
Guide a group of space settlers trying to establish a base on a remote planet. Grow food, collect energy, mine resources, survive disasters and build a self-sufficient colony in a harsh and unforgiving environment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 24 → 2.71/day in the week after.
About
Planetbase is a strategy game where you guide a group of space settlers trying to establish an outpost on a remote planet.
In the game you play the role of the base architect and manager, telling your colonists where to build the structures they will need to survive. You will have to ensure that they have a constant supply of oxygen, food and water to stay alive.
You will get them to collect energy, extract water, mine metal, grow food, manufacture bots, and build a fully self-sufficient base in a harsh environment, where you are always one step away from total failure.
Even if the game is not intended to be a simulator, all the mechanics are plausible, and based on what the expected challenges of establishing a colony in an new planet would be.
Four different planets with different conditions and increasing difficulty.

Harness solar and wind energy (if available) in order to power the base's structures.
Grow hydroponic Vegetables and synthesize Vitromeat to feed your population.
Mine and produce raw resources, process them, manufacture goods, and establish a production chain.
Carefully manage the colonist immigration flow to ensure you have the people with the right skills.

Survive disasters like meteors, sandstorms or solar flares and defend your base from intruders.
Mechanize your base by creating your own bots that will help with the more arduous tasks.
Grow your colony from a few initial pioneers to a vibrant planetbase with hundreds of colonists.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10.5Kreviews | 80% | — | $5.2M |
| $14.99 | 839ratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's OK but very hard. A single food shortage can kill a colony of hundreds. Colonists wont work if too unhappy or hungry so once the starvation sets in a colony dies because no farmers are willing to work anymore. Very stupid. Otherwise it's an OK with lots of good and interesting design and gaming choices but building placment is clunky. Harder planets become even harder
⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⣿⠸⣿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣿⣿⣿⣿⣿⣛⣿⣿⣿ ⣿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⠸⣿⣿⢣⢶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣭⡉⠄⠄⠄⠄⠄ ⠄⠄⠄⢹⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢻⣿⣿⣿⣿⡧⡄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣽⢘⣿⣿⣿⣿⣿⣛⣀⠄⠄ ⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡅⣿⣿⣿⣿⣿⣿⣿⡆⠄ ⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⠄ juegazo hermano⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄ ⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German
| $14.99 |
| 506ratings |
| 80% |
| — |
| not modelled |
| $7.49−50% | 168ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不知不觉就全部通过好几次,玩了70多小时,虽然这游戏不怎么出名,但是感觉很好玩,很期待2的发布
I tried to give this game the best shot possible but it's honestly not good. I have 17 hours because I forced myself to try and progress to see if the difficulty curve was the issue. I also played a large chunk of these hours over a year ago and came back to it as I saw a few updates took place over the years. 1) The AI is prioritization is rigid and off putting. In order for stuff to get done in a balanced time frame you need to enable high priority of what you want done and disable the buildings you want at a lower priority until necessary. This was mainly with the works and just trying to process minerals. I was sitting on 10 minerals and none of my works were processing them they just kept mining or doing logistics. Then the day would end, they would sleep and start over again. There are other problems with the AI but I doubt anyone is even reading this far 2) In order to play this game you have to progress so slowly that nothing goes out of balance because if you have to many colonists and your food production isn't high enough and you don't have enough beams and other materials stock pile to quickly build something you're completely screwed. You could play for 8 hours and if you expand to quickly you literally cannot recover. 3) increasing and decreasing in game speed is silly...like Ctrl+mouse wheel, F1, F2, F3, use any other base sim game to copy BASIC functionality that doesn't require my mouse hand to get off the mouse 4) The cost of habs or what ever you want to call them is not accurate. It does not take into consideration the connection between buildings. So if it's a hallway it's two additional items. If it's just a power connection, then just 1 5) When trading there is a commission system that just makes no sense. Just make the price of them item what it is.....In order for me to get 100 space bucks from a trader I have to trade stuff that is worth $106? Just make the value of selling lower than the value of purchasing. Some of the special buildings cost $400 but then when you put it in the trade window with commission I have to sell $600 worth of stuff. ALSO the quantity of your stock pile is different than the qty in your UI screen. It's normally lower 6) The game is just plain boring. Crops, doesn't matter really what you plant. You can feed your entire colony with just corn and chicken. No variety, mass production and it has no impact. Security can only have a "gun"....what kind of gun? just a gun. The relaxation room, do you need a variety of exercise equipment, water, tv? Naaah just throw benchs in there. They sit in solitude doing nothing and their happiness goes up....no different than the canteen Don't buy the game.
This game is just impossible....! I started at least 20 times and never went past "sustainability" before having everyone starve despite having a large food dome thing with all the food but no-one to produce it because guess what, you can send people to mars but plants need to be manually watered for an entire day to give 1 ONE meal!! and every single time, guess who dies first?? Biologist! And guess what happen when you request a ship full of biologist?? It never ever comes! And I played on the easiest ♥♥♥♥♥♥♥ mod! I wish I could get my money back this game is just way way too difficult and should definitely have a sandbox mode for those of us who just want to build a nice planetary base.
Fun, not overly complicated or tedious. Looking forward to Planet Base 2 in 2027 : )
The following content is machine translation: In PB1, there is an issue of overstocking: when the storage space is full, newly produced items will be placed in temporary storage areas or held onto by colonists without being put down. Selling too many items can lead to colonists constantly carrying them around. I hope this issue can be resolved or a hint mechanism can be implemented to assist players in making better adjustments. I hope to achieve a simpler balance between production and consumption; buildings can have a second floor or even higher; more buildings (fusion generators); tiered drawer-style hydroponic farms; deep underground storage facilities; automatic turrets that consume electricity, and so on. In PB1, I find it challenging to adjust the production consumption ratio with ease, necessitating the construction of numerous storage facilities. The adjustment process takes an excessively long time to achieve a balance between consumption and production. This task becomes tedious for me, and the accompanying attacks also diminish my sense of novelty. But overall, I really like this game, and I hope the development team can do even better. Thank you for bringing me so many happy moments.
muy buen juego... si te gusta los retos estrategicos
Is there a bug? Worker won't work on processor to produce metal I have enough ores...
For a planet rated for WIND POWER GENERATION it sure does not have wind....
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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