
Explore a strange island and meet four enigmatic characters. Interact with them, tame them and uncover their dreams. Can you help these characters so they can finally rest in peace?
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
A legitimately fun and funny game that you'd do a disservice by merely filing it away as an abstract art project. It IS that, but it also features entertaining movement options via the hoverboard & its moon jump and a surprising focus on puzzles & exploration of a very small open world - there are even coins to collect and platforming sections to overcome! I laughed out loud at several surprising interactions in the game but was at times also moved by the introspective monologues of the game's characters. For 10$, this is a great game and I'd recommend it for anyone who is looking for something different for 2 hours or so.
Sincere and personal and sad and warm. A lovely thing.
When I finished the game, I wanted to hunt for the last achievements, just for the sake of spending a couple more minutes in the game. But all the remaining ones ask me to be cruel to the characters, which I don't want to. And don't be mistaken, I could find some annoyance with all of them, if only because they seem to talk to themselves through me... but they also have depth and drives and regrets, like rarely characters do in video games. I feel sympathy for their distress, and tenderness for their quirkiness. I hope that out of bounds, they find some solace. I had all kinds of feelings playing this. It's funny, touching, surprising, deeply broken by design which makes it so great. It's grunge, and we need more grunge games.
Je suis très heureux de jouer à un jeu pour l'art du jeu vidéo. Au début septique j'ai finit par tomber amoureux.
Look, I know it's a French art game. I know the grammar is bad, the voice from the off sounds like a museum audio guide, it looks like it does. And yet, no, not yet - because of all that, it's a great gaming experience. A fully explorable open world with secrets, good traversal and something to say, made to look exactly how it's supposed to so it says what it wants to say. Worth its asking price.
This is hands down my favorite season of RuPaul's Drag Race France
Dans une juste balance entre générosité interactive et mise en scène d'esthète, PLAYER NON PLAYER propose une expérience d'ARTGAME avec le polish d'un jeu double i (indé ++). Vous y trouverez : - Un beau focus sur les relations avec les PNJ - Courir après un chieng - Toucher de l'herbe - un petit côté méta comme j'aime (pas l'entreprise) Merci ! J'ai hâte d'y rejouer avec ma colloc.
Player Non Player is an open environment puzzle/musical game that explores complex and traumatic emotions varying from dealing with death to complexities with love and loneliness. What drew me to this game is entirely the fact that the band Agar Agar had a hand in this and I wanted to help support them in their other efforts because I'm such a fan. I was hoping for this game would include some tracks from the band themselves or some original new music in this game, and while there is a little bit of it, it was not enough to satisfy my tastes. Its an interesting game but once you get all the trophies there probably is not much replay value left if I can be honest. The puzzles themselves for the most part are not too challenging, but there are a few that will have you scratching your head so there is a good balance as they progressively get more difficult. With the game being open environment you can tackles these challenges however you like at your own pace and preference. The open world itself is decent sized (in my opinion) for a solo adventure. I also feel that this game would be 100 times cooler if I was on the influence of drugs while playing, but alas I do not partake in that unfortunately. I would like to see what they could make/do with a bigger budget and more time in the future. Hopefully this is just the first steps of something bigger to come.
One of the most beautiful games I've ever played! Thank you!
Merci.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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