
Pound of Ground, story driven crazy shoot 'em up with red car and LOTS of zombies. The game combines action elements - a wide range of advanced weapons, fights with various bosses and spectacular, endless battles with the crowds of the undead - with a gripping story full of unexpected disclosures and peculiar characters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fair warning that you may or may not be able to enjoy the game using modern hardware. On Windows 11, AMD Radeon RX 9070 XT the game will often crash during loading or start hanging up on rendering then crash.
Реднеки, зомби, апокалинсис, деревенский юмор. В принципе прикольно. На Win10 лучше ставить совместимость с WinXP SP3.
Поел говна за 100 рублей, а так играл в неё около десяти лет назад, будучи совершеннолетним я понимаю, каким дебилом я был, что накомил пиратов купив диск 10 лет назад, и сейчас накормив акеллу и гейба ньюэла. 10 вылетов из 10
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Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Когда-то, еще в эпоху ларьков с дисками, я купил эту игру вместе с антологией других игр. Решил вспомнить что за игра. Ну, в детстве игра казалась лучше... Игра норм, но есть недостатки хорошие. Динамический саундтрек часто играет в не тему. Моделек зомби очень мало, примерно 3-4 обычных. Уникальных боссов всего 2. Машина для убийств и робот. Хз, где тут "множество", но если считать боссами всех зомби со шкалой здоровья, то да, их тут много. Правда только призыватель и метатель... Упомяну машину, которая на просторах пустошей ведет себя хорошо, даже приятно ездить, но только до момента в финале, где нужно гнать в канализации. Тут эту машину можно проклянуть. Падающие осколки стопорят машину, а слишком узкие проходы заставляют ее кувыркаться. У машина проблема с динамическими объектами Еще стоит упомянуть темень. Игра темная, в конце так вообще придется ехать по туннелю на ощуп "Огромный выбор оружия". Ну, бита, пистолет, дробовик, арбалет и динамит. После получения дробовика, на остальные пушки можно забить, тк дамажит и держит зомби на расстоянии он хорошо. Арбалет у меня баговал, а динамитом я не пользовался Еще зомби бесят. Они после перезахода на локу, респавнятся, что к концу начинает надоедать. Еще в узких прохрдах и спавно поставили так, чтоб они зажимали. Когда из оружия револьвер и бита, это смэрт Проходится всего за 4 часа, А если выбивать ачивки, то часов 6 Не рекомендую игру. Только если ради ностальгии
Temu-Fallout
在 PC游戏管家 平台买的随机激活码,记住这个狗平台,买了3个全是没汉化的垃圾+脑残游戏,免费送给我都不会去玩,真是恶心到我了
В детстве она казалась более интересной, сейчас же.. на Троечку и то с натяжкой. Будете в нее играть; Будьте готовы к вылетам раз в 40 минут Будьте готовы что ваш Графический процессор (GPU) будет работать на все 100%. Будьте готовы к кринжовым диалогам и сюжету.
Pound of Ground, developed by Centauri Production and published by Bohemia Interactive, is a third-person zombie shooter that embraces chaotic action and self-aware humor over realism or narrative sophistication. Released during a period when zombie-themed games were saturating the market, it distinguishes itself not by innovation but by leaning fully into exaggerated violence, campy storytelling, and arcade-style mayhem. Rather than presenting a gritty survival horror experience, it delivers a loud, fast-paced slaughterfest where mowing down hordes of undead is the central attraction. The game follows John Major, a reluctant anti-hero thrown into a bizarre outbreak scenario that quickly spirals into absurd territory. The story unfolds through brief cutscenes and dialogue exchanges that mix parody with crude humor. While the plot itself is thin and often intentionally ridiculous, it serves as a framework for continuous combat scenarios rather than a deep narrative journey. The tone is unapologetically over-the-top, with exaggerated characters and situations reinforcing the game’s arcade identity rather than aiming for emotional weight. Gameplay centers around third-person shooting mechanics, with players navigating semi-open environments filled with relentless waves of zombies. Combat is straightforward: aim, shoot, reload, and survive. A variety of weapons become available as the game progresses, ranging from standard firearms to heavier, more destructive armaments. Each weapon offers a slightly different rhythm and impact, though the overall combat loop remains consistent. Boss encounters punctuate the action, introducing larger enemies that demand sustained firepower and quick movement to overcome. One of the more distinctive elements is the inclusion of a drivable vehicle, which allows players to plow through hordes at high speed. This mechanic adds a layer of chaotic fun, breaking up on-foot shooting sequences and emphasizing the arcade-like design philosophy. The ability to shift between vehicular carnage and standard gunplay keeps the pacing energetic, even if the missions themselves follow a predictable pattern of clearing areas and surviving ambushes. Visually, Pound of Ground reflects its era. Character models, environmental textures, and animations are functional but clearly dated by modern standards. The aesthetic does not aim for realism; instead, it supports the exaggerated tone with bold effects and clear enemy silhouettes that keep gameplay readable even during intense firefights. While the presentation lacks polish compared to contemporary shooters, it remains serviceable for delivering its core experience of large-scale zombie extermination. Mechanically, the game favors simplicity over complexity. Enemy behavior is relatively basic, with zombies typically advancing in large groups rather than employing advanced tactics. This design choice reinforces the arcade feel, focusing on crowd control and sustained firepower rather than strategic combat. However, repetition can set in over time, as mission objectives and enemy types do not evolve dramatically throughout the campaign. The game thrives in short bursts but may feel repetitive during longer sessions. Community reception has historically been mixed, reflecting the game’s divisive nature. Some players appreciate its unapologetic, campy charm and straightforward action. Others criticize it for its dated mechanics, repetitive structure, and lack of depth. Ultimately, enjoyment largely depends on expectations. Those seeking a polished, story-rich survival horror experience may be disappointed, while players looking for chaotic, no-frills zombie blasting may find it entertaining in moderation. Overall, Pound of Ground is a product of its time—a budget zombie shooter that prioritizes action and humor over refinement and innovation. It does not aim to compete with high-budget titles in the genre, but instead offers a compact, arcade-style experience focused on spectacle and destruction. Its strengths lie in its energetic pacing and willingness to embrace absurdity, while its weaknesses stem from repetition and dated design. For players in the mood for uncomplicated undead carnage without heavy narrative or mechanical depth, it delivers exactly that. Rating: 5/10
It hurts my soul. It's basically Fallout 4.
Pure CRAP!!! Not even good if it were free!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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