
Serve the law. Protect the innocent. Command the grittiest precinct in town in Police Stories 2 - a brutal tactical top-down shooter where arrest is the goal, force is the last resort, and every decision has an outcome.
Modeled estimate, not a reported figure. How we estimate →
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Police Stories 2 is a cooperative tactical top-down police shooter.
The sequel to the iconic Police Stories will feature new challenges, new mechanics, and a brand-new story. Take command of a rundown precinct in the most crime-ridden part of the city. With limited resources, dangerous choices, and enemies on every side, the line between justice and compromise starts to blur.
Serve the law. Protect the innocent. Survive the system.
Shout commands, use gadgets, fire warning shots or go in guns blazing if there’s no other way. Choose your squad from officers with unique traits and skills, and operate solo with AI or in seamless co-op.
Grow your department from the ground up. Hire skilled officers, train rookies, invest in reliable gear, and unlock new divisions to boost your tactical strength. Stretch every dollar of your limited budget. The better equipped your squad, the better their odds out there.
And when funding runs dry… There are always other ways to make ends meet.
The governor wants good press. The mob wants certain witnesses, evidence, and documents gone.
And the streets want you dead.
Take side jobs for extra cash or tactical perks: sneak past cameras, protect a reporter, bring rookies into the field, or destroy surveillance without being seen. Every demand is a challenge. Every reward is a lifeline.
Scout ahead with surveillance cams, cut the lights to disorient suspects, slip through blind spots, or breach from unexpected angles. The environment is your toolkit, but also your trap. One wrong move, and you're just another headline on the evening news.
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Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.