
Explore branching levels, fight quirky bosses, and save the day in this retro platformer inspired by the classics!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 15 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Poly wanna roly
Reasonably fun but not gonna blow your socks off. The music is a drag, as well. As a joke i muted it and pulled up the sonic 2 ost and the game suddenly felt a lot more fun to play, which just goes to show you how important banger music is. But yeah, if you want a sonic like indie game, this one's not bad, especially for the price. I had fun
this game is like sonic cd or better sonic 1
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Italian*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
환상적인 게임. Sonic 및 해당 유형의 다른 게임에 대한 찬사. 좋은 그래픽. 좋은 음악. 정확한 제어. 아주 재미있고 잘했습니다 9.5/10
otro juego arruinado por no ser generoso con los checkpoints, eso de los juegos de sega de cerrar y abrir el juego y quedar 3 niveles atras quedo en 1990
[보급형 소닉] 띄벙하게 생긴 콩벌레같은 녀석이 주인공인 보급형 소닉. 소닉의 표절은 아니고 제작자가 공식적으로 언급하듯 소닉에 대한 헌정의 의미가 담긴 오마쥬 게임이다. 소닉과 많은 부분에서 유사하다. 고유의 특징이 아예 없는것은 아니지만 사실 거의 90% 이상 유사한것은 사실이다. 어짜피 이 게임에 관심을 갖고 구매하려는 사람의 니즈는 이 게임만의 참신함을 애써 찾으려 하기보다는 '소닉보다 저렴한 가격(세일할땐 천원 수준으로 어마어마하게 쌈)에 소닉과 최대한유사한 게임성' 쉽게말해 킹성비를 노리는 것일텐데 예상한 그대로가 맞다. 유사한 오마쥬 격의 게임이긴 하지만 게임성은 의외로 오리지널인 소닉에 비해 크게 뒤지지 않고 최대한 근접해있으며 레벨 구조는 고유의 개성이 있는 부분도 꽤나 상당하다. 소닉의 하위 호환이라기 보다 전체적으로 소닉의 새로운 스테이지가 대량으로 추가된 DLC 정도라고 생각하면 편하다. 이 가격에 이정도로 참신한 레벨구조의 스테이지가 대량으로 추가된 볼륨의 소닉 DLC 라면 엄청나게 혜자한거다. 고전 소닉의 팬이고 이런류의 플랫포머 액션을 좋아하는 사람이라면 사실상 정가주고 구매해도 결고 돈이 아깝지 않을거라 생각한다. 세일 기간엔 심심하면 천원대라 그땐 그냥 닥치고 구매해도 무방
Sonic pero mediocre — 40/100 Tiene una jugabilidad como la de Sonic, pero le falta utilizar al máximo sus habilidades. Su jugabilidad es para niños de 7-12 años. Tiene unos gráficos buenos. Banda sonora... meh... Los coleccionables son extraños de encontrar. Algunos están bien puestos, pero otros no los encontrarás nunca y no hay guías. Lo único que me gustó fueron los niveles de corazones: su dificultad es muy buena. Me recordó a Super Meat Boy o a plataformas de perfección, y se sintieron muy bien. Duración bien... lo quería terminar lo antes posible y la dificultad es mediocre. Es un juego mediocre y repetitivo. Si yo lo hubiera hecho, lo habría hecho más difícil y para un público que disfruta de los plataformas más complejos. Le falta un dash en cualquier momento o algo similar. Su movilidad se siente limitada y repetitiva.
Polyroll is a 2D platformer which manages to balance being very referential of 90s games (primarily Sonic but a bit of Mario) with also being its own thing. It has a charming look and feel (I particularly liked the metallic beach area), it plays well, and the levels are mostly pretty well designed. It does the classic Sonic thing of having a number of ways you can move through the levels rather than a single correct route - and here you're actually incentivised to explore because each level has three gems scattered around, and these are how you unlock further levels. My only major criticism is that the final few levels lean into excessive trial and error as a game design choice, relying on some needlessly cheap hazard placement and a requirement for perfect positioning. These last 2-3 levels aren't enough to sink the game, it's just a shame the developer decided to go in that direction at the end. Otherwise, it's fun game which does a good job of evoking the classics without leaning too heavily on nostalgia to carry it. If you want to feel like you're back in 1993, Polyroll is a solid choice.
Muy buena precuela del gran Panic the Porcupine variedad de niveles, y mecanicas que dominar para poder conseguir todos los coleccionables
- The game is really good! It may start a bit different from what you expected, but as you go on with the stages, its mechanics get deeper and explored really well. It's a precision platformer, not a high speed one. The "wall bounce" mechanic, it's precision-not-high-speed and the power-up features is what makes it more unique. - Game's not that short and not that long. - Bosses are really fun and imaginative! - The camera also was very well done, it goes to the sides when charging the roll so you get to see where you will go. - Even as a fan of 1-ups in games, since there're no lives in this game, I've still felt motivated to progress and see what bosses and secrets were awaiting. - The health points are refilled and you get minor collectables. I personally liked this system since it gives them a higher purpose. - And the OST is pretty solid. What I disliked/things to improve: Not being able to look up or down at times and not being able to rematch the bosses directly, without needing to beat the stage again. There could also be a boss rush/rematch and also a time-attack mode, those would be nice.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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