
A combination game between turn-based deck-building and poker rogue-like. Strengthen your stats by combining character cards with poker hands.
Modeled estimate, not a reported figure. How we estimate →
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About
This is a battle of wits. Players are dealt cards representing various characters. which can be combined to create a Poker Hand to gain multiplier effect to deal with even more powerful enemies. Are you ready? Grab your poker chips. Grab those awesome chips. and progress through the dungeons!
Your choice with Unlimited built
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
[i]My wife is thinking of leaving me because of my obsession with Poker, but I think she’s bluffing[/i] [h1]📝 Main Pros, Cons, and Suggestions:[/h1] 🟩 Pros: + [url=https://calculus2.itch.io/pokerdungeon] Demo (on itch.io)[/url] + Joker abilities make combat difficult + Switch cards between deck and hand on the fly + Chips, Stickers, and Tickets make for crazy combos + Stickers don’t need to be used immediately after purchase + Two different decks each with unique card effects and playstyles 🟥 Cons: - No continue/save on exit - No resolution options or borderless windowed mode - No individual audio controls, can only adjust master volume - Bug with Warrior of the north deck where cards were unkillable (100% dodge instead of 20%) - Cannot move stickers if dragged over cards (but still unequipped) as the card is always selected 🏷️ Suggestions: ~ More tarot variety ~ Re-roll card options ~ Toggle to show Poker hands ~ Let me return to main menu while saving where I was in the dungeon ~ Graphical and sound options expanded, especially separate audio for effects and music; I want to enjoy your soundtrack without listening to annoying combat effects [h1]Poker? I hardly know her![/h1] Poker Dungeon : Joker's Madness (PD) is a turn-based deck builder which had me battling through 30 stages, each harder than the last. During my first few runs I found combat bland, but as I progressed and discovered new chips and stickers, those thoughts all but disappeared. At one point my middle card would heal all of my cards, each turn, for 50% of its attack stat – Combined with 2x attack sticker, it became a healing powerhouse. Presently there are two decks, with each suite having unique abilities, attack and health, and playstyles (think roles, such as assassin, mage, ranger, and tank). Combat moves right to left, with each card having attack and health values which can be further improved through chips, stickers, and the multiplier (dependant on Poker hand played). The fun lies with the customisation - Chips provide permanent bonuses based on hand type, Stickers improve cards by giving them unique enhancements, and Tickets provide immediate bonuses (some temporary, some permanent). After each combat you’re given two doors, featuring either normal or elite enemies, tarot cards, or the Joker (a boss which appears every 10 stages) along with access to the shop between floors. Select whichever you like, enter battle again, and keep repeating the process until you lose all your cards or beat the final Joker at stage 30. That’s all there is to it – If this sounds fun to you (and trust me, it is), give it a try. [quote][url=https://store.steampowered.com/curator/44931904-Bite-Sized-Reviews//]If you enjoyed my review and would like to support me, I would love if you followed [b]BSR[/b] for more bite sized reviews.[/url][/quote] [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote]
[h1] A Card Game KING review [/h1] Poker Dungeon is an interesting concept combing an autobattler with some poker hands but doesn't have a lot of depth (yet). It's still early in EA so it remains to be seen whether it will be able to resolve some of its issues. I hope so, because the core idea can work. I actually quite like the base concept. You recruit units in form of cards of different suits and values and then equip them with various items to make them stronger. If your form a poker hand with your units, their stats significantly increase, so it makes you consider not only their base strength but also if they can combo into a poker hand. Well, it works like that in theory, in practice however, you will likely just pick the strongest value (e.g. picking a Queen over an 6) because you just need one unit to die to lose the combo and then you are stuck with low level units. Another interesting aspect is that you can swap out your units from the board with units from the reserve, so if your DPS is about to die, you can replace it with another one potentially forming a new poker hand. With all that said, the game is still in EA and there are two outstanding issues I have with it: First, the decisions are rather obvious most of the time. You know what items to attach to which unit, there is very little reason to not pick a stronger version of a unit over a weaker one. It doesn't have a lot of depth, which is fine if it's meant to be a quick in-and-out game, but sometimes the battles can drag out and the fastest option sometimes isn't fast enough. Second issue that I have is with the balance. I have reached the lvl 30 Joker (boss in this game) twice with composition that absolutely destroyed everything. And then I got wiped with barely doing any damage. What worked for the entire game stopped working suddenly. To give an example, I had high DPS and a lot of heal in my army. The joker I faced had an ability that says "max damage dealt is 1, and it's attacks kill a unit instantly". With one passive it countered both my DPS and my healing. DPS did 1 damage while it was one shoting most enemies before. Heal was useless as the effect killed a unit instantly. Despite the issues, the game has promise, so I would watch out for updates! [h1][b]The positive[/b] [/h1] + Interesting combination of autobattler and poker hands. + Building an OP comp is fun. [h1][b]The neutral[/b][/h1] * Some battles last too long, especially when dealing with tanks that heal themselves. There should be another speed up option. [h1][b]The negative[/b][/h1] - Not much depth currently as most choices are obvious. I wish there was more usefulness for lower valued cards. - Some boss design and balance is frustrating. - Lack of tooltips. How exactly does taunt work? What is confusion? These are not explained. [h1][b]Conclusion:[/b] [/h1] Interesting autobattler and poker hands concept held back by balance issues and lack of thoughtful decisions. Careful recommendation. [code] [url=https://store.steampowered.com/curator/36948155-Card-Game-KING/] FOR MORE REVIEWS ABOUT CARD GAMES, CHECK OUT OUR CURATOR PAGE: [b]CARD GAME KING [/b][/url] or [url=https://twitter.com/TheCardGameKing][b]TWITTER[/b][/url][/code]
[h1] Poker is a combination of luck and skill. [/h1] Poker Dungeon : Joker's Madness is engaging and fast-paced dungeon roguelike game with poker mechanics. The game is quite simple to understand, and after a few rounds, everything becomes clear. All you need is knowledge of poker hands and, of course, a bit of luck(skill). Visually, the game looks decent and has pretty pleasing background music. Each card suit has its own type of attack. If your deck has a combination, you'll get a multiplier that increases your deck's health and attack damage. The game also includes chips, stickers, and tickets, which have various abilities and buffs. You will also encounter various bosses in the form of Jokers, who have unique abilities. There is a fast-forward function as well as an auto mode. The game lacks metaprogression, so after defeat, you simply start over. Follow my curator : [url=store.steampowered.com/curator/44793303-The-games-that-I%2527ve-played/] The games that I've played [/url]
클래스 포커 카드 상점에서는 카드들과 티켓, 스티커, 칩을 구매할 수 있습니다. 카드는 클래스를 위미하는 문양과 강함을 의미하는 숫자가 존재합니다. 숫자가 높을 수록 가격이 비싸지만 그만큼 종합적인 능력치도 높죠. 문양은 포커카드들과 동일하게 존재하며, 높은 체력의 스페이드 기사와 뒷줄을 공격하는 클로버 레인저, 체력이 낮은 적을 공격하는 다이아 암살자, 3번째 적을 공격하는 하트 마법사로 구분됩니다. 티켓은 소모성 버프로 구매를 하면 즉시 적용이 됩니다. 스티커는 장착형으로 원하는 카드에 장착시켜서 효과를 적용시킬 수 있는대, 특별한 경우가 아니라면 1개의 카드에 2개의 스티커만 부착할 수 있죠. 칩은 보유한 것으로 효과가 활성화되며 티켓이나 스티커와 달리 조금 더 구체적이고 다양한 옵션들을 가지고 있습니다. 긍정적인 효과도 존재하고 약간 부정적인 효과들도 존재하죠. 카드는 총 12장을 보유할 수 있습니다. 보관함에 최대 7장을 보유할 수 있고, 5장으로 팀을 편성할 수 있죠. 팀에 편성된 카드의 숫자와 문양들에 의해서 포커의 족보가 생성되고 그에 따라 배수 버프가 활성화됩니다. 페어나 풀하우스, 플러시 등에 따라서 배수가 생성되어 카드의 능력치를 향상시키죠. 상점에서의 준비가 완료되면 전투를 시작합니다. 플레이어의 카드들이 먼저 행동을 취한 뒤, 적들이 행동을 하며 각자 정해진 목표에 맞춰서 공격을 실행합니다. 독특하게, 한 쪽이 모두 전멸할 때까지 계속 전투가 진행되는 것이 아니라 턴 방식으로 진행되며, 이에 따라 잠시 전투를 멈추고 배치를 변경할 수도 있죠. 체력이 낮은 카드를 교체시킬 수도 있고, 체력이 0이 되어 비어있는 슬롯에 다른 카드를 장착시킬 수도 있죠. 딱히 변경할 일이 없다면 오토를 설정하여 종료될때까지 전투를 진행시킬 수도 있습니다. 전투 중에 체력이 0이 된 카드는 소멸되며 그에 따라서 조합이 변경되기도 합니다. 풀 하우스였다가 하나가 빠져서 투페어가 될 수도 있고 트리플이 될 수도 있죠. 배치된 카드가 모두 소멸되고 보관함의 카드까지 모두 제거되면 게임 오버! 적군 카드를 모두 처치했다면 승리 보상을 획득하고 다음 적을 선택할 수 있게 됩니다. 2개의 선택지 중 하나를 고를 수 있는대, 플레이어와 동일하게 적들도 조합에 따른 배수를 적용받기에 적절한 상대를 고르는 것이 좋습니다. 전투 외에도 타로 카드에서 다양한 효과의 타로 카드 중 하나를 선택할 수 있고, 강력하고 특수한 능력을 가진 조커에게 도전할 수도 있죠. [아쉬운 점] -매 게임이 종료될때마다 언어가 영어로 초기화됨 -칩 효과를 클릭하여 선택해야만 확인 가능함
Poker Dungeon: Joker's Madness plunges players into an enthralling turn-based deck-building adventure, posing a challenge for them to overcome 30 arduous stages brimming with strategic depth and customization. Initially, combat could seem prosaic, but as players advance and unlock a vast assortment of chips, stickers, and tickets, the game metamorphoses into a vivid display of strategic expertise. The game flaunts different disparate decks, each featuring unique card effects and playstyles, presenting a diverse array of tactical options similar to classic RPG roles such as assassins, mages and rangers. Players can smoothly switch cards between their deck and hand during combat, facilitating dynamic strategy adjustments. The introduction of chips, stickers, and tickets further enriches the gameplay, allowing players to create wild combinations and customize their decks to their preferred playstyle. However, the balance of the game is severely flawed. Essentially, it is highly challenging to win all the way to the finish. It is anticipated that it can be further optimized, and guidance is also highly necessary. Nonetheless, Poker Dungeon: Joker's Madness remains an absorbing and gratifying deck-building experience.
This is great. The developer is responsive the Poker conceit is novel. I recommend it, this is a great time to support an innovative developer. I picked this up looking for an interesting early access game, and I hit the jackpot! FYI, the base game is a bit samey. Treat it like the tutorial. The good stuff is in the beta.
I'm a little surprised there aren't more reviews for this game considering the Balatro breakout. This game has that feel and is far more nuanced than it will appear on first blush. You've seen the line "I feel I'm just scratching the surface" before and I think this is appropriate to this game. The chips, stickers, and by-round modifiers change often and offer a ton of strategy. Yes, you want to build a good poker hand to increase damage, defense, and points but you also need the chips and other in-game wrinkles to get deep into the game. There isn't any kind of tutorial and I was fine with that because I had several ah-ha moments as I switched up cards in my deck or re-positioned my cards in hand. Again, there's a lot of nuance to work with and that's what makes a game like this work buying. Having gotten it on sale, I'm more than pleased. Buy it. Oh, and if the developers are seeing this (I'm sure you are), while I understand the change in music for Joker battles I have to be honest and note that it doesn't fit the in-game music up to that point. It's too goofy, silly. I want a sense of dread when I'm in a boss battle not a feeling like I'm at the carnival. Cool game.
balatro really did opened another pandoras box just like vampire survivors and im liking this playing cards with interesting gimmicks along with a equipment and positioning system its nice
난이도는 전체적으로 쉬운편 다만 밸류가 높은 족보보다 플러시 만들기가 너무 압도적으로 쉬워서 악마로 플러시 밸류 높이는게 더 쎔 그리고 스페이드는 내가 써도 구리고 적이 써도 구림 나는 주로 마법사(하트)로 플레이 했는데 삼단계 무녀(샤먼)이 씹사기임
一瞬Balatroを思わせ、似ている部分はあるが基本的にゲーム性は異なり、購入した5枚のカードで戦うローグライクデッキ構築対戦ゲームである。 本作ではジョーカーがボスキャラで、Balatroにあったジョーカー的なレリックはチップという形で存在する。 トランプのマークごとに役割が異なり、スペードがHP高めのタンク役で毎ターンHP回復、ハートが魔法使いで前三人を攻撃できるが脆く、クラブがアーチャーで敵最後尾を攻撃、ダイヤがアサシンでHPの一番低い敵を攻撃できる。 当然Aが一番攻撃力とHPが高く、2が一番低いが、強いカードほどショップで売りに出される機会が少なく、購入金額も高い。 編成したカードの役が強いほど攻撃力とHPに倍率が加わるため、ロイヤルフラッシュが最強に思えるが、じゃんけんのように敵との相性があり戦闘の度に構成を変える必要が出てくる(デッキの5枚の他に数枚カードをベンチに置いておける)。 ポテンシャルの高さは感じるため、おすすめとしたが、まだ早期アクセスのためゲームバランスが悪いように思える(スペード以外は自動回復がないため、スペードのファイブハウス、フラッシュファイブ、ロイヤルフラッシュが安定して強いのでは?)
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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