
A roguelike deckbuilder where you cast elemental spells, outwit monstrous foes, and escape prison on your way to your niece’s birthday party.
Modeled estimate, not a reported figure. How we estimate →
About

A roguelike deckbuilder where you fight with your fingers, spill some blood, and try to make it to your niece’s birthday on time.
You’re a wizard. A not-so-heroic wizard imprisoned for wizard crime, awoken from your wizard slumber by an invitation from your niece. Escape from jail and traverse a hostile world crawling with danger. Every turn is a frenzy of spell sigils, cracking bones, and desperate gestures as you shred through monstrosities with raw elemental power.
You’re not the chosen one, you’re just trying to be a good uncle.

💀 Master Tactical Spellcraft
This isn’t your usual “play the biggest card” deckbuilder.
Every spell is built from elemental patterns cast directly with your fingers. Recipes can overlap and combine, sparking strategies that reward clever play and experimentation.
You’ll discover emergent synergies not just in what you play, but how you cast it — turning each turn into a high-stakes puzzle full of risk, reward, and happy little accidents.
🩸 Gory, never Grim
Explore a hand-drawn dark fantasy world of cursed ruins and haunted forests
Face grotesque and absurd monsters, oozing with menace and dread
Splatter enemies into charred puddles while outrunning your jailors
You’re not saving the world. You’re just trying to get to a birthday party in one piece — and maybe pick up a card on the way
🧠 Designed for “A-ha!” Moments
8+ playable characters, each bending the spellcasting system in unique ways
One-hour runs - perfect for single-session wins
What begins as simple patterns quickly grows into a web of interactions — rewarding experimentation and cleverness over rote memorization.
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Developed by two co-creators sharing all duties, with every 2D asset crafted by dedicated artist DITCH WITCH and creative consulting from Black Lotus Software.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game was a little confusing to me at first, but then I eventually got the meta down. Bottom line is to hover your mouse over the status effects of your enemies. Their attacks aren't as random as you might initially think. Also, just keep going through runs to unlock the other characters faster, because they might have a loadout that's better suited for the long run.
Love it. I'd pay double for DLC
E um jogo muito bom! E bom ver que ainda estão inovando nessa categoria de jogos (Roguelike Deckbuilder), visto que a maiora tende a meramente copiar Slay the Spire. Tem uma arte bem uníca também, e a historia é interesssante, uma pegada de Dark Souls, onde você costura a história pela descrição dos items. O gameplay em si tende a ser simultaneamente intuitivo e profundo, você usa seus dedos para soltar magias, e pode combinar elas como Legos. As classes são extremamente distintas, o que contribui para um gameplay bem diferenciado, por enquanto me dou bem com o Magus, mas varias pessoas estavam tendo afinidade com o Apprentice, que jogam de formas completamente diferentes, por exemplo, o Magus usa spell "grandes", isto é, ocupam dedos das duas mãos (5+), o que contribui para um gameplay em que ele joga uma unica spell gigante, enquanto o Apprentice ganhar pode com quantas mais spells usa, isso sem contar as outras classes extreamamente inusitadas, como Pharaoh e Homunculos. Creio que e um jogo muito bom, com uma qualidade excelente, minha uníca crítica seria que gostaria que houvesse uma variação maior de inimigos nas runs, principlamente chefes, mas fora esse pequeno detalhe é perfeito o jogo (4,5/5)
Amazing art style and novel gameplay with hands and rings paired with cards. Novel take on the genre with fresh mechanics. I hope to see more wizards, enemies, stories, and cards added. Hope the modding community takes off and could have the ability to make new interesting wizards. DEVS KEEP GOING!
Well design game, arts and gameplay are really interesting. Unique system and you can make many different gameplay with many style!!! LOVE IT !!
Bom
What a style! It reminds me of Hylics' art style
Great game, cool art, clearly made with love, interesting mechanics, overall I recommend giving it a try!
I like it. It's weird and there's a lot to do.
Good game :) Amazing art style :D
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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