
A fresh take on top-down shooters with an emphasis on tactics that forces you to make split second decisions. Neutralize criminals, rescue civilians and defuse bombs in Single Player mode or Co-op. And remember - shooting first is not an option!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 28 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Inspired by SWAT 4 and gritty police TV shows, Police Stories is a fresh take on top-down shooters with an emphasis on tactics that forces you to make split second decisions. Neutralize criminals, rescue civilians and defuse bombs in Single Player mode or Online Co-op. And remember - shooting first is not an option!
Unforgiving and tense, each mission tells a story of two police operatives - John Rimes and Rick Jones, filled with infiltrating gang hideouts, rescuing hostages, making arrests and other life-threatening situations.
The Surrender System allows you to apprehend the suspects without resorting to violence. Fire a warning shot near them or engage them in melee combat - those are just some of the ways you can make them submit.
Issue commands to your fellow cop Rick Jones. Make sure to use him wisely - and who knows, he might save your life in return.
Randomly placed criminals, hostages and evidence make every level run unique. The placement changes every time you restart, leading to new interesting situations and opportunities.
As a law enforcement officer, you will have access to end-of-the-line police equipment, such as under-the-door cameras, door blast charges and many others.
Various types of lawbreakers, from small petty criminals to well organised gangs and terrorists. Each type has not only unique weapons, but different behaviour and shooting skill.
Complex Tactical Gameplay: Try not to get spotted, don't waste bullets, regularly check your surroundings and make sure to take criminals down quietly.
All your actions are scored in real time. Playing aggressively won't get you a high enough result to start the next mission - so keep that in mind!
Co-op. Complete mission together for better scores and more fun!
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.7Kreviews | 85% | — | $5.7M |
| $14.99 | 357ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Police Stories refleksle oynayanın iki dakikada sıkılıp sileceği ama prosedür kafasıyla girenin bağımlısı olacağı bir taktik disiplin simülasyonu. Burada mesele adam vurmak değil alan kontrolü, açı yönetimi, ses takibi ve partneri doğru konumlandırarak tek kurşun atmadan odayı düşürmek, çünkü oyun seni hayatta kaldın diye değil temiz operasyon yaptın diye ödüllendiriyor ve bu da her görevi mikro satranca çeviriyor. Yapay zekânın kusuru bahane değil planlama seviyeni ölçen bir değişken, silah hissi güç fantezisi için değil risk yönetimi için var, müzik yok ve “POLICE, DROP YOUR WEAPON” anını veriyor.
Игра на пару вечеров, играется легко, если вы любите перепроходить один и тот же уровень для получения более хорошего ранга. Некоторое снаряжение почти бесполезно (Щит, газовый баллончик, газовая граната, граната детектор) особенно если вы играете на А+ ранг. Разнообразия на первую компанию хватает, но к последней миссии никакой сложности не ощущается. Стоит отметить, что кооп по сети в игре сделан не очень, постоянные вылеты с ошибкой у напарника, вылеты на главный экран у хоста, иногда случается не регистрация попаданий, особенно заметно на шокере, когда противник вроде и получил разряд, но продолжает бежать. Механика крика сдаться вообще не понятно зачем нужна, ее наличие дополняет вайб полиции, но практическое использование остается под вопросом. Я говорю о том, что в моменты, когда ты хочешь арестовать гражданского и кричишь почти в упор, чтобы он сдался, он просто начинает убегать. О попытке подобного ареста с врагами и речи быть не может, если к ним просто подойти, они будут стоять секунду-две, но если им крикнуть, они сразу достанут оружие и начнут стрелять или будут также убегать. Поэтому ВСЕГДА рекомендую бить всех прикладом/шокером т.к. враги и гражданские сразу сдаются. ИИ у напарника крайне глупый, но так как большую часть игры я прошел в коопе, не могу сказать, сильно ли это мешает в игре на поздних этапах. В итоге могу порекомендовать игру только если у вас есть друг, потому что эта игра расчитана на кооп и прохождение в одиночку, скорее всего, не принесет такихже эмоций
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Polish, Spanish - Latin America*languages with full audio support
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
除了队友AI确实有点弱智,别的方面都不赖
juego arcade retro una pasada visual si se busca ese estilo, tiene una dificultad alta tipico de arcade es de intentar una y otra vez, pasas la misión con lo justo o ir por completar el 100% eso depende de cada player
garbage AI useless teammate ♥♥♥♥ missions overall this game is pure ass
This is how american police feels everyday. probably.
no paraba de cerrarse pero gran juego
67ТОПИГРАСДРУГОМ67
Ce "Hotline Miami meets SWAT" a bien des allures d'Intravenous. Comprenez-là que vous devrez vous infiltrer dans des lieux mal famés afin de passer les menottes (ou d'abattre) toutes les personnes sur les lieux. Quelques fois, une bombe sera posée et il vous sera demandé de la désamorcer dans les temps soit avec le code, soit en coupant un des trois fils et en croisant les doigts. Assez exigeant mais pas mal récompensant, au fur et à mesure que vous battrez votre score sur les niveaux, vous débloquerez de nouvelles armes et de nouveaux gadgets, un peu à l'image de Hitman World of Assassination. Ajoutez à ça la possibilité de faire de la coop locale ou en ligne et un éditeur de niveau compatible Workshop et vous en aurez pour votre argent. Côté défauts, selon moi, son histoire est plus que bateau (mais ça, à la limite, on s'en fiche) et les quelques bugs ici ou là qui vous empêcheront d'interagir avec les portes et les objets... ou votre partenaire qui devient invincible sans raison. Les musiques aussi sont au nombre impressionnant de... trois. Heureusement qu'elles sont discrètes parce que vous les entendrez ad nauseam. Il est aussi à noter que diriger son partenaire IA est quelques fois laborieux mais il fait l'affaire les 3/4 du temps. De toutes façons, ça pourra pas être pire que de jouer avec votre pote nul, trop bourrin pour s'infiltrer (on en connait tous un). P.S. J'ai, depuis mon test, essayé de jouer en ligne. Mon ami Zifax vous le confiemera: les serveurs nous expulsent de la partie de manière aléatoire en plein mileu des niveaux. C'est très très frustrant et ça n'a jamais été réglé. Alors on a essayé avec le Steam Remote Play sauf que ça oblige le joueur 2 à jouer à la manette et laissez-moi vous dire que c'est tout sauf ergonomique. Si je n'avais pas passé autant de bons moments en solo, j'aurais probablement passé cette évaluation en négative. Jouez-y mais seulement si vous préférez jouer seul.
If you want a co-op game that focuses on communication and working together, this would work for you. [b] Contains major story spoilers. [/b] Police Stories is a flawed game, but I still had a genuinely good time playing through the main campaign with my friend. Its handmade pixel-art presentation, grim city atmosphere and slower, more restrained take on top-down shooting make it feel refreshing. It seems to take influence from Hotline Miami and also reminded me of older cinematic games such as Policenauts. [b] WHAT WORKS [/b] Art direction The pixel art is stylish and gives the game a proper identity at a time when so many games chase realism. The illustrated backgrounds used during conversations are especially nice. They give you something atmospheric to look at while reading and help sell the seedy city setting. Story and atmosphere John and Rick have an enjoyable buddy-cop dynamic. One is more serious and guarded, while the other is more carefree and witty, and their relationship gives the campaign some warmth. [spoiler] The mole storyline is also foreshadowed fairly well. I suspected the chief early on, his behaviour remained consistent: he repeatedly redirected investigations, blocked useful leads and acted against the department’s apparent interests. The reveal was predictable, but it felt earned rather than random.[/spoiler] Co-op gameplay At its best, the game makes both players communicate, cover different angles and think before entering a room. The early maps in particular have tight corridors, awkward sightlines and several directions from which suspects can appear. The mechanic where an apparent civilian may secretly be armed is also a good idea, since it stops you from treating everyone as automatically safe. [b] WHAT DOESN’T WORK [/b] Story [spoiler] The story has a much stronger setup than payoff. Early on, it introduces a drug capable of influencing or controlling people, which seemed like it would become important, but it is barely addressed again. If it was meant to explain later events, the connection was far too vague. The final conspiracy is similarly rushed. The chief’s idea of controlling crime by working with criminals could have been interesting, but the purpose of the bombings, the funding angle and the FBI’s involvement are explained so poorly that the ending feels muddled rather than mysterious. The game suddenly tries to suggest that the corruption reaches much further than the precinct, but this was not seeded enough throughout the campaign. There is a mission that introduces three visually distinctive terrorists in a cutscene as though they will become important threats. Once the mission starts, they either disappear or are so mechanically ordinary that we did not even recognise them. It is another setup without a satisfying payoff. [/spoiler] Balance and level design Despite the game claiming that missions become harder, the difficulty curve felt backwards. Some of this was obviously us improving, but the equipment progression also breaks the balance. The early missions penalise unjustified lethal force while giving you few reliable non-lethal options. Suspects often ignore commands, yet the window in which shooting them becomes acceptable can feel absurdly narrow. Shoot before they fully attack and you lose points. Wait too long and they shoot you, kill you, or cost you points for an injured officer. Instead of rewarding judgement, it can feel like trial and error around an invisible timing check. Later, the stun gun, pepper spray and device that reveals people through walls become an overwhelmingly effective loadout. Once we had those, there was little reason to change equipment or adapt our approach. The levels never became complex enough to compensate for the player’s growing arsenal. This is made worse by the later map design. The early levels felt more deliberate, with dangerous corridors and opportunities to be flanked. Several of the final missions, including the mansion, are larger but tactically simpler. The finale should be the game’s most demanding test, yet it was one of the easiest parts. Controls and polish The context-sensitive controls are unreliable. On keyboard, E is used for commands, doors, evidence and other interactions, so the game often misreads what you are trying to do. Doors can remain unresponsive even while highlighted, which is especially frustrating when a failed breach can ruin an otherwise clean attempt. They also occasionally clip into walls. Hit detection can be inconsistent too. I've had times where bullets and stun-gun shots visibly pass through enemies without registering, this tends to happen at longer ranges. The lack of NPC variety also hurts both immersion and gameplay. The same civilians and suspects appear in locations as different as a laundromat, hospital, strip club and mansion. By the end, I was identifying people mainly by sprite colour rather than who they were or whether they belonged in the environment. More context-specific civilians and enemies would also have made the disguised-suspect mechanic much stronger. Think like, a maid or butler in the mansion level, they could be confused as a criminal upon first glance because of their attire. OVERALL Police Stories has a lot of good ideas and a strong identity, but it often feels as though those ideas needed another layer of balancing and polish. The story promises more than it delivers, the difficulty decreases as your equipment improves, and unreliable interactions can undermine a game that otherwise expects precision from the player. Still, I recommend it. The atmosphere is great, the art direction is memorable, and working through rooms together in co-op was genuinely fun. I just hope the sequel builds on the good foundation while giving its story, levels and tactical systems the depth they were clearly capable of. *edit spoilers
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 0 | 91% | Free | |
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| $5.6M | 7.5K | 85% | $19.99 | |
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