
Evacuated from their hometown due to dangerous bursts of dark energy, the ordinary citizen is trying to overcome and survive a series of events in a new reality where living as a human is no longer possible as it once was. 3rd-person horror with fixed camera angles and retro-styled graphics.
Modeled estimate, not a reported figure. How we estimate →
About

You arrived in Modern-City, the safest city on the Continent.
The Government of the Sovereign in the Nexus Tower and its' equipment provide protection against any release of dark energy of Re.Surs, therefore, to avoid an emergency, each newcomer must be screened for residual dark energy radiation.
Please enjoy your stay, but to make your evacuation process more comfortable follow the Instructions of the Administration and Soldiers of Sovereign.
Please follow these instructions and have a very safe day!
immersion into a surreal and atmospheric reality
experience inspired by retro survival horror titles: fixed (aka cinematic) camera angles, tank controls (modern-one will be available too)
various puzzles, cryptic and not-so-cryptic events
simulating early 2000s graphics (like cross-gen PS1/PS2 looks), but also using modern post-processing to boost the retro look with fancy effects
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Ukrainian, Spanish - Spain, Russian, Italian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is BAD Like I love janky indie games, but this game is BAAAAAAD.
Plastomorphosis makes a bit of a throwback to classic survival horror. The game's core fundamentals work on a Resident Evil / Silent Hill basis of finding weaponry and key items and navigating the game's areas (with tank or modern controls, up to you) back and forth while dealing with enemies and doing puzzle-solving; those games, alongside elements present in Signalis or The Evil Within seem to be a big inspiration here. Overall, on its negative side, Plastomorphosis is a janky, unpolished experience. Story has a good build-up but goes nowhere. Auto-aim can have issues and sometimes your shots will simply not hit the enemy. There was one time an enemy corpse would obscure the hint for a puzzle solution. Some of the game's assets get in the way of the camera, and the camera itself is placed oddly at several points in the game. The game also goes for a grainy, overly pixelated style that sometimes makes exploring and checking for things way too annoying (you can tone this down slightly in the game's settings, but it could still use a bit more clarity). Map design and progression could have used a lot of rework, especially on the final chapter which is noticeably worse than the previous ones. Another one of the chapters consists entirely of puzzles, which isn't bad in itself but I found them to be the worst puzzles of the game, placed in an area that was a slog to get around. Also, the main character moves a tad too slow, but hilariously enough fast enough so that you can actually outrun pretty much most enemies. However, the game oozes a very particular style which I enjoyed plenty (it's some sci-fi dystopia of Silent Hill mixed with the movie Drive), and the fundamentals of the game work as intended. If you can tolerate a myriad of small annoyances that pile over another and don't really mind that the game builds into an anticlimatic finale, this is a game I find worth adding to your collection. The designs, overall length and core elements of gameplay can give you a good mileage, and in spite of the issues described before, the game manages to hit a sweet spot of exploration and resource management, so you still get to experience the thrill of slowly opening your way through nightmarish scenarios. Check it out!
I want to see more from the Re.Surs Universe. I am really excited for the next entry! We played this game on a LAN Party and switched the controller every hour or so and all 5 of us had a blast playing this game. The story is not finished, but I think this is purposefully. The riddles are great. The combat can be clunky at times, but we all played Silent Hill 1/2 so it wasnt hard to get into it. Love your work <3
Это крутая игра
Short and sweet review here. If you dig the retro Survival Horror genre with tank controls and (mostly) static cameras with a solid story line and fun gameplay, then just buy this one. Plenty of content across the 7 hours I played for.
Plastomorphosis, is a retro-inspired survival horror game that transports players to Modern-City, a supposed sanctuary amidst chaos. Drawing inspiration from classics like "Resident Evil," it combines fixed camera angles, tank controls, and atmospheric storytelling to create a nostalgic yet fresh experience. Pros: - Authentic Retro Aesthetics: The game masterfully emulates the visual and atmospheric qualities of classic PlayStation-era horror titles, providing a nostalgic yet unsettling experience. - Engaging Narrative: Players uncover the mysteries of Modern-City through environmental storytelling and cryptic messages, enhancing immersion. - Challenging Puzzles: The game offers a variety of puzzles that require thoughtful exploration and problem-solving, reminiscent of early survival horror challenges. Cons: - Clunky Controls: The use of traditional tank controls can feel cumbersome, potentially frustrating players accustomed to modern control schemes. - Limited Enemy Variety: Encounters with adversaries can become predictable due to a lack of diverse enemy types, reducing the sense of dread over time. - Short Playtime: The game's relatively brief length may leave players desiring more content and exploration opportunities. In conclusion, "Plastomorphosis" successfully captures the essence of classic survival horror, offering a compelling experience for fans of the genre. While it has some drawbacks, its strengths make it a noteworthy addition to the horror game landscape. Score: 4 out of 5—A nostalgic nightmare worth revisiting.
this game singlehandedly fuels my faith in Ukrainian indiedev
After the first "boss" fight I basically grew tired of it, just ain't fun to play. The gunplay is alright though and most likely on par with the first Resident Evil game. It also certainly looks pretty nice overall, the animations unfortunately don't - I rarely was able to justify close combat hits/misses from my character aswell as the enemies, it was impossible to make out. Due to clunky animations and weird hitboxes which accumulates into frustrating and tedious combat and overall gameplay. It's very unintuitive to play, story and objectives are majorly conveyed through text boxes and most of the time I wasn't aware of where to go next or which key could fit which door. I was basically just back tracking through a couple of actually pretty good looking set pieces collecting keys backtracking to the other end of the map to some door to find some random item just to backtrack out of that section again to the other end of the map so I can continue with the same unrewarding gameplay loop over and over again. While being pretty heavy on the feet. You can temporarily increase your movement speed through consumables, which isn't a bad idea. Another great design choice considering the frustrating combat is that you can use safepoints indefinitely without wasting any consumables but it somewhat takes away some of the tension. The scares are cheap - the atmosphere and overall sound design is decent though. I was actually quite tense for the first few minutes because of the great atmosphere until I encountered the first "jump scare" and the first few enemies of the game, after that I couldn't really take it serious anymore - it just sounds and looked awful. I also wasn't a great fan of the music for the first couple of sactions. The writing or translation(?) is just questionable, it doesn't sound good. The game seems to be fluctuating in price a lot without considering any discounts. From 5,99€ to 6,99€ back down to 5,45€ and now ultimately back up to 6,99€. Which I am not a fan of. I don't really want to give this game a negative review because one person managed to create this retro experience and I can see where this game can have it's own niche audience who appreciate the game for what it is and the great ideas that are in here but for me the unrewarding & unintuitive gameplay loop, aswell as janky movement and combat overwhelmed, which made this a rather unenjoyable gameplay experience. It just ain't my cup of tea. (5.4/10) Whenever there will be mixed reviews in the future I will update this.
Neat little game, latter half is a little rushed though.
Es un buen juego, tiene muchas cosas por mejorar en cuanto al gameplay (controles poco responsivos y enemigos con patrones de movimiento tediosos) pero se nota que fue hecho con mucho amor y atención al detalle. Hermosa ambientación y una historia interesante, estaré esperando la secuela <3
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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