
Enter a living post-apocalyptic sandbox where the world doesn't wait for you. Build, craft, trade, earn the trust of factions, and forge your own path through a brutal procedural wasteland.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 1 → 5.86/day in the week after.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The sun is your deadliest enemy.
In Plains of Pain, you fight extreme heat, thirst, toxic air, and ruthless enemies in a vast post-apocalyptic wasteland.
Build bases and settlements, trade with NPCs, craft gear and anti-gravity hover vehicles, and use them to move faster across the desert.
Outposts are constantly fought over by factions. Survive solo or with friends and decide where you stand.
Humanity stood at the peak of technological achievement when it all went wrong. For reasons no one could explain, the sun began unleashing colossal solar flares—so powerful they vaporized Mercury and Venus within days. Earth was next. The heat rose, fast and merciless. Panic spread like wildfire.
The world’s leaders didn’t save anyone. They saved themselves. In a secret evacuation project, the powerful and the wealthy abandoned Earth, leaving the rest behind to face the inferno. Civilization cracked, then crumbled. What was once a thriving world fragmented into chaos and dust.
The land is now a scorched wasteland. Blistering heat and relentless drought have drained the planet dry. Most of the remaining survivors lost their minds long ago—wandering the deadlands in search of scraps of food or drops of water.
Two factions now fight to bring some semblance of order to the madness. Each claims to be humanity's last hope—but they have very different visions of what the future should look like. If you don't have reputation with them, you're nothing. Just another ghost in the heat.
And this is where your story begins.
You're no one. No past, no protection—just the will to live. Survive however you can. Earn trust from the factions... or walk your own path. Stay neutral, or pick a side. There are no easy choices. Trade, build, explore. Dig into the ruins of the world and decide for yourself who’s right, who’s wrong—and who’s already lost.

Survive your way—solo or with others. Plains of Pain offers full singleplayer, co-op with friends, and online play on official or community servers. Prefer local play? Host or join a game over LAN. Whether you're a lone survivor or part of a crew, the wasteland is waiting.
Build your home, your base—or an entire settlement. Use modular pieces for total creative freedom. Set up stations to purify water, craft materials, and survive. Grow into an outpost with barracks, sniper towers, and a Grand Shack that supports wastelanders—if you can supply food and water. Find blueprints in the wasteland, trade for them, or loot them off the dead.
Traverse the wasteland in advanced hovering vehicles built with future tech. Craft them from blueprints found or bought, fuel them up, and hit the dust. Each vehicle comes with storage, a fuel tank, and unique fuel types. Upgrade speed, acceleration, armor, durability, and more. If you want to explore the far reaches of the world—you're gonna need a ride.
The wasteland doesn’t forgive. Learn to manage thirst, hunger, heat stress, radiation, biohazards, and fatigue—or die trying. Face off against deadly enemies, loot their bodies, and decide what’s worth carrying. Deal with Overheat events, meteor showers, and brutal bandits. Choose your allies, find traders, upgrade your gear. There’s no single way to survive—only what works. For now.
The wasteland’s outposts hold rare and vital resources—and the factions want them all. Their forces fight to claim and defend each one. As a lone survivor, you can tip the scales. With enough reputation, you can capture outposts for a faction of your choice, shifting power across the land. No outpost stays safe for long.
Begin with intro quests that teach you the basics—but the real journey starts when you explore. The wasteland is filled with NPCs offering hidden tasks, challenges, and rewards. Some quests are key to increasing your skill caps, letting you grow stronger. Bigger, story-driven missions are coming later—but even now, there’s no shortage of quests. You just have to find them.
Customize your survivor with a bunch of unique skills that shape how you play. Earn experience points (XPs) by eliminating enemies, building, trading, looting, or completing quests. Each level grants a Skill Point to spend—boost your health, regeneration, melee damage, or fine-tune your stealth, critical hits, trader prices, firearm accuracy, and more. Every choice makes a difference in the wasteland.
Craft to survive. Build melee weapons, firearms, ammo, armor, and gear like backpacks or shoulder plates. Cook food, assemble vehicle parts, or make containers for precious liquids. In the wasteland, crafting isn’t a choice—it’s your lifeline.
Traders are scattered across the wasteland—in camps, settlements, and hidden corners. Each one belongs to a faction, and trading with them boosts your reputation. Most deal in Rusty Nuts, the common currency, offering everything from random goods to specialized gear. Some even offer cargo delivery jobs for a solid profit—turning you into a wasteland courier. Buy what you need, sell what you don’t. In a world this harsh, trading can keep you alive.
Build and supply settlements to shape life in the wasteland. Bring food and water to attract wastelanders and grow the population. As your settlement expands, it activates production buildings that generate useful items—and defending units to fight off waves of mad lowlifes and ruthless bandits. The bigger the population, the tougher the attacks. But with strong defenses and smart support, your settlement becomes a lifeline—and even draws in traders to keep it thriving.
The wasteland is never quiet. It breathes, it moves—and it hunts. Massive hordes of Lowlifes roam the scorched lands, drawn to movement, noise, and any sign of life. Camps, outposts, and settlements are like beacons to them. These heat-crazed madmen don’t think—they swarm. If you're caught unprepared, they’ll overwhelm you in seconds. Survive long enough, and you’ll learn: it’s not a question of if the horde comes. Only when.
Every choice counts in the wasteland. Barter, complete quests, or eliminate faction targets to earn reputation with the factions. Higher reputation unlocks access to special outposts, better trading options, and unique production opportunities. You can fight in faction wars anytime—but only with enough reputation will a faction trust you to claim outposts in their name.
Wherever The Network’s signal reaches, you can call in cargo—vehicles, fuel barrels, even faction battle drones. Your order is delivered by flying transport straight to your location. But be smart about where you call it in—enemy factions can spot the drop and shoot it down before it reaches you. In the wasteland, every delivery is a risk.
No two journeys are the same. Each world is shaped by a unique seed, creating endless variations in terrain, enemy spawns, trader inventory, and loot. Biomes offer distinct challenges—extreme heat, radiation, oxygen loss, or rare enemies and resources. Some offer better shade, others hide deadly threats. Choose your world size—up to 26x26 km—and dive into a wasteland that’s always changing.
This world doesn’t just kill—you have to outthink it. Global events like Overheat and Meteor Showers can wipe you out in seconds. When the Overheat hits, your only chance is shade. When the sky rains fire, find cover fast and learn where it’s coming from. These events are brutal, unpredictable, and always deadly. Surviving them means paying attention—or paying the price.

We don’t follow a rigid roadmap—our development is flexible, shaped by player feedback, our own ideas, and the evolving vision of Plains of Pain. But make no mistake: we know where we’re heading. More vehicles, weapons, and blueprints. Expanded settlement systems. New enemies, biomes, and extreme events. Storyline quests, deeper NPCs, and more locations to explore. Whether you prefer PvE or PvP, there’s a lot on the way—and we’re just getting started.

Plains of Pain is in Early Access—and your voice matters. We're building this world with the community, listening to your feedback, suggestions, and experiences. At the same time, we have a strong vision of where the game is headed: a brutal, immersive survival experience set in a world that doesn’t hold your hand. Join us on the journey. Help shape the wasteland, one update at a time.

We’re Cobra Byte Digital—just three people with a big vision and a love for brutal survival games. Plains of Pain is our passion project, and no matter what, we’re committed to reaching full release. After that, we’re not stopping. As long as we have ideas—and as long as the community sticks with us—we’ll keep the wasteland alive and evolving.
Engagement
Reviews
Themes across 188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ever since Asheron's Call - about a year after EverQuest came out - I have been in love with the open world game concept, where you could run and run and run across an open game environment. Asheron's Call had PvE servers and at least one PvP server. The PvP aspect always added a bit of spice to the gaming experience. I always liked the idea that if you get killed, whoever killed you should be able to take at least some of your loot and you would have to go back and find your corpse, or at least the loot that your corpse left behind when it finished being picked clean by the environment. One thing that I really dislike in an open world is when all of the mobs/creatures agro on you, even when you know that they are mutually antagonistic, so I really appreciate a game where mobs are at least as likely to attack one another as they are to attack you. I don't know what this game will be like when it is finished, but so far it is hitting almost all of my hot buttons. Oh, and I am playing on a PC that I built ten years ago and only upgraded slightly in order to upgrade from Windows 10 to Windows 11.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, Spanish - Spain, Portuguese - Brazil, German, French, Ukrainian, Korean, Polish, Japanese, Russian, Simplified Chinese
Hours played at review time, across 188 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Needs a lot of work. Bugs and glitches are common, the combat is clunky, and things like objects clipping through the terrain to the point where you can't interact with them are commonplace. Performance is mediocre to poor, and framerates tend to bounce around a lot. The setting is neat and with more work it could really shine, but it's not there yet. Give it more time in the oven before buying.
Игра хорошая, атмосфера пустошей, разборок с бандосами, война фракций и это в целом КЕНШИ, только для одного игрока. В РФ ценник конечно конский. Поэтому советую брать по скидочке, но игра очень сильно затягивает. Если любите гринд, задаться идеей и поддерживать её, выполнять квесты открывая себе дополнительную прокачку персонажа, курьерить с грузами через опасности, газ, бандосов, мутантов. Эта игра для вас. НО ПОВТОРЮСЬ, ЦЕНА в КЗ 890 рублей, в РФ ЦЕННИК ЗАДРАН КАК КОНЬ.
Has a lot of potential, but not in a state that I would recommend to people. There are bugs that will force you to restart your game, searchable containers will respawn their loot when you do restart, enemies will randomly decide not to attack you, NPCs will randomly become un-interactable, and there are AI "assets" I would like to see replaced. Keep an eye on it, see where it's at when 1.0 rolls around.
In general, this is a good game in the post-apoc survival crafter genre. However, in the version that is public as of this date (20260703, v0.8.10.17.0), there are several bugs/nitpicks that impact multiplayer dedicated servers. If/when these bugs are fixed, I'll switch the review to positive. - you cannot set a password on a LAN server. There is no place to enter a password to connect to a LAN server. As a consequence, LAN servers cannot have passwords. - you cannot change the default listening port to something other than 7777 on a LAN server. There is no port value to select to connect, so, if you DO change it in the .json config of the server, the client will attempt to connect forever, without throwing any error or timeout. It will simply be stuck, forever in this attempting to connect state. - LAN servers cannot be connected to without a 'world hash' value, which is impossible to determine unless the server is first created on a windows client. Particularly egregious bug for Linux dedicated LAN server owners. - In order for a server to be visible on the global server list, both query port and listening port must be port forwarded, rather than just the listening port. This is not the case with almost every other dedicated server in the genre. Normally this wouldn't be a problem but the above issues with LAN servers makes this quite a bad bug. I can't have my server be PRIVATE [b]and[/b] have a password. - There are no server favorites, nor is there a 'connect to the last server' functionality, when connecting from the global server list. - When typing a password to 'unlock' a global server (this just means entering the password), typing the password is not the default UI location, and enter does not submit the password. You have click into the field, type the password, then click connect, like it's 2005 again. Very anti-QoL. - server passwords are not saved locally, either per server or in a favorite. So, unlike most/all/many/other/some dedicated servers in the genre, you must manually interact every. single. time. you want to connect to a server, rather than just press 'connect to last server'. - There are 15 seconds of unskippable movies/splash screens at loading time, and there are no options or hacks to disable this. Seriously, it's 2026, we don't need this. Just either make them movie files we can rename, put in a persistent option in the client so that we can skip them after we've watched them, or add a CLI startup parameter like -nomovies so that after we press PLAY in steam, we're at the main menu as soon as possible. - the global server list cannot be sorted, filtered, or otherwise queried or limited. You can't sort by ping, name, players, locked/unlocked, version, nor anything else. Obviously, this is unacceptable, but is just another expected feature missing compared to similar games in the genre. - When the dedicated server under Linux is started, on the console, it starts playing the ambient background sounds, as an 'FMOD Audio' source. No other dedicated server (in the hundreds I've hosted) has ever done this, and it should not be doing this. Hopefully these bugs and missing features can be addressed in a timely fashion.
A cool idea but very rough around the edges. The idea of building up communities and having reputation factions is cool but seems to lead nowhere. The ultimate failing is the AI being braindead. The allied NPCs are just as dangerous if not more so than the enemies.
Take into consideration this game is in Alpha. Honestly, it's brilliant and I can't wait to see where it goes from here. It's a very unique game set in the wasteland and for me, the game is already quite fun. I think what I'm enjoying most is just the realistic way of obtaining the resources you need, when you build something in this game the feeling is that you really "earned it" and the atmosphere makes the game feel enjoyable rather than grindy. Sure, the graphics and models are not triple A in the current state of the game, but that hasn't bothered me at all, I am really loving this game, and from what I'm seeing, the potential for something fantastic has been set.
Solid survival game. Somewhat niche, but if you like the genre this is a must have IMO. Edit: Added a few more hours to my gametime and i'm impressed. It just keeps getting better. The map is already big but i can see DLC's in the future if the devs keep updating the game. The faction system is pretty awesome - the more i dive in the more i see what the devs envision for the game and i am on board. I would really love to see multiplayer fleshed out and more people playing because i can see this game obtaining a cult like following. Picture this I am wearing a bunch of gear - nothing looks new - all hand me down hand crafting from whatever was lying around to be functional - goggles and football helmet and oddly put together shoulder armor / pauldrons - rusted out weapons with random bonuses to keep you playing, looting, and searching for the best stat gear! Eating dogfood to survive! cockroaches and bugs, or sometimes feasting on goat ribs and steaks! The environment is bleak, beaten down, dusty, unforgiving, hot, smoldering heat, and lots of zombies to kill! New traders to find, and factions to grind reputation with or.... not! make enemies of everyone! Only upside from here. I truly hope the devs keep updating the game. I may host a multiplayer server here soon!
Fun generic looter shooter, but still WIP for sure. Biggest complaint is having my character in Co-Op locked so I can't grind solo and join later, your character is locked to your buddy hosting the game.
Very difficult to pick up items. There is weight limits for backpacks, but even if you are under, you cannot pick up some items, like parts from cars. Run out of food too easily and combat is a joke. If you aggro an enemy, they will chase you until the end of time, so you can pretty much kite them to an npc for the npc to kill them for you. I got this, hoping some of the other reviews were off, but nah, this is not it. I'm over the 2 hour mark, so off to storage this goes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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