
Planet Cube is being invaded! Prepare to run, gun, jump and dash your way through an underwater science complex, collecting fire-power to turn the tables on a mysterious aggressor. This is high-speed adventuring set in a hand-crafted pixel art world, filled with precision platforming and thrills.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Polish +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Guy's the void movie is a great collectible
https://youtu.be/5jg7jRTO3Ow Despite a few minor tweaks around corner clipping on tight jumps, everything in this precision platform is 'just fine', with no standout strengths or flaws.
普通
Visuals 9/10 Gameplay 10/10 Story 7/10 Highly recommended !!
非常好游戏,值得一玩,但我忍受不了他的bug(收藏家模式局内选关极易音频丢失/错乱,成就无法解锁等)本人成就党,故有意见 当然,游戏很精彩,如是为了品鉴跳台,对成就不甚在意(仅指steam中,不指游戏内)的人,这款游戏绝对值得一试
9小时全收集通关。非常优秀的精确平台加射击游戏,关卡设计出色,场景机制丰富。遗憾的是bug有点多,比如切房间再回头去拿收藏品会导致无法获得,过场动画偶有卡死,steam页面成就无法获得等,还是比较影响体验的。
Steam Achievements are broken, and have been for many players for the last couple years it looks like. I really do enjoy the game so far, so I'll change it to a positive recommendation with a proper review if and when they get it fixed.
Planet Cube Edge is begging to be the hardest game out there. It has a very cohesive and charming aesthetic, tight controls, and surprisingly high production values for a game of its type. Watching the credits, I was surprised at the size of the development team. This is a very extreme precision platformer that does its best to maintain fairness with extremely generous checkpoints. Throughout most of the game, the level design is quite excellent, and no two rooms feel like they repeat the same challenge. In addition to that, the game continuous to layer on additional mechanics at appropriate intervals, which do enough to lend variety to the challenge during the game's runtime. There are hundreds of 'levels' here, so expect a wealth of content, even if you don't care about optional collectables, which all require complete extra detour challenges. The dialogue and characters really didn't need to exist for a game like this, but honestly I found both of these aspects to be delightful and made me smile during breaks between sections. Boss battles are also fantastic, and like most of the rest of the game, although they are extremely demanding, checkpoints keeps frustration from dominating the experience. Here are a few flaws: -Hit boxes are sometimes not gracious enough -minor bugs here and there, i encountered one small soft-lock -the monochrome art style is attractive, but makes it difficult to scan a level as you are playing for different hazards or key features Most notably, -The experience starts to fall apart towards the last level, as the volume of content becomes fatiguing, and levels start to be less polished, and the game continues to add new mechanics, verging on wearing out its welcome All in all, a great platformer, but be warned, it's no picnic. This one is a real challenge! 7.5/10
作为平台跳跃游戏boss战做得比平台部分好是不是倒反天罡了,每关都是带来一个新的要素然后接着一堆重复感很高的关卡,游戏的难点不在思考如何用能力通过平台关卡,而是卡时机过子弹和卡位置过和身体差不多宽的刺夹缝。
Amazing game, makes me feel like is an all new gameboy game in this generation
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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