
Planet Coaster® - the future of coaster park simulation games has arrived! Surprise, delight and thrill incredible crowds as you build your coaster park empire - let your imagination run wild, and share your success with the world.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Korean, Simplified Chinese, Traditional Chinese, Japanese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 626 reviews with recorded playtime.
Reviews
Themes across 620 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
:D
Overall a nice game, run perfectly fine on Mac, could have more launch coaster, different model like TT2.
Game is not anything like roller coaster tycoon. save your money and dont buy. horrible mechanics. good luck.
개 goat 어제 하다가 3시간 순삭됌
Extremely limiting in your ability to design custom rollercoasters. The designer is overly restrictive, often leading to rollercoasters that are broken for no reason other than the devs won't let you have a reasonable option, such as having a rollercoaster only do one lap, or making a linear induction motor slow the carriage down when set to not slow the carriage down. Very disappointing and has put me off buying the second iteration of this game.
뭔가 아무생각없이 힐링하고 싶을때 키게됨 하다보면 컨셉이 잡히고 나무 하나, 의자 하나, 도보 하나 하나 꾸밀때마다 채워지는 그 기분
Zarombista gra coś jak te gry o budowaniu miasta tylko 100 razy lepsza lecz jest trochę trudna na początku.
no cp
经典永流传
esta guay.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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