
Become a Grim Reaper seeking peace and mow down the beasts of hell! This is a casual roguelike survivor action game where you craft various weapons, grow stronger with your partner GawGaw, and fight your way through the battles.
Modeled estimate, not a reported figure. How we estimate →
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About
Dark Reaper Shoots! 2 is a new sequel to the smartphone game Dark Reaper Shoots!, which previously recorded 5.30 million downloads.
Defeat enemies to collect skills and acquire more powerful abilities. Skill combinations can lead to significant power-ups! Customize your style to your liking and bring victory to your side.
Strengthen yourself with materials obtained from the stages and advance to new, unseen stages. In addition to the skill tree, you can enhance your abilities and acquire special skills by crafting weapons and masks.
Gawgaw is the familiar and loyal companion of the lonely Grim Reaper. Despite its cute appearance, it's a powerful support character that can easily defeat numerous enemies.
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To All Players of the Original Mobile Version of Dark Reaper Shoots!:
Since our launch in 2013, we have been profoundly grateful for the immense love and support from fans all around the world. Even after the service ended, your unyielding passion and endless emails with requests such as "Please bring the Game back" were the ultimate driving force that brought the Dark Reaper Shoots! 2 project to life. We would like to take this opportunity to express our deepest gratitude to each and every one of you who reached out to us. Fueled by your passion, SummerTimeStudio will continue to push boundaries and take on new challenges.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese, Korean
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
モバイル版で遊んだことがあるので、懐かしさからプレイしてみましたが 前作とは全くの別物ですw ただ、操作キャラとなる死神と、その相棒であるガウガウという組み合わせは前作から 引き継いでいるので、その点は懐かしさがあり、個人的な高評価ポイントです。 ゲームの内容的には、いわゆるバンサバライクなアクションゲームですが、 基本的には難易度が高めでかなりやりごたえのある内容になっているかと思います。 この手のゲームが初めてな方でも十分に楽しめる内容になっていますが 普通の難易度に飽きてしまって、更なる刺激を求める猛者に特にお勧めできますw
All I can say is it seems to be very badly balanced. Right now I'm stuck having beaten the first level on easy and normal. Both easy on the next level and hard on the previous level are far too much for my character even with a maxed out level 10 beginning weapon. The amount of grinding needed to deal with the current levels and the sheer amount of mobs spawning does not fill me with the 'one more go' mindset needed for this type of game. I have hit a wall and to get past it I need to keep hitting that wall many more times to even have a chance of breaking past. Bad game design, the player needs some form of progression, especially in the early game. Just very badly balanced and I'm uninstalling, it's not worth the effort or my time.
周回前提のサバイバルゲーム。 値段の割には長く遊べるとは思うが、 強化に必要な素材がプレイ時間の割に少なかったり、 必要数が多かったりするため、 育成の楽しさを実感できる頃には少し飽きが来てしまった。 サバイバルゲームとしてのプレイ感やインクリメンタル要素など、 面白いと感じる部分は多かったものの、 ゲームバランスや素材の排出量にはかなり改善の余地があるように感じた。 細かいことは置いておくとして、特に気になったのは2点。 まず、自動回復のパッシブスキルを引けるかどうか、 さらにある程度レベルを上げられるかどうかで難易度が大きく変わる印象だった。 パッシブスキル自体がランダムで獲得できるものなので、 プレイヤーの判断よりも運に左右される場面が少し気になった。 そしてもう1点は、素材の排出量と必要数のバランス。 ゲーム自体にはもっと遊びたくなる魅力があるだけに、 プレイ時間を延ばすために育成テンポを抑える調整になっているように感じ、少しもったいなく思った。 最近は短時間でも満足度の高いゲームが多い時代だからこそ、 「クリアまであっという間だったけど、もっと遊びたい」と思わせるテンポの方が、 このゲームの魅力をより引き出せたのではないだろうか。 途中で飽きてしまう人が出てしまうのは、本当にもったいないと感じた。
前作はプレイしたことないですけど、 少し調べてみると結構有名なスマゲーIPらしいです。 一見シンプルで遊びやすそうに見えますが、 実際にプレイしてみると思っていた以上にプレイヤースキルが求められるそうです。 体験版が配信されていない点は少し残念でした。 ただ、グラフィックや画面全体の雰囲気と見た目のクオリティを考えると、 この価格ではかなりコスパの高いゲームだと思います。
よくあるヴァンサバライクかと思いきや、スキルゲーではなく鎌ゲーでした。 ステージ内でレベルを上げ、スキルを強化・進化させていく方式はありますが、 とにかく鎌、鎌、鎌。鎌を強化して敵をなぎ倒していくゲームです。 高速で振ることが出来る鎌。一撃必殺で広範囲をなぎ倒す鎌。 鎌ごとにスキルが付いていて、それに合わせてステージ内でビルドを考えるのが新鮮であり、楽しい要素です。 スキルツリーの要素も豊富で、自分のビルドに合わせてどれを強化するのか悩みながら進められるのが、 プレイヤー側の選択に委ねられていて、新しいビルドを模索するモチベーションにもつながっています。 まだ序盤ですが、かなり楽しめて夢中になるゲームです。
たまたま目付いた!ロンチセールめっちゃ大きいしオートシューターちょっとご無沙汰なんでポチってみる
Not in its current state. Skills needs to scale with run level and/or scythe damage. Enemies get more hp during the run but you're left with stagnant dmg and increasing skill levels does not bring much improvement.
Not in it's current state
It might be the nostalgia that's getting to me, because I usually don't write reviews at all...But! Seeing the App-game I loved a long time ago (which has been a lost media) getting a sequel!, I HAD to get this game boosted somehow! Ngl, I didn't think I'd ever get to play Dark Reaper ever again since I've lost my old phone, but THIS WILL DO! TBH, It's not like the previous game where you get to shoot things out of your scythe and customize the weapon parts (which I'm kinda bummed about) but later I found out that You DO get to shoot things out of your scythe! You just have to earn it through the skills you get when you complete missions! I'm not the biggest fan of Survivor type games, but this game has been a treat for me. Some of the skills are silly, and I could tell there were some horror fans among the devs with the cute grim/afterlife type aesthetic. (Not to mention Addams Family, If you know, you'll know) I love all the Gawgaws too, especially the Kitty one :3 I'd like to stare at them eat all the enemies, but I'd die right away from the enemies swarming at me. Overall, I'm quite satisfied with what we got, and I haven't even finished the game yet! I know I'll be playing this all weekend. I hope this game gets all the attentions it deserves, and if it does...Here's to hope they bring back the First Game too!
finally. we got DRS2 !!!!!! the best my childhood game tier 1, i think the dev is gone. but they back!! thank you soo much SummerTimeStudio you are the best because i really love this game soo much and sooo fun and nostagic 🥹 i'm happy DRS2 is real and the effect soo cool and the ability to! i love all the new skill and we got time stop! zawarudoooooo
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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