
Potion Craft is an alchemist simulator where you physically interact with your tools and ingredients to brew potions. You're in full control of the whole shop: invent new recipes, attract customers and experiment to your heart's content. Just remember: the whole town is counting on you.
Modeled estimate, not a reported figure. How we estimate →
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About
Unique visuals inspired by medieval manuscripts and medical books.
Hyper satisfying physical interactions with ingredients and equipment.
Sandbox style gameplay where you have many different avenues available, and it’s up to you to figure out the best way to complete each task.
Sell your potions to the townsfolk while roleplaying as a noble artisan, a greedy weasel, an occult dark master, or whomever else you may wish to be!
Leaves, flowers, berries, roots, fruits, minerals, and a plethora of mushrooms are at the ready for your mortar and pestle. Just like espresso, the fineness of the grind matters!
Concoct your potion plan. Grind ingredients and carefully mix them in your cauldron. Heat the coals. Boil and stir. Add the base: water, oil, or… something else. Congrats on your first potion! Was it easy to learn? Now try mastering it!
Carefully plan your route via the Alchemy Map to combine different effects. Be mindful of common sense: you won’t find a market for a poisonous healing potion… right? Or would you?
Every day customers will come to your store looking for solutions to their problems. You will face consequences depending on what you decide to sell them. Attract guilds, befriend notable figures (or feud with them), gain riches and influence - and one day, you may even decide the fate of the whole town.
Every alchemist needs ingredients, and there are many ways to get them! You can buy them from traveling merchants: it can be pricey, but successful haggling may save you some coin. Or take matters into your own hands and cultivate your very own enchanted garden. Grow a variety of ingredients, from vibrant herbs to exotic mushrooms and even magical crystals, each essential for brewing your unique potions!
Want to give your best potions a special look? Go for it! Change the bottle shape, label type, icon and colours. You can even give it a custom name and label description. Carefully arrange your unique potions to showcase them on your shop's shelves and tables... or go a step further and customize your shop itself! Choose from a variety of furniture and shelving to give your alchemy shop a personal touch that matches your style. We won't tell you what to do, just have fun!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 620 reviews with recorded playtime.
Reviews
Themes across 617 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Progression is far too slow and the game becomes an absolute chore towards the end. Concept is fun, but the grind makes it tedious.
8/10。 前期游玩体验不错,游戏创意很好,值得肯定,画风也独具特色。中后期开始能明显感受到玩法开始单一,凑满级药剂的过程变得折磨人。评论区也有许多人表示有类似的体验。 作为小品级游戏还是推荐的,至少能保证几小时的游戏体验。是那种刚打开可以连续玩好几个小时,但一旦关游戏就不想再打开的类型。
i was so excited to play this but it got repetitive fast...
滚吧瓢虫,谁跟你说我几把是男的了?哦哦是眼里只有屌的制作组啊。
Potion Craft é um jogo muito bom e conciso. Mesmo que a repetição de ações do jogo se torne rapidamente cansativa, ele, no geral, tem uma gameplay até que agradável de jogar. O único e maior problema do jogo é que ele se estende muuuuuito além do que deveria, o que intensifica violentamente o aspecto repetitivo dele a ponto de você só querer abandonar a coisa no meio por não suportar mais ficar sacudindo o mouse pra fazer as benditas mesmas coisas por horas, e horas, e horas... Numa explicação resumida, a ideia principal do jogo consiste em explorar um mapa 2D usando ingredientes para locomover um frasco de poção em direções específicas. Existem inúmeros ingredientes e cada um faz a poção andar em uma direção específica, sob uma "linha de rumo" específica. Podemos, também, estender essa linha de rumo de cada material ao moer ele, controlando o quanto essa linha irá se estender - logo, controlando o quanto a poção irá se mover no mapa. Tudo isso serve para explorar o mapa e encontrar efeitos para aplicar na poção - e existem diversos efeitos espalhados por esse mapa alquímico. Algo importante de citar é que muitos vendem esse jogo como sendo "Cozy", mas ele não é tão cozy assim não, em vista de coisas como a precisão necessária pra fazer poções de alto nível, as receitas complexas da Máquina Alquímica, o mini-game de negociação, etc. Ingredientes são de suma importância no jogo, visto que podemos nos mover pelo mapa - efetivamente "fazer poções" - apenas usando eles, o que nos faz logo perceber que a sacada do jogo é a otimização de criar boas poções usando a menor quantidade possível de ingredientes. O jogo é bonzinho nesse aspecto e nos permite salvar as receitas que fazemos, na tentativa de diminuir a repetição de [i]"Pegar um ingrediente, moer ele, tacar ele no caldeirão, mexer o caldeirão para fazer a poção se mover no mapa e repetir o ciclo com o próximo ingrediente, de novo e de novo"[/i], mas esse ciclo é inescapável, já que fazemos poções a pedidos de clientes e muitos clientes pedem poções customizadas de uma ou outra forma. Ao longo do jogo vamos encontrando mais ingredientes, que operam de formas diversificadas, e com isso podemos otimizar mais e mais nossas receitas para poder agilizar e tornar mais efetiva a nossa gameplay. Assim sendo, criar poções e vendê-las é nosso objetivo principal. Com o dinheiro podemos comprar mais ingredientes e melhorar nossa casa, nossa plantação e nossos materiais para prosseguir nos 10 capítulos da história. Não existe diferença de um capítulo para outro, fora o fato de surgir pedidos mais complicados de poções (e talvez aparecerem novos ingredientes/melhorias). Seguindo a lógica, posso dizer que o Capítulo 10 só é considerado final por ser a última lista de objetivos disponível no jogo, mas uma finalização de fato não existe. Sinceramente, acho que o jogo deveria acabar lá pelo capítulo 5-6, deixando todo o restante como conteúdo pós-game para quem quisesse platinar - ou, no mínimo, deveriam deixar disponível o quanto antes os upgrades e receitas da Máquina Alquímica, pois ficar esperando 5 dias pra aparecer de novo o NPC que vende essas coisas, só pra comprar uma única receita que dá pra fazer no mesmo dia, é complicado... Então, no geral, Potion Craft é um jogo muito bom e um excelente passatempo. Mas não busque jogar ele em seu todo a menos que você tenha interesse em platinar, pois o ciclo repetitivo dele começa a pesar bastante depois de um tempo e a gameplay se torna MUITO enjoativa.
Buy it when it's on sale. There's around 4 hours of nonrepetitive gameplay, and there are some annoying quirks like merchants not showing up when you want them to. Overall it's a decent game for $8
The game's basic concept seems interesting and the art style is fairly original, but the details make it unfun. The style and atmosphere is regularly broken by anachronistic characters. While Geralt of Rivia or the Dragonborn fit in fine, the merchant speaking with a modern (californian?) dialect or the fat guy in a wetsuit stick out like a sore thumb. Some of the side mechanics seem broken or unbalaced. I was swimming in gold and had ingredients by the hundreds around the second in-game week. There is also a reputation mechanic, supposedly if you serve "bad guys" or refuse "good guys" then you get more "bad guy" customers with different needs. Hower serving an obvious vampire had no impact on my reputation, but refusing to serve a "good guy" because he asked for a potion that's extremely tedious or outright impossible to make (three specific effects using only one ingredient) made a noticable impact. But the greatest issue is that the core gameplay, potion crafting, is tedious, boring and repetative. While grinding ingredients to a specific degree can be an importatnt factor to success, you're expected to grind down every single ingredient indivdually by hand even if you just want three of the same kind fully ground. You're also expected to manually stir the cauldron to progress with the crafting. Again precise stirring can be important, but 95% of the time, you just want the crafting to progress. The game should have been called "Potion Craft: Mouse Wiggling Simulator" I found potion "design" also to lean on trial and error. This is made worse by there being no simple "undo last ingredient" option. If you make a mistake, you can start the potion from scratch, save a recipe aftre every ingredient and start from the last one or use a specific ingredient, but if you want to save the resulting recipe for later easy re-use, then that will inflate the recipe's ingredient cost. I also had the impression that the game is artificially stretching out it's playtime. There are a set of goals broken up into 10 chapters and a lot of the chapter require you to buy some upgrade or a recipe. I found myself going through several tedious ingame days, serving bulk brewed potions to random NPCs for the merchant, who sells what I needed, to finally show up so that I can progress.
Не думал что стану волтером вайтом за 10 часов. Игра 10 из 10 сваренных неизвестных веществ
Хорошая атмосферная игра про зельеварение. Анимации очень красивые, нпс забавные и даже милые. Единственное, что не понравилось - частота, с которой приходит Алхимик. Он приходил существенно реже, чем хотелось бы, и всегда приносил только по 1 рецепту или улучшению. Когда мне до полного прохождения игры осталось только сделать Соль Жизни и Философскую Соль, я просто сидела за прилавком и каждый день ждала его прихода. При этом было чувство, что ты - алхимик, пресытившийся своим делом. Ты уже исследовал всю карту на всех основах, и все что тебе остается - ждать прихода Алхимика
A relaxing mostly simple puzzle-shop game with no minimum quota for game failure. No time pressure, you are free to experiment and explore the "alchemy-map" as you see it, on the caveat that you can maintain your reputation by completing orders to attract good-aligned characters. It's a decently fun game, although price-wise, I'd say wait for a discount. Bonus points for the fact I can chuck the watering can once I'm done watering the plants. Although a few criticisms: - Shop upgrade npcs, at least for me, took a while to appear or to offer their respective upgrades, which is a bit irksome - In regards to the requested potions for merchants, i do wish it would specify what or how much percentage of a boost completing that trade will give, although i might have missed it - Narrative-wise, rejecting an order because I didn't have the ingredients to make it is the same as just telling them to shoo, dropping my popularity - which yes makes sense mechanics-wise, I had hoped there was a "Come Back tomorrow" 0/1 slot kinda thing to at least reduce this, but yes also it is part of the game to manage your stock of herbs
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Thai +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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