite the playtime saying only 20~ minutes, I've played through the game on a source port which is not tracked on Steam. I HIGHLY recommend doing the same, as the included DOSBox emulator is not great.[/i][/b] The less talked about version of the classic Sega Saturn FPS which was remastered recently by Nightdive...this version actually came first and was made to showcase the legendary Build Engine by Ken Silverman/3D Realms, the engine that powered classics such as Blood, Duke3D, and Shadow Warrior. Apparently when this game was ported to consoles such as the Sega Saturn and Playstation it was completely redesigned both to perform on weaker hardware, and to provide a new gameplay experience... In short: this original PC version plays almost nothing like console version that gets most of the mainstream attention! The gameplay here is closer to a clone of Duke Nukem 3D or Doom 2, being a breakneck run-and-gun romp through a linear chain of 20 maze-like levels. This is a stark contrast to the platform-heavy Metroidvania-style gameplay of the console port, which has you backtracking through previously cleared levels after acquiring new powers. The story is pretty simple: you must stop the evil Kilmaat (alien invaders) from reanimating the mummified corpse of King Ramses with their fiendish technology. Should you fail, the Kilmaat will use their newly enslaved King Ramses and his awesome power to conquer the world and the human race. Your objective within the levels, however, is simply to access the exit and move on to the next. You'll accomplish this by finding various keys, flipping switches, navigating jumping puzzles, and kicking as much alien butt as possible. The only thing to help you out is your ever-growing arsenal of weapons and various magical spells you will collect, the latter of which confuses me in its implementation. Not only must you have enough magic power (represented by the blue mana gauge opposite your red health gauge), but you use up copies of the spell along with mana each time you activate it. I guess this is to keep you from collecting a particular spell once and then reusing it infinitely throughout the game, but I don't know why mana is even a requirement at that point. Just have the spells themselves be finite. Once you get past this oddity though, these spells provide a much needed (but very temporary) boost to tackle some of the tough segments of the game. Their benefits include: lighting up dark areas, underwater breathing, super damage, full healing, or outright invulnerability to all oncoming attacks. The weapons are pretty unique as far as a retro FPS goes, starting out with staple entries such as a melee weapon for when you run out of ammo, a humble pistol, and a machinegun. This offering quickly expands to the flamethrower, the cobra staff (which acts as a homing rocket launcher of sorts), and the magical bracelet of Ramses which can call down lightning bolts on your foes. If you're a fan of retro shooters but want to try something off the well-tread path of Duke3D and Doom, this game is a no-brainer. Just keep in mind if you want the best experience you'll have to figure out how to use a source port (which in the case of BuildGDX at least, is as simple as copying the PWRSLAVE folder from the Steam install directory and running the BuildGDX executable), as playing the game on DOSBox is quite painful.
Still a good game!
Solid B-Tier build engine game. I think it uses the engine insanely well and produces some amazing visuals and generally great level design, though I kinda wish it had more puzzles and exploration, akin to HeXen. My only real issue is the gameplay itself...errr, the difficulty. I think the gameplay is fine, I like all the enemies, the weapons, the powerups, etc. But it kinda feels way too easy for most of the game. Doesn't mean it isn't fun, it is, I just kinda wish there was more action packed moments in it. It does pick up in the final quarter, but it feels like it should've done that in the first quarter tbh. 8/10
Tive o maior prazer em zerar nos anos 90 esse maravilhoso jogo, muito bom mesmo, tenho a versão de PC com caixa até hoje, agora o ponto negativo é a Steam não por nenhuma conquista no jogo, vamos melhorar ai Steam.
A pretty solid old shooter that has aged surprisingly well, though the lack of true 3D aim is a little cumbersome and especially strange for the Build Engine
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| $807.2K | 8K | 93% | $4.99 | |
| $76.9K | 490 | 80% | $4.99 |
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| $15.3K | 86 | 74% | $7.99 | |
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| $15.3K | 150 | 87% | $6.99 |