
A roguelike deckbuilder where you cast elemental spells, outwit monstrous foes, and escape prison on your way to your niece’s birthday party.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 23 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A roguelike deckbuilder where you fight with your fingers, spill some blood, and try to make it to your niece’s birthday on time.
You’re a wizard. A not-so-heroic wizard imprisoned for wizard crime, awoken from your wizard slumber by an invitation from your niece. Escape from jail and traverse a hostile world crawling with danger. Every turn is a frenzy of spell sigils, cracking bones, and desperate gestures as you shred through monstrosities with raw elemental power.
You’re not the chosen one, you’re just trying to be a good uncle.

💀 Master Tactical Spellcraft
This isn’t your usual “play the biggest card” deckbuilder.
Every spell is built from elemental patterns cast directly with your fingers. Recipes can overlap and combine, sparking strategies that reward clever play and experimentation.
You’ll discover emergent synergies not just in what you play, but how you cast it — turning each turn into a high-stakes puzzle full of risk, reward, and happy little accidents.
🩸 Gory, never Grim
Explore a hand-drawn dark fantasy world of cursed ruins and haunted forests
Face grotesque and absurd monsters, oozing with menace and dread
Splatter enemies into charred puddles while outrunning your jailors
You’re not saving the world. You’re just trying to get to a birthday party in one piece — and maybe pick up a card on the way
🧠 Designed for “A-ha!” Moments
8+ playable characters, each bending the spellcasting system in unique ways
One-hour runs - perfect for single-session wins
What begins as simple patterns quickly grows into a web of interactions — rewarding experimentation and cleverness over rote memorization.
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Developed by two co-creators sharing all duties, with every 2D asset crafted by dedicated artist DITCH WITCH and creative consulting from Black Lotus Software.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 554reviews | 94% | — | $283.8K |
| $14.39−20% | 12ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Grab your Chik'n tendies baby cuz it's got the sauce.
What is this game? A deckbuilding roguelike ( like slay the spire ? ) but with several interesting mechanical differences. Cards are comprised of effects and elements; If you play a card with a certain combination of elements, and it contains the element combination of another card in your hand; that other card is also played... And you assign the elements to your fingers... This sounds insane : ) There are several characters, I was afraid it would be repetetive to try other characters... It is markedly not, as the ones I've tried have markedly different mechanics each of them... So, go get your hands. ( thumbs not included )
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 96 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Stunning art style and intuitive (but deep) mechanics that foster shenanigans. I love the way your fingers crack in sequence as you cast spells. My only gripe: I want the "you win" screen to have a unique splash art. My wizard sitting at his niece's tea party would be perfect.
great game thanks. Works on mac silicon flawlessly
What if you were a wizard who lost his marbles and you had to manage ur fingers
really good. I am IN LOVE with the art style and sound design. Notably, however, games with this kind of artstyle often are lacking in the gameplay department (which is fine and makes sense, they are usually more-so artistic projects, and are still an enjoyable experience). Which is why I cannot recommend Pluto enough, because the gameplay is also amazing and addicting. Think slay the spire meets darkest dungeon 2, with a unique combat system I have never seen before. A combat system that fully succeeds in both being fun, being surprisingly deep, and most of all working with the overall atmosphere of the game. There are only 3 things I wish were different: 1. first and foremost, I REALLY wish there was a compendium similar to slay the spire. There is a knowitorium that shows a gallery of the gifts, but its lacking any real stats. I always enjoy looking at my winstreak, total wins, etc. In slay the spire on the compendium, and between that + the heart damage carrying between runs, it adds a surprising amount of replay value to me. I feel like this wouldn't be hard to implement, either. Just something to show the "work" ive put into, if I play the game for 100 hours and win abunch, for example. 2. Runs aren't long enough, in my opinion. IIRC there are 2 bosses per run, the mini-boss and the final boss (who is always the same by the way, but its a new game and the final boss is well-designed so I'll let it slide). But when I reach the final boss, progression-wise it feels like a pretty abrupt ending because I hadn't had a ton of time to have fun with my now designed build for that run. And it just feels kind of strange that you only get 1 gift per run, it heavily encourages you to slot into a single archetype. Making a run longer, thereby forcing a player to do a dual-archetype for any given character would make runs more varied, probably 3. there are some balancing-kinks, although its a new game so I'm not worried. But some things are just clearly overpowered, and some things are terrible (maybe a skill-issue, but for example on the apprentice, the spell that gives you feeble, or really any spell that gives you feeble is literally never worth playing, and it sticks out pretty badly because afaik there is no way to remove a spell from your deck, and hand size is a pretty important aspect of the game and that character). I think its moreso that there are a decent chunk of terrible spells rather than op spells, which can do a good job of building the atmosphere of a darkest-dungeon-esque (I am constantly in fear) thing, but when it goes too far (feeble spells on apprentice where I am playing them maybe once every 5 fights cos i have nothing better to do) it feels silly Overall amazing game, I'll continue to keep playing, really hope some cool mods come out and/or it keeps getting updated.
Big spell
Great and different looking game. Not an easy deckbuilder. Does not hold your hand, but all of the characters have a different playstyle which makes the game interesting.
Really weird and hard to grasp at first but once this game clips it's so much fun
really freaky, but really ♥♥♥♥♥♥ cool
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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