
A modern re-imagining of the classic ASCII dungeon crawler. Choose your hero and descend into a procedurally generated world constructed entirely from ASCII letters. Can you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 12 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.24−85% | 170reviews | 76% | — | $7.2K |
| $14.99 | 581ratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Brut@l to ciekawy i dość nietypowy dungeon crawler, który wyróżnia się przede wszystkim swoim charakterystycznym stylem graficznym. Cały świat zbudowany z ASCII wygląda oryginalnie i nadaje grze własnego charakteru. Eksplorowanie lochów, walka, zdobywanie coraz lepszego wyposażenia i rozwijanie postaci tworzą prostą, ale całkiem wciągającą rozgrywkę. Nie jest to może tytuł na setki godzin, ale jako roguelike na kilka solidnych sesji sprawdza się bardzo dobrze. Oryginalny pomysł, fajne wykonanie i przyjemny gameplay. Warto dać mu szansę. Polecam.
For the price(wait for sale i got for 99c) its a supremely good game... true rouge-like dungeon creation... cant complain at all for the price, collect letters to craft items. Basic game play. Lava = restart Falling = restart Extra lives Things to smash with loot 4 hereos A few weapons 8 potions hours of fun Blood Neat idea for a game world/art style. instantly dying is annoying i wish there was a mode where it was a percentage of hp. 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Imagine a traditional CRPG Roguelike (as in, like the game rogue, not whatever people think it means nowadays) but turned into a real time action RPG. This is awesome, and I would love to see a sequel.
I'm surprised about the low amount of feedback for this game. The complains are relatable. Jumps that can instantly end a good run. And the runs oftentimes last for 90 or more minutes even with low game experience. Quite frustrating. There is a ton of RNG. The suffering is real. BUT this game is addictive. The randomization of the level layouts lets them feel fresh and interesting every time. I learn something new with every run. There is not too much depth on the survace, but there are so many little details that keep me captivated. For example, there are 4 charracter classes. And 5 different types of melee weapons. For each class, the attack combo of each weapon type is different. And, even though this game is easy to pick up, it takes a long time to improve your combat performance. You really need to know when to button mash, when to hit and run, when to use potions, when to dodge and attack from behind, when to use ranged attacks.... It's a journey. The game is very unique in being hack'n'slash and at the same time implementing so many elements of traditional roguelikes AND Gauntlet (especially from the 90s, like Gauntlet Legends in Arcades/Dreamcast/N64/Playstation). And even though it might not be perfect, it works! I'm entertained af.
I hate being That Guy, but I really wanted to like this. It has so much charm and is quite fun to play, despite just being a simple Diablo clone in a Nethack themed world. And the theme is GREAT, all the ASCII art, all the time. But then... they added instakill pits. Which they don't warn you about. But they're introduced early enough that you don't lose too much progress. But then... there are more. Like, quite a few broken up hallways with instakill pits. Which might not be soooo bad, but the platforming mechanics in this Nethack themed Diablo clone are UNSURPRISINGLY terrible. But then... after getting many floors down, past at least one boss-type creature, with a bunch of specialized equipment, and several healing potions and extra lives... I was knocked into a pool of lava and instakilled... But then got back up! And finished the fight! And then just barely dipped my toe into another pool of lava and instantly died. There's punishing and then there's Brut@l. And Brut@l should have had another couple of passes through QA to iron out what should be considered acceptable behavior from roguelike dungeon crawler platformers.
Could do with far fewer instant-death pits though.
oyun baya tatlı geldi roguelike zindan savaşları sevenler bayılacaktır kontroller gayet düzgün içerik zengin. hojdur...
Неплохая игра, разработчики сэкономили на визуале, за-то сделали прикольную боёвку, на несколько часов игры я думаю эта игра потянет)
💋
I'm a few years late to this party... I mostly find games on sale so it's a bit harder to say no to a game listed at $15 being $1 (If it isn't an obvious scam game) This game draws major inspiration from Gauntlet and mixes it up with a bit of Necropolis (If anyone gets that reference) Pros - The art concept is amazing! - There's CO-OP - The Characters start different, but the game lets you build skills however you like - Comfortable responsive controller support (Apparently using kb&m is a bad idea) - Interactive & breakable environments (Some reviews were complaining about having to break everything to gain exp. You really don't have to do this, but you might have to in order to find a key) - Multiple save files - Create your own dungeons - Exploration with a tiny bit of puzzle solving Cons - The EXACT same first con as everyone else; Pits killing you sucks! If you're in a attack combo and you kill or knock the enemy off the edge, you cannot stop your combo. I haven't died from anything else besides pits in all my runs. I don't get the whole "jumping is hard" because you can jump/double jump the gaps just fine, they just suck in certain situations, like when you're coming towards the screen because you can't change your camera angle to show in front of the character instead, or if you're running away from an explosive enemy and you just barely get hit by their explosion off the edge. There's plenty of ways to fall into a pit, and it's ridiculous that it ends your run. - The only thing that you keep with you between runs is the book that explains enemies (I should mention that I haven't won a run yet. That might change things, but I don't think it will). There's nothing to build up to or help you with future runs besides your own knowledge and skill This is a con, but it's discussing more of the confusion in the reviews over the game itself. - I don't think this game is difficult. I'm not trying to brag or think I'm a better gamer. I just don't understand what the other reviews are discussing when it comes to that. It's not in any fashion difficult; The enemies are easy and all fairly the same concept (some have different elements and there's ranged, regular, tiny latching, and explosive enemies). The procedural generated dungeons are easy to navigate. You get an overabundance of loot that you can use to make different potions/weapons. It's easy to gain experience for your character, and your abilities/weapons are extremely overpowered. You can block EVERYTHING. Getting hit (even with explosions) deals very little damage, and you constantly get food/items to heal and feed your hunger (I'm often finding myself eating food to fight starvation instead of healing). I'm not asking for Dark Souls content, but some sort of variety in the enemy's actions would be nice. Everything is a full frontal assault with little blocking in the enemy's actions. The archers are only annoying because they stun your movement slightly. - Traps are a JOKE! They hurt the enemies as well, and they're so visible that you feel like an idiot if you set one off. - The maps become super repetitive. It's room hallway room locked door and another hallway to another room with the key. There's a few branching paths, but the exploration is fairly linear even for procedural generation. With the complaints I gave... Why am I giving it a thumbs up? It's fun mindless gaming that I see myself coming back to play. It's easy to leave and come back with a very small learning curve. It was $1 which means it has the possibility of going on sale for $1 again.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $194.1K | 545 | 93% | $14.99 | |
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| $1.3M | 2.8K | 90% | $19.99 |
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