
If you don't sacrifice your neighbors, the world ends. Life Eater is a horror fantasy kidnapping simulator where you must become intimately familiar with your targets' lives one intrusive action at a time... and hope that the dark god you serve is even real.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 29 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 11/day in the week to Jul 16 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 386reviews | 84% | — | $207.4K |
| $14.99 | 3ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm one of the minority of actual humans who have played and beat this, the other reviews are either bots or if they consider this a "good" "game" they might as well be bots. This is a newgrounds "game" you'd play for free for 15 minutes then quit after you quickly realized there's nothing to it, however here on steam you need to pay $14.99. Calling it a game is stretching the absolute limits of the term, I beat it in under 3 hours and I left it running idle for a bit that padded the time "recommended" means you recommend other players to buy and dedicate the time to play this, you ~300 or so people who did so should be investigated for bot farm activity, i cant imagine in any inhabited reality that this could be legitimately voted up to "Very Positive" in except under the "FREE" tab, but here we are in 2026
I finished the game in one sitting, in the dark, and sat there afterward not really thinking about anything, just aware of how easily "getting to know someone" and "getting ready to hurt someone" had started to look identical on screen. It's short. It's a little repetitive by the back half, and the organ-removal puzzles can punish you for one missed detail with a full restart, which stings more than it should in a game this brisk. But the friction is almost the point. You're never allowed to feel graceful doing this. Every sacrifice should cost you something to execute correctly, and it does. The voice actors are top tier, and the two of them build something genuinely uncomfortable together through a handful of lines: a captor and a captive circling something that resembles affection, except the game refuses to let you mistake it for one. That's what got me most. This is a story about an old, lonely man who kidnaps a college kid and grows attached to him, and it would have been so easy to let that curdle into a redemption arc, Stockholm syndrome dressed up as connection, the cage reframed as found family. Life Eater doesn't let you have that. Whatever warmth grows between Ralph and Johnny, the game keeps insisting on the years that were stolen underneath it. Fondness doesn't refund the time. It just sits next to the theft, uncomfortably, refusing to cancel it out.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]5.5[/b]/10. Whether or not you think the narrative and presentation can make up for the dearth of compelling gameplay probably boils down to a matter of personal preference. Yes, the music, artwork, voice acting, story, and overall atmosphere make for a pretty unique concept, but the methodical gameplay involving nothing more than clicking some boxes, memorizing a small set of information, and clicking on an anatomical diagram does nothing to build upon the positives. Ultimately, the gameplay is the anchor what weighs the whole experience down. I think most would agree that [i]Life Eater[/i] is more [i]interesting[/i] than it is [i]good[/i]. I've certainly never played anything quite like it. Strange Scaffold's games are often this way. For example, I didn't find puzzling my way through [i]An Airport for Aliens Currently Run by Dogs[/i] to be an especially edifying experience, but I can confidently say I haven't played anything that captures its unique brand of absurdity either before or since playing it. Ultimately, I think I'd softly recommend [i]Life Eater[/i], but with some caveats. Firstly, I'd only recommend it to fans of psychological horror who want to try something new. Like many of the developer's other games, it's unique within its genre but notably flawed. Secondly, I'd recommend it if you're looking for something short to play between longer games. With a full playthrough only lasting 2-4 hours, you're likely to complete it in a session or two. Probably for the best considering the disturbing content, because finally, I'd only recommend this game if you think you can stomach it. Doing a deep-dive on a possibly deranged serial killer isn't a taste for all palates, but for those who like to upturn moral rocks to look at all the cool bugs, it's uniquely fascinating. Not a ringing endorsement? It's not really intended to be one. But if you're looking for a new experience, give in to your morbid curiosity and grant it a spot on your wishlist. [url=https://backloggd.com/u/duhnuhnuh/review/5148362/]Full review on Backloggd[/url]
found it unintuitive and very boring, love the art between gameplay segments though. Also broken on linux :/
I mean, it's like most people say. Amazing concept, super unique, great story too. Great music, although it's a little bit *too* similar to the music in Dredge, to the point I kept getting distracted by thinking "Wait is this just the music from Dredge?"; the composer is great but I feel like he repeated himself a bit here. Gameplay, however, is just not enjoyable. It's repetitive, boring, not particularly immersive. As well, the game really lacks a lot of polish. Like, the menus, subtitles, buttons, etc. are all in some bad default sans-serif typeface. Calibri or Arial or something. Literally even just a font change would have done a *lot* for the feel of the game. Icons and everything also just lack any real finish; the cutscenes are beautifully executed, but everything relating to the actual gameplay itself just looks cheap. Somebody in another review here said it feels like a "Newgrounds" game and, yeah, pretty accurate. In summary: amazing concept, great art and music, good voice acting and plot, mediocre gameplay, and very ♥♥♥♥♥♥ non-cutscene/non-"water the flower" (water the flower is such a great choice of phrasing BTW) visuals. I wouldn't even necessarily say I *dislike* this game. I think that the good points make up for the bad in a way. However, this review is whether or not I would *recommend* the game; and, well . . . I wouldn't. The art and plot might be good but at the end of the day this is a *video-game* so gameplay matters more than anything else in terms of whether or not I'd recommend somebody else play it—and that gameplay is just . . . very samey, bland, and repetitive. This could seriously be a top-tier game if the execution of the *game* parts of it wasn't so botched, sadly. I'd love to see more from the studio in future so long as the game design was better and the game visuals were substantially more polished, interesting, and immersive.
1/10 do random ♥♥♥♥ to find out info about a person abduct them and ♥♥♥♥ up their body based on things you know about them with a little quiz do they have brown hair crack rib 13 if not crush liver yeah im good, want nothing to do with this game
The mechanics are simple but definitely require you pay attention to important details. I appreciated that it was challenging, but not frustrating. I liked the stylized art and voice acting, story stayed engaging and I always appreciate multiple endings. Level select option makes it easy to go back and play through different parts of the story, including the ending. Definitely worth the price and endless mode is a nice touch.
I want a twink in my basement that can be kept in a cage
Life Eater is a psychological horror game in which you stalk and kidnap your neighbors every year to save the Earth. Gameplay has an interesting concept, presented through a video editing interface where you stalk neighbors to find a suitable victim for the ritual. It can be confusing at first, but becomes clearer over time, though you will definitely make a lot of mistakes. The game has two endings, and after beating it you can start from any level + endless mode. The plot is told through cutscenes with nice animation and full voice acting. Overall, the game is decent, but the price feels high for its length, and sometimes can be quite challenging. Follow Curator : [url=store.steampowered.com/curator/44793303-The-games-that-I%2527ve-played/] The games that i`ve played [/url]
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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