
Guide a group of space settlers trying to establish a base on a remote planet. Grow food, collect energy, mine resources, survive disasters and build a self-sufficient colony in a harsh and unforgiving environment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 24 → 2.71/day in the week after.
About
Planetbase is a strategy game where you guide a group of space settlers trying to establish an outpost on a remote planet.
In the game you play the role of the base architect and manager, telling your colonists where to build the structures they will need to survive. You will have to ensure that they have a constant supply of oxygen, food and water to stay alive.
You will get them to collect energy, extract water, mine metal, grow food, manufacture bots, and build a fully self-sufficient base in a harsh environment, where you are always one step away from total failure.
Even if the game is not intended to be a simulator, all the mechanics are plausible, and based on what the expected challenges of establishing a colony in an new planet would be.
Four different planets with different conditions and increasing difficulty.

Harness solar and wind energy (if available) in order to power the base's structures.
Grow hydroponic Vegetables and synthesize Vitromeat to feed your population.
Mine and produce raw resources, process them, manufacture goods, and establish a production chain.
Carefully manage the colonist immigration flow to ensure you have the people with the right skills.

Survive disasters like meteors, sandstorms or solar flares and defend your base from intruders.
Mechanize your base by creating your own bots that will help with the more arduous tasks.
Grow your colony from a few initial pioneers to a vibrant planetbase with hundreds of colonists.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10.5Kreviews | 80% | — | $5.2M |
| $14.99 | 839ratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy buen juego.
[h1]《星球基地》完整攻略(挑战全通版)[/h1] [i]基于7个官方挑战全通的实战经验总结 | 适用于v1.2.2及后续版本[/i] [quote]每一句话都是自己试出来的,不是抄的。[/quote] [hr][/hr] [h2]一、挑战模式完整列表(按顺序)[/h2] [b]挑战1:采矿站阿尔法[/b] [list] [*]开局:固定人员和机器人 [*]限制:无法获得新移民 [*]通关目标:收集100个矿石 [/list] [b]挑战2:星际港亚特兰蒂斯[/b] [list] [*]限制:无法建造工厂、矿场、实验室、医务室、控制中心 [*]通关目标:30天内赚取1000硬币(靠访客消费,不是贸易) [/list] [b]挑战3:冰封牢笼[/b] [list] [*]星球:冰冻星球(暴风雪频繁、陨石多) [*]限制:无法建造停机坪和酒吧 [*]通关目标:建造3个望远镜 + 3个天线,并生存15天 [/list] [b]挑战4:黑暗星球[/b] [list] [*]星球:月球(无大气层、陨石多、入侵者多) [*]限制:无法贸易 [*]通关目标:人口达到300人 [/list] [b]挑战5:孤独之地[/b] [list] [*]开局:只有少数机器人 [*]通关目标:拥有15个机器人 + 4个矿井 + 1个不需要专利的最大储藏室 + 1个星港(大停机坪)+ 2个自动机器人维修站 [/list] [b]挑战6:格林助手[/b] [list] [*]开局:1个工程师主角 + 6个生物学家,之后只能招募生物学家 [*]玩法:允许贸易,靠卖作物换取资源 [*]通关目标:购买超大型农场专利并建造,同时建造12个橡树和12个松树 [/list] [b]挑战7:火星人(最后一个官方挑战)[/b] [list] [*]开局:1个工程师 + 1个生物学家 + 1个工人 [*]限制:工人不能采矿,禁止建造停机坪(无新殖民者、无贸易、无访客) [*]初始资源:飞船自带30个金属 [*]机器人专利:直接解锁 [*]通关目标:采矿机器人采2个矿 + 建造2个建造机器人 [/list] [spoiler]注意:没有挖矿机器人在除了火星人挑战的情况下不会直接导致崩盘。其他挑战即使没有采矿机器人,通常也有其他途径获取金属(如贸易、初始资源等)。[/spoiler] [hr][/hr] [h2]二、核心机制(必须先搞懂的)[/h2] [b]1. 水电氧是一体的[/b] 整个基地共享同一个电网和氧气系统。停电就是全基地停摆,不存在"分区供电"或"备用电源"。电池都是并联的,储电量是整个基地共享。 [b]2. 零件只服务于发电设备[/b] 只有太阳能板和风力发电机消耗备用零件。其他所有建筑(集水器、制氧机、加工厂、农场)都不消耗零件。 [list] [*]太阳能板:匀速消耗 [*]风力发电机:转速越高消耗越快,暴风雪/沙尘暴天气加剧 [/list] [b]3. 维修不消耗任何资源[/b] 被陨石砸坏的建筑,只需要工程师或建造机器人到场即可修复,不消耗任何物资(金属、塑料、零件都不需要)。 [b]4. 集水器是"免维护"的[/b] 集水器不会自然损耗耐久,被砸坏后修复也不消耗零件。建好通上电就不用再管了。 [spoiler]水箱是陷阱——没电时水不能用,有电时集水器在工作,造水箱纯属浪费资源。[/spoiler] [b]5. 没有"科技研发"这回事[/b] 游戏里不存在科技树或研究系统。所有"加大版"建筑都只能从商人那里购买专利获得。不买也不耽误通关。 [b]6. 气闸必须在制氧机之前建造[/b] 制氧机生成足够呼吸的氧气浓度需要时间。如果先建制氧机再建气闸,氧气会直接泄漏到室外,永远无法建立封闭的气压环境。 [hr][/hr] [h2]三、开局与生存[/h2] [b]标准建造顺序:[/b] 储能设备 → 发电设备 → 集水器 → 气闸门 → 制氧机 → 食堂 → 宿舍 → 加工厂(金属/塑料)→ 农场 [b]安全中心:越早越好[/b] 即使不通电、不放任何设备,只要安全中心建好了就能拉警报。这是前期防灾害的质变节点,有材料就造,别拖。 [b]没有安全中心时怎么办?[/b] 不能拉警报就只能手动操作: [list] [*]关闭矿井 [*]取消所有新建筑规划 [*]关闭气闸舱(切断室内外通道,强制人员留在室内) [/list] [spoiler]注意:关闭气闸前必须先确保所有人已经回到室内,否则会被关在门外。[/spoiler] [b]前期不能预警[/b] 望远镜需要安全中心内的配套操作桌才能工作,是后期设施。前期只能靠手动操作和气闸控制来应对灾害。 [hr][/hr] [h2]四、灾害与防御[/h2] [table] [tr] [th]灾害[/th] [th]核心影响[/th] [th]应对[/th] [/tr] [tr] [td]陨石[/td] [td]砸中设施或人员,可能瞬间致命[/td] [td]望远镜+激光炮拦截;人员回室内[/td] [/tr] [tr] [td]暴风雪[/td] [td]风力激增、太阳能失效、户外行动困难[/td] [td]黄色警报召回人员[/td] [/tr] [tr] [td]沙尘暴[/td] [td]同暴风雪[/td] [td]黄色警报召回人员[/td] [/tr] [tr] [td]雷暴[/td] [td]闪电可能劈中设施或人员;雷暴值会降低太阳能板效率[/td] [td]避雷针(100%引导闪电入电池)[/td] [/tr] [tr] [td]太阳耀斑[/td] [td]户外人员得辐射病,不能自愈,需医生用药[/td] [td]警报召回人员[/td] [/tr] [/table] [b]陨石防御边际效应:[/b] [list] [*]1个大望远镜:60%拦截率 [*]2个:84%拦截率 [*]3个:94%拦截率 [/list] 建2个就够用了,第三个性价比不高。 [b]侵略者识别:[/b] 紫色衣服但头上没有需求条的"访客"就是侵略者。看到就可以拉红色警报了。 [b]侵略者战斗机制:[/b] 同样满血对枪,先手者胜。把安全中心建在气闸门附近,守卫响应更快。红色警戒下,有枪的开枪,没枪的也空手肉搏。非战斗人员会自发去武器库取枪。 [spoiler]入侵者的士气打击:与入侵者战斗的人,以及最靠近入侵者的人,士气会急剧下降,直接跌到红色。战斗结束后优先让他们去喝酒或使用娱乐设施恢复士气。[/spoiler] [hr][/hr] [h2]五、机器人体系(这条最重要)[/h2] [b]建造顺序的黄金法则:[/b] [quote]采矿机器人 > 搬运机器人 > 建造机器人[/quote] 采矿机器人必须是第一个。没有它,金属会耗尽,后续一切都会停摆。 [b]机器人类型:[/b] [list] [*]采矿机器人:自动采矿 [*]搬运机器人:搬运一切物资(矿石→加工厂、食物→食堂、材料→工厂) [*]建造机器人:建造、维修、搬运建材 [/list] 机器人移动速度比人类快很多,不消耗氧气、不疲劳、不会士气下降。核心思路:把人类从搬运和重复劳动中解放出来,让他们专注操作工作台。 [b]机器人耐久:[/b] [list] [*]大耐久:随时间流失,耗尽后完全损坏不可修复 [*]小耐久:与工作强度相关(采矿机器人掉得最快),工程师可修满。工程师只在机器人小耐久掉到"罢工"时才会修。 [/list] [hr][/hr] [h2]六、不同星球灾害组合[/h2] [table] [tr] [th]星球类型[/th] [th]灾害组合[/th] [th]特殊规则[/th] [/tr] [tr] [td]沙漠星球(默认)[/td] [td]陨石 + 沙尘暴[/td] [td]—[/td] [/tr] [tr] [td]厚大气层星球[/td] [td]陨石 + 暴风雪[/td] [td]太阳能板仅50%功率[/td] [/tr] [tr] [td]无大气层星球[/td] [td]陨石 + 太阳耀斑[/td] [td]完全无法风力发电[/td] [/tr] [tr] [td]雷暴星球[/td] [td]陨石 + 雷暴[/td] [td]雷暴值会降低太阳能板效率[/td] [/tr] [/table] [hr][/hr] [h2]七、火星人挑战完整流程(最难的那个)[/h2] 开局条件: [list] [*]1个工人 + 1个生物学家 + 1个工程师 [*]工人不能采矿 [*]禁止建造停机坪 → 无新殖民者、无贸易、无访客 [*]初始30个金属(飞船自带) [*]机器人专利直接解锁 [*]通关:采矿机器人采2个矿 + 建造2个建造机器人 [/list] [b]通关流程:[/b] [list=1] [*]用30个金属建造:电/水/氧 + 气闸 + 农场 + 加工车间 + 工厂 + 机器人实验室 [*]制造第1个采矿机器人(没有它就没有后续金属来源) [*]采矿机器人采矿 → 造2个搬运机器人(解放人类搬运工作) [*]造2个建造机器人 [*]采矿机器人采完2个矿 → 通关 [/list] [b]关键细节:[/b] [list] [*]只造一张床,三个人轮班睡 [*]通过关闭设备电源来控制工人/工程师切换工作 [*]搬运机器人是效率和自动化的桥梁 [/list] [hr][/hr] [h2]八、排坑指南[/h2] [b]1. 水箱是陷阱[/b] 别造,浪费资源。 [b]2. 别让工程师去维修[/b] 工程师应该坐在工厂里生产零件、半导体、机器人。维修和建造交给建造机器人。 [b]3. 搬运会降低士气[/b] 搬运量越大,士气下降越快。尽早用搬运机器人替代人力搬运。 [b]4. 食物是人口增长的唯一硬约束[/b] 没床位可以睡地上,没椅子可以坐地上吃,但食物断了就会饿死人。招人之前先看食物库存和生物学家数量。 [b]5. 一张床策略(极限挑战专用)[/b] 在3人开局这种极限挑战中,只造一张床可以节省大量资源。三个人轮流睡觉,任何时候只有一个人在休息。 [hr][/hr] [h2]九、物资产出速率简表[/h2] [table] [tr] [th]设备[/th] [th]产出[/th] [th]速度[/th] [th]操作者[/th] [/tr] [tr] [td]高产作物[/td] [td]食物、淀粉[/td] [td]1单位/100s[/td] [td]生物学家[/td] [/tr] [tr] [td]矿坑[/td] [td]矿石[/td] [td]1单位/160s(单人)[/td] [td]工人或采矿机器人[/td] [/tr] [tr] [td]金属加工机[/td] [td]金属[/td] [td]1单位/120s[/td] [td]工人[/td] [/tr] [tr] [td]塑料合成机[/td] [td]塑料[/td] [td]1单位/100s[/td] [td]工人[/td] [/tr] [tr] [td]零件加工机[/td] [td]零件×2[/td] [td]1单位/120s[/td] [td]工程师[/td] [/tr] [tr] [td]半导体加工机[/td] [td]半导体[/td] [td]1单位/300s[/td] [td]工程师[/td] [/tr] [tr] [td]机器人作坊[/td] [td]机器人[/td] [td]1单位/960s[/td] [td]工程师[/td] [/tr] [/table] [hr][/hr] [i]这游戏2015年出的,机制不复杂但很实在。很多攻略都是抄来抄去的,这篇是我自己一条条试出来的。如果你愿意自己摸索,它会是个很耐玩的游戏。祝殖民愉快。[/i]
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German
| $14.99 |
| 506ratings |
| 80% |
| — |
| not modelled |
| $7.49−50% | 168ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is barely worth the money I spent on it during summer sale, I purchased to see if the upcoming version 2 would be worth buying and am left with an overwhelmingly strong feeling saying nope not at all. I understand it is an older game I was more looking at small details as it is a finished product and was not impressed in lack of information and such that you would expect.
атмосферная песочница
Incrível, a maravilha desse jogo é que na primeira vez que vc joga a sua base é horrível e todo mundo vai morrer kk mas é desafiador fica procurando o início perfeito até da certo e vc prosperar. É meu jogo favorito!
years later, still no way to exit full screen mode - this is sad
Labai įtraukiantis žaidimas. Laukiu antros dalies.
кайф
What a dumb and crap game
simple ludique et défis sympa
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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