
Plush combines stuffed animal simulation with the imagination of a little girl to provide a unique puzzle experience. To successfully complete each level, the player must arrange the stuffed animals in such a way as to make them all "happy" before bedtime.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Uma ideia interessante, um jogo simples e bem acessível. Basicamente é um puzzle para se desafiar, colocando as pelúcias em posições e regras específicas. Quase um Bad Rats na mecânica e variedade de objetos. Não é tão difícil assim mas seria melhor e mais divertido se não tivesse uma física tão bugada, as vezes irritante. Outra coisa seria um workshop, mas é pedir muito. A dublagem (em inglês) e a narrativa ficaram bem feitas. Fica entre recomendado e não recomendado.
overall alright for in between.
I like the concept, but the gameplay is terrible. [h1]The good:[/h1] + Cute concept + Fairly easy achievements, completable in about an hour + Music is okay [h1]Mixed:[/h1] ~ Passable graphics quality ~ The little girl's laughter and exclamations. Some of them are cute, some are a bit too syrupy, but they become [i]very[/i] annoying when you hear [i]"Ooh, Mr. Stinky Pants!"[/i] every minute. Same with [i]"He has a biiig bottom."[/i] 😓 [h1]The bad:[/h1] - The controls are [b]terrible[/b]. The game is a weird mixture of 2D and 3D — you can only move objects horizontally, in 2D, but the physics are 3D, meaning when items settle or bounce, they move in random, unexpected ways, that you have to correct with a lot of precise fiddling around... - Which is a pain in the arse, as the controls are really inaccurate, and often react unexpectedly (eg. the object is really hard to move, then suddenly lurches far to the intended direction). Also the toys get snagged on [b]everything[/b] — pillows, other toys, the [i]bed itself[/i]. Especially annoying with pillows, because the toys get stuck on invisible parts sticking out further than the actual visible pillow, making passing toys through small gaps a royal pain. [h1]Verdict[/h1] I wanted to recommend this game for its cuteness and lack of violence, but after playing it I can only recommend it to people masochistically attracted to bad physics.
[h1] Wholesome and Relaxing [/h1] Plush is a puzzle game where you have to organize stuffed animals on a bed. Every plush has it's own requirements and little quirks that you will have to take into account such as the cat will jump away if you move something too close to it, or the horse has to be with the unicorn who likes to be away from the other non horse plushes. There's a few others but you get the idea. There's 40 different levels with 3 different difficulty options. Each difficulty option adds something, such as not allowing the stuffed animals to touch the floor, or taking away the guidelines that show each plushes area of effect. These difficulty options actually have a big impact on the core gameplay, so there is a good amount of replay factor if you want to further challenge yourself. The levels have some good variety in which plushes are given to you and there's some interesting ideas thrown into the game. The music is very calming and relaxing and fits the aesthetic of the game perfectly. While the physics can be a little wonky and frustrating (especially on the higher difficulties, they never had me more than slightly annoyed, and the levels are short enough where if you do lose because of them it's not a massive deal for the most part. For a $1 you get a solid little puzzle game that takes about an hour to play through on the easiest difficulty. If you're a fan of puzzle games, and want something unique, give Plush a try. The aesthetic is amazing, and adorable, and it's very very fairly priced. For more reviews, follow my [url=https://store.steampowered.com/curator/40795588/] curator page. [/url]
Man oh Man, do you need patience for this game, which I DO NOT have. If you do then this game will be a piece of cake. But yeah, screw the cat stuffies, like seriously.... they suck.
The controls are terrible. It feels like you're dragging the toys through mud. Try Girls Love Robots for a similar puzzle type with a much better interface.
This is an overlooked gem! A nicely challenging game about plushes, which cannot be on a bed together as long as they aren't positioned after rules, that only a child could make up. It is quite clear, that a father and his daughter had a lot of love to share, giving us this game. Worth every penny, and really heartwarming. Who doesn't want to have a bed full of happy plush animals? Follow me as a curator at http://store.steampowered.com/curator/28337205-Fair-Minded-Witness/?appid=298050
Plush is a nice concept (set up the toys next to each other so that all of their conditions are filled) that is marred by absolutely horrible controls. You drag the toys around with your mouse, but where they actually move depends on the whims of the wonky physics. Sometimes it can be a chore to drag a toy scant inches while at other times you'll be throwing the massive Mr. Biggenbottom from one end of the bed to the other with the slightest gesture. Also among the problems with the in-game physics is the tendency for the toys to roll around and ruin your solution if they are not set up just right, nevermind that you can only indirectly change how they're sitting by dragging them against other objects. Plush may be short and cheap, but even at a discounted price would not be worth the frustration of just trying to get it to work the way you want.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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