
Hadarot is a deck-building roguelike where combat never stops. You remain in the same location while enemies arrive turn after turn. Deploy cards as living troops, attack with them, and make decisions under pressure as you survive increasingly dangerous waves.
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About
Hadarot is a deckbuilder where combat never stops. The battlefield is always the same, and mistakes accumulate turn after turn. Every decision matters.
You deploy troops, towers, and units with their own health and damage that remain on the field fighting for you. Decide which card enters combat, which enemy to attack, and where to position it. One wrong decision can mean defeat, and sometimes you'll have to sacrifice a card to move forward...
Each turn increases the power of the cards you can play and the enemies that will appear... The longer you survive, the riskier and more powerful your decisions become. You will be able to play your most powerful cards when you face the Boss.
Survival depends not only on what cards you have, but also on how and when you use them.
Buy and sell cards to adapt your deck.
Your coins increase and deplete at the pace of combat, forcing you to plan each turn.
Adjust your strategy according to the enemies that approach.
Your decisions also determine who you will face in the end.
Save the angels and challenge God.
Embrace chaos and face Satan.
Take no side and face Justice.
Each route changes enemies, shops, and challenges.
Throughout the game you will find:
Troops that fight turn after turn
Permanent passive abilities that change your game forever
Actions and aids for critical moments
Towers that automatically attack new enemies
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Spanish - Spain, English, Simplified Chinese
Reviews
Hadarot is a game you can play casually from time to time, and thanks to the different bosses and their respective passive abilities, each run is unique. This game can be described as challenging, as you won't find the perfect strategy on your first try, which is part of its charm. It's true that for beginner players, this can be frustrating (especially due to the cards that prevent you from snowballing and crushing all your enemies), however, no one is born knowing how to declare taxes. A progressive difficulty system could be implemented as you win more games, which could be added in the future. Regarding the graphics, I love the game's style. It not only features visually appealing cards but also some bizarre ones, like Carlists or an armed bus full of children, which adds a unique and fun touch. The sound design is also noteworthy and complements the gameplay experience very well. In summary, it is a challenging game that allows you to develop different strategies with unusual cards, providing a good time.
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La verdad es que si uno suele jugar a juegos de constructor de barajas y quiere un desafío, este es su juego, pues cuenta con varios niveles de dificultad, aunque los primeros niveles son más sencillos, para ir arrancando. Es un juego distinto donde tu vas construyendo tu baraja con cartas que puedes canjear por monedas y algunas tienen efectos super chulos que hacen al juego distinto a otros. Como artista, me encantan el diseño de las cartas, aunque algunas se noten que son antiguas. También están las animaciones del menú principal, son muy cuquis. El juego se va actualizando continuamente por lo que si hay algún bug, se suele solucionar muy rápido.
I went into Hadarot completely blind and came out slightly stressed… but in the best way possible. This game does not believe in giving you a break. It’s like “oh you thought you had time to think?” — nope, here’s another wave. If you're overwhelmed, drop a Nuke on them. The whole “units stay on the field” mechanic adds a really cool layer of strategy that makes every decision feel important (and every mistake feel VERY noticeable). It’s one of those games where you can lose and immediately go, “okay… one more run.” Next thing you know, an hour is gone and you’re still trying to perfect your strategy. It has good re-playability value due to the multiple endings you can incur and multiple ways to build your decks. The cards can get humorous as you start seeing the many options available to build your deck. To be in Early Access and less than $5, it is well worth scooping up. It can run on a potato (Chromebook) need be and has less than 1GB of storage demand currently. If you like roguelikes, deckbuilders, or just games that keep you on your toes the entire time, this is definitely worth checking out. Compliments to the developer and I'll be anticipating all the upcoming updates.
Goty of the year.
Hadarot es un juego con mucho potencial, el diseño de su pixel art, sus referencias y la variedad de cartas son sus grandes bazas y sus puntos mas fuertes, por contra creo que hay que trabajar en bugs puntuales como el que deje de mostrar información de ataques o el que el tutorial sea más acompañado, en el menú principal me gustaría ver cada opción descrita al pasar por encima de cada uno de los menús y el fondo blanco acaba cargando la vista. Tal como he comentado el juego tiene un potencial enorme y espero tener más actualizaciones del proyecto pronto. Si tuviese que poner nota un 7'5/10 sería la más precisa. FELIZIDADES por el currazo y el mimo que estás poniendo a este proyecto y sigue adelante!
This game's mechanics are completely unintelligible, it doesn't explain how it works. I am very familiar with roguelikes, and this game doesn't function in any sort of intuitive manner. Get behind, and you get run over, get ahead, and random heart cards clear your board. I can't tell if its a translation thing, or just in very early development. But it shouldn't be on sale yet.
really cool game! :D
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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