
Possessor(s) is a fast-paced action side scroller with combat inspired by platform fighters, a story told through dangerous characters, set in a deep interconnected world ready for exploration.
Modeled estimate, not a reported figure. How we estimate →
About
Possessor(s) is a fast-paced action side scroller with combat inspired by platform fighters, a story told through dangerous characters, set in a deep interconnected world ready for exploration.
Play as Luca, the host, and Rhem, her less-than-cooperative counterpart, as they explore a quarantined city ripped apart and flooded by an interdimensional catastrophe. Their only hope of survival is by learning to co-exist.
Possessor(s) takes place across the interconnected sprawl of a destroyed mega-city, from collapsed skyscrapers to an abandoned aquarium, all riddled with secrets. Hauntingly beautiful 3D environments form a stunning backdrop over which hand-drawn and animated characters, and mysterious sci-fi horror action take center stage.
Choose multiple paths in an open-ended world structure as you look to uncover the truth behind the catastrophe. Meet a cast of engaging characters, each with their own heart-breaking story to follow in the aftermath of the devastation.
Gameplay is centered around tight, fast-paced platforming with a range of unique movement abilities that extends to its tense, precise, combat. Balance ground and air attacks, replete with combos and juggles as you encounter a variety of deadly enemies and challenging bosses. Find and unlock a wide array of powerful weapons and upgrades to bolster your arsenal and explore previously inaccessible areas.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Entretenido, me ha gustado la trama. No es la mas profunda, pero es buena
I thought this was really good! Very inspired by Hollow Night, enough difficulty to get my heart going but not quite as difficult as hollow night. Story was good but there wasn't a good introduction in the beginning to the main goal. I swear there was in the demo ironically. I also wish there was more written, dynamic dialogue reacting to changes in the story, whether it be from Rehm or the NPCs. Overall, quite good 9/10. Gameplay is quite grindy for upgrading new weapons. I found myself just sticking to the starting weapon because I didn't want to spend time grinding to upgrade other weapons. Map design was great and loved the map markers. Your respawn point being highlighted is a nice touch. Overall, 9/10 for me. Maybe it's recency bias, but I definitely think this game deserves more love.
It's a janky game, a bit bloated, and half the length came from the baffling progression, tedious backtracking, and inconsistent boss attacks. Compared to Nine Sols, this game's a mess, but... it's got soul! I loved the art, the action was sharp and snappy (most of the time), and the plot's depiction of strained relationships was incredibly real and deeply affecting. I likely won't come back to this game, but it was an experience absolutely worth playing through.
5/10 I think this was this studios first attempt at a game like this, so Imma cut 'em some slack. I appreciate indie studios venturing out into new territory. The best part of the game by far was the art, especially the cut scenes. The in game art and design had a nice and unique type vibe to it too. The gameplay was a little stiff for my liking and imo, you feel way too weak for way too long in this game. After you beat one of the bosses you get the ability to upgrade your health and the number of healing items you can carry. Once you unlock a few of those upgrades the game starts to feel a lot better and much more enjoyable. Your combat upgrades on the other hand kinda feel underwhelming. You don't really upgrade your weapons strength, but slots that allow you to apply upgrades to your character, which didn't really seem impactful to me. Even after I found an item that strengthens your attack, it didn't really feel like it made a difference. Most of the game felt like a slugfest just smashing away and dodging for hours on end. I think its important to realize that perrying and deflecting attacks is the back bone of combat otherwise you might be in a for a nasty time. The back tracking and exploration felt a bit lackluster too. And I feel like the map and fast travel points could have been better. Overall, not a terrible game, but probably one you're gonna wanna pick up on sale and let sit in your back log for a bit.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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