
Possessor(s) is a fast-paced action side scroller with combat inspired by platform fighters, a story told through dangerous characters, set in a deep interconnected world ready for exploration.
Modeled estimate, not a reported figure. How we estimate →
About
Possessor(s) is a fast-paced action side scroller with combat inspired by platform fighters, a story told through dangerous characters, set in a deep interconnected world ready for exploration.
Play as Luca, the host, and Rhem, her less-than-cooperative counterpart, as they explore a quarantined city ripped apart and flooded by an interdimensional catastrophe. Their only hope of survival is by learning to co-exist.
Possessor(s) takes place across the interconnected sprawl of a destroyed mega-city, from collapsed skyscrapers to an abandoned aquarium, all riddled with secrets. Hauntingly beautiful 3D environments form a stunning backdrop over which hand-drawn and animated characters, and mysterious sci-fi horror action take center stage.
Choose multiple paths in an open-ended world structure as you look to uncover the truth behind the catastrophe. Meet a cast of engaging characters, each with their own heart-breaking story to follow in the aftermath of the devastation.
Gameplay is centered around tight, fast-paced platforming with a range of unique movement abilities that extends to its tense, precise, combat. Balance ground and air attacks, replete with combos and juggles as you encounter a variety of deadly enemies and challenging bosses. Find and unlock a wide array of powerful weapons and upgrades to bolster your arsenal and explore previously inaccessible areas.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Me acabo de pasar este Metroidvania el cual me a impresionado mucho, desde que empece hace mucho con el genero de los Metroidvania, siempre que empiezo un juego, me impresiona y me flipa, a la vez emociona. Este juego es muy recomendable si os gusta mucho los Metroidvania como a mi. No me arrepiento el haberme comprado este juego por 2,49 en oferta. Es una joya. Creo que todos los Metroidvania son una joya. Tenéis que probar esta joya.
Compre el juego porque estaba en oferta y me llamo la atención su apartado artístico, al principio entre sin muchas expectativas, mas que tenga un gameplay divertido. Pero después de 4 horas, debo de decir que me llevo una grata sorpresa. Es muy buen juego, y lo recomiendo mucho, lo que mas destaco es el gameplay: El combate parece sencillo, pero conforme vas desbloqueando cosas deja mucho espacio para experimentar con combos, y el plataformeo es bueno, no es la gran maravilla, pero si se siente fluido. Y la música: En mi opinión la música es muy buena, mas de una ves me quedaba sin hacer nada solo para escucharla. En mi opinión este es un juego muy bueno, lo recomiendo mucho. Realmente me llevo una muy grata sorpresa, este juego entra uno de mis favoritos. 10/10
Arte muito linda, o combate tem seus problemas (mas nada que impeça de chegar ao final da jornada). Foi uma experiência muito gostosinha. Tem vezes que tudo que quero é isso: um jogo simples, 2d, com mecânicas simples e satisfatórias. Dá pra jogar tranquilo sem ficar perdido e ter que apelar para vídeos (só mesmo o colecionável da lagosta que é difícil, caso queira o troféu) de resto uma platina bem garantida para os amantes de 100%. Possessor(s) foi uma grata surpresa, descobri por um acaso numa tumb de youtube e me chamou atenção pela arte.
Great combat, the story is interesting so far, from the developers of Hyper Light Drifters, so you know combat is fun
Metroidvania com uma história e universo interessante para se explorar e gameplay inicial bem gostosinha de jogar. Gostei muito.
Un juego su historia es buena , y el gameplay es muy sencillo y eso vuelve la experiencia menos frustrante , personajes como REHM caen mal pero al final del juego conmueve su despedida
Игра про ссору двух любовников
Leider gibt es einen miesen Fehler im Leveldesign der meinen 8h spielfortschritt killt. Es gibt einen bereich in Rostge werft / Rusty Dockyard in den man hinein gelangt ohne eine fähigkeit die man aber baucht um das areal wieder zu verlassen. Sowas ist mir in gefühlt 100 metroidvanias die ich durchgespielt habe noch nicht passiert, es gab immer einen anderen ausweg, hier nicht. Spoiler: man dropt von einer plattform in einem raum mit 2 Herzen und 2 etagen tiefer ist eine sprungfederplatte aber nur wenn man mit der bodenstampf attacke auf diese plattform trifft fliegt man so hoch das man zur ursprünglichen plattform zurück gefedert wird. diese Bodenstampffähigkeit habe ich aber nicht... und cih verstehe es nicht! es gibt keinen grund warum man nicht einfach noch einmal eine federplatte auf der mittleren etage oder einen ankerpunkt zum peitschenschwingen weiter oben platziert hat... also stecke ich fest. Danke dafür. Ich bin an unterschidlichen stellen schon in so einer situation gewesen aber nie so das ein speicherpunkt zwischen den 2 stellen gab an denen es für mich nicht weiter ging. Diesmal jedoch ist ein speicherpunkt dazwischen weshalb neuladen leider auch nix mehr retten kann. Es ist unfassbar schade weil ich bis hier hin eine der besten Metroidvania erfahrungen seit langem hatte und mich gefragt habe warum das spiel so günstig ist und ich nie werbung davon gesehen habe aber so ein leveldesign fehler... schade freunde, ich glaube nicht das ich das spiel noch einmal von vorn beginne.
Rhem is so hot
5/10 I think this was this studios first attempt at a game like this, so Imma cut 'em some slack. I appreciate indie studios venturing out into new territory. The best part of the game by far was the art, especially the cut scenes. The in game art and design had a nice and unique type vibe to it too. The gameplay was a little stiff for my liking and imo, you feel way too weak for way too long in this game. After you beat one of the bosses you get the ability to upgrade your health and the number of healing items you can carry. Once you unlock a few of those upgrades the game starts to feel a lot better and much more enjoyable. Your combat upgrades on the other hand kinda feel underwhelming. You don't really upgrade your weapons strength, but slots that allow you to apply upgrades to your character, which didn't really seem impactful to me. Even after I found an item that strengthens your attack, it didn't really feel like it made a difference. Most of the game felt like a slugfest just smashing away and dodging for hours on end. I think its important to realize that perrying and deflecting attacks is the back bone of combat otherwise you might be in a for a nasty time. The back tracking and exploration felt a bit lackluster too. And I feel like the map and fast travel points could have been better. Overall, not a terrible game, but probably one you're gonna wanna pick up on sale and let sit in your back log for a bit.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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