
Enter a living post-apocalyptic sandbox where the world doesn't wait for you. Build, craft, trade, earn the trust of factions, and forge your own path through a brutal procedural wasteland.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 1 → 5.86/day in the week after.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The sun is your deadliest enemy.
In Plains of Pain, you fight extreme heat, thirst, toxic air, and ruthless enemies in a vast post-apocalyptic wasteland.
Build bases and settlements, trade with NPCs, craft gear and anti-gravity hover vehicles, and use them to move faster across the desert.
Outposts are constantly fought over by factions. Survive solo or with friends and decide where you stand.
Humanity stood at the peak of technological achievement when it all went wrong. For reasons no one could explain, the sun began unleashing colossal solar flares—so powerful they vaporized Mercury and Venus within days. Earth was next. The heat rose, fast and merciless. Panic spread like wildfire.
The world’s leaders didn’t save anyone. They saved themselves. In a secret evacuation project, the powerful and the wealthy abandoned Earth, leaving the rest behind to face the inferno. Civilization cracked, then crumbled. What was once a thriving world fragmented into chaos and dust.
The land is now a scorched wasteland. Blistering heat and relentless drought have drained the planet dry. Most of the remaining survivors lost their minds long ago—wandering the deadlands in search of scraps of food or drops of water.
Two factions now fight to bring some semblance of order to the madness. Each claims to be humanity's last hope—but they have very different visions of what the future should look like. If you don't have reputation with them, you're nothing. Just another ghost in the heat.
And this is where your story begins.
You're no one. No past, no protection—just the will to live. Survive however you can. Earn trust from the factions... or walk your own path. Stay neutral, or pick a side. There are no easy choices. Trade, build, explore. Dig into the ruins of the world and decide for yourself who’s right, who’s wrong—and who’s already lost.

Survive your way—solo or with others. Plains of Pain offers full singleplayer, co-op with friends, and online play on official or community servers. Prefer local play? Host or join a game over LAN. Whether you're a lone survivor or part of a crew, the wasteland is waiting.
Build your home, your base—or an entire settlement. Use modular pieces for total creative freedom. Set up stations to purify water, craft materials, and survive. Grow into an outpost with barracks, sniper towers, and a Grand Shack that supports wastelanders—if you can supply food and water. Find blueprints in the wasteland, trade for them, or loot them off the dead.
Traverse the wasteland in advanced hovering vehicles built with future tech. Craft them from blueprints found or bought, fuel them up, and hit the dust. Each vehicle comes with storage, a fuel tank, and unique fuel types. Upgrade speed, acceleration, armor, durability, and more. If you want to explore the far reaches of the world—you're gonna need a ride.
The wasteland doesn’t forgive. Learn to manage thirst, hunger, heat stress, radiation, biohazards, and fatigue—or die trying. Face off against deadly enemies, loot their bodies, and decide what’s worth carrying. Deal with Overheat events, meteor showers, and brutal bandits. Choose your allies, find traders, upgrade your gear. There’s no single way to survive—only what works. For now.
The wasteland’s outposts hold rare and vital resources—and the factions want them all. Their forces fight to claim and defend each one. As a lone survivor, you can tip the scales. With enough reputation, you can capture outposts for a faction of your choice, shifting power across the land. No outpost stays safe for long.
Begin with intro quests that teach you the basics—but the real journey starts when you explore. The wasteland is filled with NPCs offering hidden tasks, challenges, and rewards. Some quests are key to increasing your skill caps, letting you grow stronger. Bigger, story-driven missions are coming later—but even now, there’s no shortage of quests. You just have to find them.
Customize your survivor with a bunch of unique skills that shape how you play. Earn experience points (XPs) by eliminating enemies, building, trading, looting, or completing quests. Each level grants a Skill Point to spend—boost your health, regeneration, melee damage, or fine-tune your stealth, critical hits, trader prices, firearm accuracy, and more. Every choice makes a difference in the wasteland.
Craft to survive. Build melee weapons, firearms, ammo, armor, and gear like backpacks or shoulder plates. Cook food, assemble vehicle parts, or make containers for precious liquids. In the wasteland, crafting isn’t a choice—it’s your lifeline.
Traders are scattered across the wasteland—in camps, settlements, and hidden corners. Each one belongs to a faction, and trading with them boosts your reputation. Most deal in Rusty Nuts, the common currency, offering everything from random goods to specialized gear. Some even offer cargo delivery jobs for a solid profit—turning you into a wasteland courier. Buy what you need, sell what you don’t. In a world this harsh, trading can keep you alive.
Build and supply settlements to shape life in the wasteland. Bring food and water to attract wastelanders and grow the population. As your settlement expands, it activates production buildings that generate useful items—and defending units to fight off waves of mad lowlifes and ruthless bandits. The bigger the population, the tougher the attacks. But with strong defenses and smart support, your settlement becomes a lifeline—and even draws in traders to keep it thriving.
The wasteland is never quiet. It breathes, it moves—and it hunts. Massive hordes of Lowlifes roam the scorched lands, drawn to movement, noise, and any sign of life. Camps, outposts, and settlements are like beacons to them. These heat-crazed madmen don’t think—they swarm. If you're caught unprepared, they’ll overwhelm you in seconds. Survive long enough, and you’ll learn: it’s not a question of if the horde comes. Only when.
Every choice counts in the wasteland. Barter, complete quests, or eliminate faction targets to earn reputation with the factions. Higher reputation unlocks access to special outposts, better trading options, and unique production opportunities. You can fight in faction wars anytime—but only with enough reputation will a faction trust you to claim outposts in their name.
Wherever The Network’s signal reaches, you can call in cargo—vehicles, fuel barrels, even faction battle drones. Your order is delivered by flying transport straight to your location. But be smart about where you call it in—enemy factions can spot the drop and shoot it down before it reaches you. In the wasteland, every delivery is a risk.
No two journeys are the same. Each world is shaped by a unique seed, creating endless variations in terrain, enemy spawns, trader inventory, and loot. Biomes offer distinct challenges—extreme heat, radiation, oxygen loss, or rare enemies and resources. Some offer better shade, others hide deadly threats. Choose your world size—up to 26x26 km—and dive into a wasteland that’s always changing.
This world doesn’t just kill—you have to outthink it. Global events like Overheat and Meteor Showers can wipe you out in seconds. When the Overheat hits, your only chance is shade. When the sky rains fire, find cover fast and learn where it’s coming from. These events are brutal, unpredictable, and always deadly. Surviving them means paying attention—or paying the price.

We don’t follow a rigid roadmap—our development is flexible, shaped by player feedback, our own ideas, and the evolving vision of Plains of Pain. But make no mistake: we know where we’re heading. More vehicles, weapons, and blueprints. Expanded settlement systems. New enemies, biomes, and extreme events. Storyline quests, deeper NPCs, and more locations to explore. Whether you prefer PvE or PvP, there’s a lot on the way—and we’re just getting started.

Plains of Pain is in Early Access—and your voice matters. We're building this world with the community, listening to your feedback, suggestions, and experiences. At the same time, we have a strong vision of where the game is headed: a brutal, immersive survival experience set in a world that doesn’t hold your hand. Join us on the journey. Help shape the wasteland, one update at a time.

We’re Cobra Byte Digital—just three people with a big vision and a love for brutal survival games. Plains of Pain is our passion project, and no matter what, we’re committed to reaching full release. After that, we’re not stopping. As long as we have ideas—and as long as the community sticks with us—we’ll keep the wasteland alive and evolving.
Engagement
Reviews
Themes across 191 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра второсортный мусор за 100 рублей, вообще не понимаю откуда взялся хоть один хороший отзыв. А теперь поясню: 1. Оптимизация - слов нет насколько она плохая, на настройках выше низких игра выдает 30 фпс и меньше 2. Графика - она просто ужасная в купе с плохой оптимизацией более мыльной картинки я никогда не видел 3. Бой - это просто шутка какая-то, дальнее оружие просто кал, а ближний бой превращает игру в кликер, при том что нельзя бить в движении и уворотов в игре не предусмотрено (покрайне мере я не нашел) 4. ИИ - мусор, если ты будешь убегать от врага и резко забежишь ему за спину, то он тебя потеряет, бой с ними это драма, где тебе приходиться издеваться над инвалидами колясочниками 5. Прокачка - хоть тут и много "веток", в целом смысла в ней особо нет 6. GUI - самая бредовая ересь, что я видел, заходишь ты в игру, а тебе в лицо кучу биндов, непонятные иконки, миникарту, компас и всё это приправлено прекрасной кнопкой обучения 7. Обучение - "Нажмите f3 чтобы научится играть", дальше тебе дают подсказки по кнопкам и предлагают выполнить простые действия, которые ты не можешь выполнить в следствии отсутствия чего-либо 8. Геймдизайн - интуитивность в этой игре отсутствует напрочь (за 2 часа игры так и не понял как чинить предметы), локации выглядят как будто пыль со стола разработчиков fallout new vegas 9. Геймплей - дефолтный выживач с npc, беги туда бери квест, добудь тысячу кала тараканов, построй первую базу, бери квест в другом месте, торгуйся говном с говном 10. Анимации - топорные, медленные, невероятно плохие, модельки трясет будто они из желе Итог: Игра стоит 2000 рублей, этих денег она совершенно не стоит, такая подделка на юнити достояна только "зеленого стима", а не каких либо трат (Сравнения с кенши в обзорах для меня вообще не понятны, кенши это хотя бы игра, а не подделка сделанная на 99% с помощью ИИ)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, Spanish - Spain, Portuguese - Brazil, German, French, Ukrainian, Korean, Polish, Japanese, Russian, Simplified Chinese
Hours played at review time, across 191 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun generic looter shooter, but still WIP for sure. Biggest complaint is having my character in Co-Op locked so I can't grind solo and join later, your character is locked to your buddy hosting the game.
Jogo muito bom de sobrevivência. Você pode configurar do jeito que te agrada mais, pode escolher entre pvp ou pve para servidores, solo ou online. Existe vários veículos e numa pegada bem mad max. Tem varias armas indo desde a um simples cano a uma sniper ou rifles de assalto. Você pode escolher se quer enfrentar hordas que atacam sua base ou não, se quer que haja uma chuva de meteoros ou não (sim pode cair um meteoro na sua cabeça), pode negociar com outros npcs pelo mundo, pode ajudar a reconstruir outros assentamentos e ganhar reputação em troca. E diferente de alguns outros devs que fazem o que esta na cabeça deles, esses aqui estão escutando a comunidade e tornando o jogo cada vez melhor para todos. Enfim, se quer um jogo de sobrevivência numa pegada mad max vale a pena dar uma conferida nesta joia bruta.
Only 20 hours in, Its pretty awesome so far. I like all the game mechanics. Scavenging is fun, fighting if fun. Loot management is rough but fun. I wish there was a scrapping function to get rid of some things but also getting some useful items in return. Looking forward to building a settlement and seeing how that is. Another thing i think needs to change is the ability to work at a station even if its just the 1 person stations. Keep in mind only 20 hours of play for but i am really liking this game glad i got it and it was on sale so win win win.
Лучший выживач из инди проектов которые я только видел.
Whenever new survival game appears - I buy it, so I can at least pretend that I know what I'm talking about. But for some reason I've totally missed this pearl. Yes, it's rough, unpolished and has bugs - as every early access game on the market. As for game itself it's like Kenshi met State of Decay in Fallout decorations and it's fun if you like survival sandboxes. What I liked: - Ukrainian localization - Simple and nice spaghetti-western soundtrack - Flying cars - FLYING CARS! - familiar survival mechanics - Questionable dishes - Funny death animations - Scrap aestetic and lathes. And cars. And buildings. Everything from rusty scrap except some things from OGD faction. - Robocowboys. - and so on and so forth Also - Devs are active and alive - I skimmed through patch notes and I really can see a progress What can be better: - Aiming - First-person view while driving - Biomes - I like how they look and feel, and they are mostly great for driving through or wandering, but there's still room for improvement - Trading system - Inventory management (please, add filters, at least by category) Like there's a lot to be done and it's expected. I hope devs will make a kickstarter or something to continue working on this project. I would totally back it!
The game is highly recommended for players who like open world post apocalyptic themed survival games. Considering that it's still early access there already a lot of things to do. The developers are hands on and seems to be putting on regular updates which adds content along with bug fixes and basing their work on player feed back. The game world is immersive and feels alive with npcs all over the map. There is more than enough to do to keep playing for hundreds of hours such as trading, scavenging, hijacking bandit and faction trucks, building bases, driving around in hover vehicles. I love the trainster a lot btw! The vehicles are one of the main selling points here. There's a big variety of customisable cars, bikes, trucks and a van. They also have slightly different features so it doesn't feel like the same vehicle with different skins like other games. The game difficulty is also highly customisable which gives players more freedom on how they want to play. And the way that you can move your characters from one world to another is highly appreciated as well. At late game you could also fight factions or do quests for them and if you have enough fire power and wits you can also go rocket drone hunting! I think it was referred to as flying fortress is some discussion before, which makes more sense to me. A few suggestions if these are feasible; 1. Please make more radiant quests as it seems like the quests are only there to upgrade the limit of your skills. once it's fully upgraded like for OGD, you don't get any more quest from them. 2. Customisable weapons. 3. Being able to formally join factions once you have reached maximum rep. 4. Creating your own faction and being able to send troops or citizens to attack a camp or gather resources. 5. Resource wars. Since you have set up resource gathering already. For example, you take over the oil pump for OGD then the bandits or TOS attack them trying to occupy the site. Not sure if this is implemented already and I just didn't notice it much 6. If it's possible to add a bit more customisation to the seed when creating a new world, i.e., if players can change how much percentage of the world would be swamp, desert, plains etc. 7. Lastly, story line quests. Anyways, I look forward to future development of this game and more content to come! Keep up the good work Dev team and thank you for creating this game!
Even though this game is still in development it is fun to play. One of the best things about the game is the Devs actively respond to feedback and fix issues. Game needs polish but is constantly being updated and improved.
День добрый. Тому, кто участвовал в создании Plains of Pain, хочу сказать, - спасибо. Это безусловно хороший проект. Новичкам, которые столкнулись с игрой, дам пару советов: сколько не ищи "идеальный" транспорт, а Улиткомобиль (Snailwagon) остаётся той самой "рабочей лошадкой" при полной прокачке; огромные летающие крепости (они же автономные дроны установления территориального контроля) можно сбить с любого дальнобойного оружия. Относитесь к игре как к песочнице с открытым миром, здесь не будет сюжета (таковой я не нашёл): немезиды, которого нужно победить. Или некой кауза финалис, которую надо достигнуть. Квесты есть, они повторяемые, и некоторые связанны с ветками прокачки. Отдельно отмечу, т.к. заметил, что у пары игроков, как и у меня, при редком вылете слетел прогресс мира (откатился на несколько игровых часов). В этот момент я хотел кинуть тапком в монитор, но просто от злости удалил игру. На следующий день от бесконечных поисков подобных игр, поставил Plains of Pain обратно, зашёл в мир - и всё вернулось в норму. Т.е. вероятнее всего, помогла победить эту проблему переустановка, иных вариантов я тут даже не вижу. За сим, откланяюсь, спасибо за внимание.
[h1]I want to thank the devs of this game.[/h1] Because for less than €9 and after 30 hours of gameplay, as an indie dev myself, I’ve learned how NOT to develop a survival game. tl;dr This game has so many flaws and is still so incredibly rough after three years of Early Access that calling it “the next Kenshi” is honestly misleading because the game has potential, but right now it is so incredibly underdeveloped that [b]isn't worth buying, not even on sale[/b]. Not buying it would send a pretty clear message to these devs [b]wake up![/b] You can't just slap 50 recycled low-resolution assets and a few AI-generated images onto a desert wasteland and call it a survival game worthy of the name. There isn’t a single game design choice that actually makes sense, the material farming is so poorly designed that it turns the game into a pointless grindfest with no real purpose. The community management is so tedious that it might as well not exist and virtually every non-elite/non-boss enemy can be easily killed using the basic pellet machinegun found at level 3 from a dead rotting pig and despite firearms and ammunitions are found everywhere, outside of major factions outposts almost no one uses it. [h2]Long review[/h2] The game is missing some of the most basic QoL features, such as inventory sorting or a simple, clean way of managing containers. Looking at the game's store page, it seems like this is supposed to be the ultimate spiritual successor to Kenshi. Reality, however, is very different: [h3]Survival:[/h3] It’s extremely basic. The sun, which is literally presented as the ultimate enemy, can easily be ignored. Apparently all you need is a cowboy hat and some metal/plastic armor (don't those things make you sweat?) to survive temperatures of 45+ °C. Food and water are easy to find.. in a desert wasteland.. and the only real threat is overheating, which can easily be ignored by spending some time in the shade. Apparently 50°C is only lethal if you're not hiding under a tree or next a rock. [h3]Factions:[/h3] They barely interact with each other, you occasionally get to witness a fight, but most of the time you're fighting bandits (always in very small numbers) and lowlifes, who are basically guys who spend their time shirtless in the middle of the desert, standing around doing absolutely nothing. Considering how much 3mm ammunition some of them carry, you'd expect them to be armed, but nope, instead, they just run toward your character at such a ridiculously slow speed that you don't even need to sprint to outrun them. [h3]Skills:[/h3] Most of them are basically useless, and getting them to 100 is locked behind long quest chains that are often poorly explained and send you all over the map for a negligible benefit. Weapon skills can also be completely ignored, since crossbows are so ridiculously overpowered that there is no reason to use anything else. The only genuinely useful skill is Scavenger, because certain items can only be looted once you reach a specific skill level. [h3]Inventory management:[/h3] There is no way to tell containers apart, you can't rename them or see what they contain, and you can't even properly organize your own inventory. Despite adding a bag layout locking feature, the game still ignores it and distributes items wherever it feels like. [h3]Crafting:[/h3] This is the real gem of the game, along with the settlement system. Most of the iron-based materials, which are required for pretty much everything, cannot be manufactured and can only be found. Among the settlement structures, which you can only build after finding the corresponding blueprint and those blueprints are rare random drops, you can build a press to manufacture iron bearings, but apparently making an iron pipe is technologically too advanced for the devs. Likewise, you can craft a metal pickaxe with your bare hands, but apparently making a hammer that doesn't break after three uses is beyond your capabilities. Item durability is another major weakness of the game. There are items such as crossbows and firearms that, despite being made from plastic cables and wooden boards, are practically indestructible. Then you have stone hammers that break after a handful of uses, forcing the player into yet another grind because repair kits require five different types of materials. [h3]Trading:[/h3] Another mechanic so poorly implemented that it's basically useless. Merchants only sell things and barely buy anything, so in most cases the only way to get rid of obsolete equipment or surplus materials is to throw them on the ground. The game has an internal tool that tells you who buys and sells what and where, but the menu is terribly designed and far from clear, on top of that, trader inventories are time-based, so you can set off on a long trip to a distant trader only to find that their inventory has changed by the time you get there, making you miss the opportunity to buy or sell something. [h3]Settlements:[/h3] They are completely useless and even counterproductive. To create a settlement, all you need to do is find the shack blueprint (another rare drop), constantly supply it with enough food and water to feed an entire Marine battalion, wait for some “citizens” to spawn (who have the exact same skins and animations as the lowlifes wandering around the desert) and then have them work in other structures that require ridiculous amounts of materials and blueprints that are, once again, random drops. All of this just to perform tasks that your character can do manually in half the time, without wasting resources on building settlement structures. [h3]Hordes:[/h3] This is another pointless mechanic whose purpose completely escapes me. You're walking around and suddenly a message pops up saying “a horde is coming.” You stop, wait for the horde to ignore you and go attack the nearest POI, then continue on your way, and of course, hordes are made up of lowlifes, meaning they're basically 20 naked dudes running around screaming and dying against unarmed bots. [h3]Reputation:[/h3] Aside from unlocking quests and merchants, reputation is barely useful. At 250 points it allows you to enter faction outpost areas, but it's just a numerical value with no actual impact. If you approach an outpost with 249 reputation, the NPCs will shoot you on sight. [h3]Air cargo delivery:[/h3] another useless mechanic. To unlock it, you need to build a repeater, which comes in three different versions with three different blueprints that you have to find. The only difference between them is the signal range, which, in my opinion, is absolutely unrealistic. [h3]Procedurally generated world:[/h3] Interesting on paper, except you can simply click “Stop Game” to save and exit, load back in and find all the procedural POIs respawned with refreshed loot, ready to be looted all over again. This system also lets you reroll the POI spawns around your base, so if you need fuel, all you have to do is hit Stop Game a couple of times until three idiots in their underwear spawn to guard two or three barrels filled with diesel, biodiesel or water that were apparently just left there for no reason. [h3]Global events:[/h3] As I mentioned in the survival section, overheating is easily ignored, while the meteor shower, besides being basically useless, has a tendency to land directly on your freshly built structures and destroy a large area around them. Considering that meteoric ore is only useful for a handful of things and that the game already has a biome (small and rare, but still present) made entirely of meteoric rocks, this is an event you can safely disable.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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