
Guide a group of space settlers trying to establish a base on a remote planet. Grow food, collect energy, mine resources, survive disasters and build a self-sufficient colony in a harsh and unforgiving environment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 24 → 2.71/day in the week after.
About
Planetbase is a strategy game where you guide a group of space settlers trying to establish an outpost on a remote planet.
In the game you play the role of the base architect and manager, telling your colonists where to build the structures they will need to survive. You will have to ensure that they have a constant supply of oxygen, food and water to stay alive.
You will get them to collect energy, extract water, mine metal, grow food, manufacture bots, and build a fully self-sufficient base in a harsh environment, where you are always one step away from total failure.
Even if the game is not intended to be a simulator, all the mechanics are plausible, and based on what the expected challenges of establishing a colony in an new planet would be.
Four different planets with different conditions and increasing difficulty.

Harness solar and wind energy (if available) in order to power the base's structures.
Grow hydroponic Vegetables and synthesize Vitromeat to feed your population.
Mine and produce raw resources, process them, manufacture goods, and establish a production chain.
Carefully manage the colonist immigration flow to ensure you have the people with the right skills.

Survive disasters like meteors, sandstorms or solar flares and defend your base from intruders.
Mechanize your base by creating your own bots that will help with the more arduous tasks.
Grow your colony from a few initial pioneers to a vibrant planetbase with hundreds of colonists.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10.5Kreviews | 80% | — | $5.2M |
| $14.99 | 839ratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
trop bien
ótimo passa tempo!
为童年补票,豪玩!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German
| $14.99 |
| 507ratings |
| 80% |
| — |
| not modelled |
| $7.49−50% | 168ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pas mal
incredible game, I hope there were a danish version pack with kids audio, my kids love to watch me play and it is a fantastic way to introduce them to so many different topics in a very interactive way. A suggestion would be maybe make a small mod/new game more focus on kids interaction. I would definitively buy it. Great Great work so far. Amazing games, both Dawn of Man and Planet Base, and I am so excited to buy the Planet Base 2 :D
it has alot of potential but i hope the second game has less retarded AI, the priority system is more like a suggestion system. if everyone is hungry and theres a biodome to be built, if you have ANY decorations or interior stuff qued forget eating theyre going to build that bunkbed or TV first. I know its just a skill issue but weve evolved passed micromanaging here into something that is unrewarding and pisses me off more than it makes me want to dive into the systems and understand it more. everytime i think what if i do this different, it doesnt matter. once you run out of mats from your starter ship get ready to make 1 metal and 1 bio plastic a day even if you have 2 mines and 2 fully loaded production domes with the priority on high for all 4 structures, your ai will just wander around aimlessly while theres stuff to be done that would save the colony. i understand theres 3 or 4 different types of colonists you can have but it isnt made apparent, i had to figure out from reddit that certain units can only do certain things. Alot of good ideas but not so great execution. I can see how in playtesting, you knew the nuances of the system so it was probably brainless for you. But coming from other city builders, it feels eh. Like i want to get better at it but I dont feel like the games respecting my time as a player. Unless the goal is to make a single play through last 20 hours, and have it feel like youre never getting ahead, Id give it a 6/10. it has potential it just doesnt have a satisfying feedback loop
had to leave a review because of some hating on a not so good AI from 2015, yes its had updates but it is old. if you like sim and building games its a lot of fun with increasing challenge as you move from planet to planet. wait for a sale and it would be worth the money.
норм
Seeing a lot of poor reviews recently complaining they can't beat even the first world. The game is not that hard. Learning the mechanics is part of any game. Every time I have come back to this game I easily sink several hours into it. Can't wait to see improvements to a second game. While I haven't managed to 100% every challenge... I am probably at 90% completion. some of the last most difficult challenge modes are quite challenging. but that's kinda the point and I never cared enough to grind the last challenges to the point of 100% completion.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 11.1K | 86% | $24.99 | |
| $843K | 1.1K | 44% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $75.5M | 143.9K | 97% | $24.99 | |
| $176K | 278 | 52% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 8.5K | 62% | $34.99 | |
| $5.2M | 15.5K | 92% | $14.99 | |
| $5.2M | 9.6K | 75% | $29.99 | |
| $5.2M | 13.3K | 93% | $19.99 | |
| $5.2M | 17.3K | 85% | $17.99 | |
| $5.2M | 12.3K | 95% | $17.99 |