
Cleanse the infected in Plague of Yamorn, a 2D metroidvania. Explore the ruined town of Yamorn and uncover the secrets behind its downfall. Find and craft new equipment, offensive and defensive items. Exploit the plagues empowering properties to gain new powers and abilities.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b]Review[/b][/h1] [b][i]Plague of Yamorn[/i][/b] is a modest, rough around the edges MetroidVania; pretty short, a bit frustrating at the beginning, but decent enough once you get more upgrades. [list] [*]The aesthetics are grimdark (which I love), and the pixel art is not detailed, but it's not bad; I like it. [*]The combat is rather simple; you don't have much freedom to attack, and it can be frustrating or boring at times (especially in the beginning). There are secondary weapons, but I almost never used them; dealing damage the usual way was more efficient. [*]I think It's nice that it has an RPG aspect to it, like consumables or weapons and equipment. [*]The map is not very precise; there is no player marker on the map, just a green layer around the room where you are. It's not good. [*]I appreciate the damage numbers, it makes sense since there is an RPG aspect present, but there is no beastiary, and that's a shame. [*]The bosses are pretty simple; I didn't quite enjoy the battles because they were barely a challenge. And the final boss was also very underwhelming. [*]The plot is... well, there. I wasn't very interested in it, and by the end, that didn't change. [*]There is barely a fast-travel system present, and that's a huge letdown. It wouldn't be a problem if it were gratifying to just walk around, but it's not. It is not a big issue once you are in the late game, but at the start, it is. [/list] [h3][b]100% Map[/b][/h3] I made a guide featuring a 100% full map for anyone who's interested. https://steamcommunity.com/sharedfiles/filedetails/?id=3285374669 [h3][b]Conclusion:[/b][/h3] [b][i]Plague of Yamorn[/i][/b] is rustic; it's not a formidable MetroidVania, and some things like the lack of decent fast travel alongside the other things I mentioned, make it difficult to score a higher grade. But I have to give credit to [b]t3h3l[/b] (the developer); the version I played was bugged, and the bugs were serious; it could affect the ending, but after I gave my review, he fixed every single bug that I found. Kudos to him. And with that, the score is: [h2][b]5/10[/b][/h2]
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is 5.99$ in the US. It has a perfect aesthetic that also throws some unexpected story expansion your way. It is odd. It has some very cool writing when it comes to the story details that you can discover. If you've found your way here to this page on such a massive website, you already have enough experience with Indie games to know what they can be like. This is not just impressive for a single developer, this is quite freaking solid amongst the entire gamut of independent games. The art alone is worth the asking price. If you make an income at all, this game deserves your money. 10 bucks an hour dealing with talking turdmuffins who want to make their children obese at McDonalds? After taxes, you're only getting 7.50 most likely. Sorry to say, but this game is worth an hour of your life drenched in the oil of the french and the fry. It is worth 1 hour of working towards your death without healthcare in order to allow some ♥♥♥♥ franchisee to pay the real estate company that is McDonalds. If you're planning on eating McDonalds at any point, please skip that meal and buy this game. All the love with friendship, Chripsin Scrattlebury
Fun short metroidvania, and especially impressive from a solo developer. Map and combat design are solid, bosses are interesting and well-telegraphed, and the writing is pleasantly humorous. I first played this last year and ran into a save corruption bug, so big props to the dev for fixing those even if I did have to restart from scratch (and hey, that's on me for getting greedy and dying in the tutorial boss fight). Good stuff all around, and I'm excited to see what they do next.
I've enjoyed this tightly-crafted Metroidvania. Well worth the launch price.
It's waaaay too simple, feels like it was made over a weekend to make some money, took me less then 5 hours to 100%, even though devs artificially prolonged it by not adding fast travel. Fighting system is an old school-arcade style, with nothing but jumping and button mashing, crafting is almost useless because you don't get to change equipment much, some solutions are pretty dumb, for example mask that allows you to breathe in toxins, which makes you choose if you want to live or equip a new-found-better-one. Overall, grab it on a good discount if you are a huge arcade-metroid fan
+
Nice
A short and sweet little metroidvania with a pleasant artstyle. While some segments between checkpoints could be a little long, the game in general does not overstay its welcome and works hard to keep itself entertaining and interesting. I would definitely recommend this game for $5.00, if you have the money to spare there's little reason not to enjoy it.
Maybe the best indie metroidvania out there.
It saddens me that I can't recommend this, but unfortunately a combination of unity stutter, oversensitive analog stick controls, and awful keyboard rebinds mean that I cannot recommend the game. The dev clearly made an effort with this, I just wish he could do a little more... I know the dev is going to read this so, to fix the unity stutter issue, please check this https://www.youtube.com/watch?v=FrgZzrtZe_4 (it is the world that is stuttering). I will update my review and repurchase the game if the issues are fixed.
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