
It's all in a day's work for members of the most elite force in crime fighting history.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
love the game brings back memories of gaming in the mid 90's
cool game try it out
game of the year
can't even launch..... money wasting.........
I like the idea of mixing gaming and "education"/simulation and I also love the later SWAT games (3 and 4, have not played the 2:nd yet but look forward to it). I actually really liked this one also at first even with the cheesy real time recordings etc and it even teaches some real life tactics like slicing the pie, button hook and how to correctly adjust the scope to compensate for wind and range etc It is just too bad that everything falls apart in the actual "missions" and they are the worst case of "game design" I have ever seen in my entire life, and I am not exaggerating (wait until you get to Eastman Enterprises and have to use the leach to assign "commands") and are not about making tactical decisions with different outcomes but more in the line of the worst kind of goofy old school point and click if/then statement adventure game where there is a "puzzle" with one single solution you have to try to brute force yourself through with trial and error, and the rest is game over and you have to try to figure out what the developers had in mind. And even then is an abysmal one at that that totally lacks logic and execution where it is just guesswork as to what command to click on and in what order and where it is completely arbitrary what "solution" is the right one at a given time and where the rest lead to failure. Even something like Dragons Lair feel more fair and logical than this. To make matters worse even identical situations or commands on different locations don't even share the same logic. And if things could not even get worse from there even with the extremely limited options you have your character will sometimes insert his own actions (like rushing into a door you commanded to open when that was actually possible which is often not the case) which always are completely disastrous just to kill you off and all of your officers as they charge into a room they signaled was cleared one second ago looking at the ceiling and the floor and gets gun downed like flies by one guy like something out of a benny hill movie. Honestly as the best pats of this game is the education part of it with certain aspects of the police work, but the mission part of this game (at least the later ones where you assign orders) would be best served as an education on the very worst aspects of game logic. These particular parts are honestly so bad that it becomes morbidly fascinating in a way and is probably why I have a hard time putting it down. It is a shame though because with just some more thought going into these sections to make them actually feel more like dynamic tactical situations with different outcomes and not the worst part of a linear and badly designed point and click "puzzle" game (where the puzzle aspect is really a single if/then statement with a lot of smoke and mirrors to give illusions of choice) so they where at least playable this could be a real unique classic. Now it is unique, but not entirely in a good way.
Very nice English language education game.
Back when this first came out in the mid-90s it was pretty awesome and I sunk a lot of time into it as a kid. I bought it for the nostalgia and everything works (it seems they fixed the save issue) just as it did before. For that reason, I'll give it a thumbs up. If you've never played the game, you probably won't like it as it's a point & click game that is somewhat technical and lacks instructions on what to do or where to go.
It's a classic game. Back in the day I remember playing this and thinking to myself, " man this is like real life!" . Well not so much anymore lol. This game still has some mild replay value to it. It's from the 90's when FMV (Full-Motion Video) used to be used a lot in games. Personally I always liked the FMV type games, they're kind of like watching an interactive movie. Anyway, in this title there are several "Call ups" which are missions you get a call to go to, each have a couple different ways for the scenario to play out. There are different weapons training, including sniper training. It does have some bullet dynamics to it like wind and bullet drop, so there is some realism to it. The voice dialog isn't the best and sometimes is laughable, but it still suits the games genre and age. The controls are a bit difficult to get used to at first, but once your a properly trained member of SWAT, you'll have it figured out in no time. I'd give it a 3/5 and would recommend it to a friend that's looking for a game to kill some time. There's a decent walk-through here http://www.sierrahelp.com/Walkthroughs/PQSWAT1Walkthrough.html
yes
1 star! The game is too hard and you can't move around! Do not buy this game! If you have it then request a refund and say the game is too difficult for this reason: I couldn't understand the instructions. This game is a waste of money!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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