
Platonic is a first-person puzzle adventure game. Explore five unique worlds. Solve logical challenges. Gather clues and think outside the cube.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全体的にスライドパズルがメインとなっており、パズルの使い回しは殆ど無いのですが「パズルの解答」の使い回しが結構あるのでマップに散りばめられているヒントもですが、自分が解いたパズルの解答すらもヒントとなる可能性がある。 直感的なゲームというより、スクショやメモを多用する覚えゲー要素が結構強いゲームですので、その辺は合う合わないあると思います。一部のパズルは、ゲームを終了すると解答状態がリセットされるので尚更覚えなくてはいけない。マップ上で視覚的に解けるパズルは楽しめたが、記号によって暗号化されているパズルの読み方が最後までよく分からず、結局総当たりを行ってしまったので面白くなかった。 覚えゲー要素が思ったより結構強かった事と、リプレイ性はほぼ皆無、あんまり洗練されたボクセルゲームの見た目でも無い点という事も含めると個人的にギリサムズアップといったところ。
Was hoping for something more clever. Starts off solid, but never evolves and then ends up falling into moon logic by the end. A lot of technical issues. Weird depth of field bug when close to objects (thought it was intentional, but there's no setting to disable it). Disappointingly linear. A lot of backtracking, but not to discover new things, simply busywork to accomplish known tasks. I was told this would be similar to The Witness, Blue Prince, and Outer Wilds, yet the similarity was mostly aesthetic. The game is also very expensive for how barebones the final product is.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
以[spoiler] 环境改变 [/spoiler]为主要机制的解谜?在[spoiler] 方块区域意识到移动拼图改变地形 [/spoiler]时,感觉挺惊艳的。然而游戏并没有针对这一机制作出系统化的深度挖掘,也没有叙事可言。由于各种谜题的设计都想一出是一出,所以一旦脑波对不上就蛋疼了,更要命的是由于要[spoiler] 改变环境 [/spoiler],因此不少谜题的解答操作都很考验耐性。没有好的视觉和音乐加成,到了后期烦躁成为了最主要的感受......
Первые минуты играется всё легко и просто, но потом начинаются уровни всё тяжелее и мозголомающие. Последние 3 часа игры, мой мозг был сломан окончательно и я полез искать прохождение, так как не понимал что делать на водном уровне. Всем кто любит сложные головоломки, рекомендую. Остальным лучше в эту игру не играть.
Plus on avance, plus ça devient intéressant d'un point de vue énigmatique. Cours mais sympa
最后几道题脑子都解缺氧了,但是很痛快。
10/10 An amazing out of the box puzzle game that forces you to actually think. Layered environmental puzzles and beautiful worlds. Definitely a challenge to finish, but extremely gratifying in the end. Please make a sequel.
This one's good. The puzzles hit the right balance in difficulty, where they're not trivial, but if you actually stop and think about them, you can figure them out. The main problem I have with the game is that the save/load doesn't save the actual state of the world, which can create trouble if you need to head out while working on a puzzle; some of the puzzles can be a bit long, and there were a few times where I thought I had reached a good point to save and quit but had to recomplete a puzzle when I returned.
A story-less puzzle game based on exploration. The difficulty increases at a good pace throughout, gradually going from trivial pattern-matching to horrific brain-hurty-ness at the end.
I don't know that I'd say Platonic hits that same dopamine reward center that other "metroidbrainias" do, but it's a solid first-person puzzler regardless. Each realm has its own puzzle type/rules to learn, and then you put it all together in the end. It's good, but it might feel like a disappointment if you've just come off of Blue Prince or Outer Wilds. Go in with lower expectations.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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