
A pixel art RPG about alchemy, discovery, and a plague caused by colliding magical and non-magical realms. This first Early Access build is small, with roughly 1 hour of content, focused on exploring, crafting, brewing, and testing the core systems.
Modeled estimate, not a reported figure. How we estimate →
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EARLY ACCESS CONTENT NOTE
This first Early Access build contains roughly 1 hour of playable content, depending on playstyle. It is small in story and world content, but focused on testing the core systems already built for the game, including exploration, alchemy, brewing, gathering, progression, quests, and world interaction.
Only a small part of the planned story and world is included at launch. The goal of this build is to gather feedback on whether these systems feel fun, clear, and worth expanding before larger content updates are added.
The game is planned to grow through free updates with additional dungeons, areas, quests, items, and story progression.
Plague Alchemist is a story-driven pixel art RPG about alchemy, corruption, and quiet survival.
You play an outcast doctor investigating a mysterious plague that leaves villagers trapped in unnatural sleep, following its trail to the world’s decaying leylines. There is no combat or death; the focus is discovery, progression, and understanding the world through alchemy.
Venture across forests, ruins, and corrupted lands that shift with time and weather.
Gather herbs, minerals, and rare components hidden throughout the open world — each discovery moving you closer to uncovering the secret of this plague.
Brew potions one piece at a time. Instead of simply selecting a finished formula, you study how ingredients behave, learn the rules behind alchemical reactions, and apply that knowledge yourself during brewing.
As you experiment, you can record discoveries in your laboratory notes, gradually refining your understanding of the process. These notes do not solve brewing automatically — they help you think, prepare, and make better decisions.
Alchemy in Plague Alchemist is meant to be active and deliberate: observe, reason, test, and brew with care.
The full story is planned around seven elemental dungeons — Earth, Fire, Water, Air, Body, Mind, and Spirit — each concealing a fragment of the corruption spreading through the land.
Each dungeon is intended to introduce new biomes, alchemical materials, and environmental puzzles requiring preparation and keen senses.
With painterly pixel art and atmospheric music, Plague Alchemist offers a slow-burn, methodical RPG for players who value exploration, discovery, and the quiet satisfaction of mastery.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[b]7/10[/b] – Tiny Early Access build, yet somehow I already live in this damp little plague world like a retired swamp wizard. I spent my time hoarding herbs, brewing volatile soup medicine and wandering forests during magical climate change. No combat, no stress just me, my notebook and the alchemy system already has me sniffing herbs professionally. 🧪🌿😷 Follow me for cursed chemistry, suspicious forest snacks, and games that turn organized note-taking into a heroic profession. 📜✨ [b]https://store.steampowered.com/curator/42602807-Osiris-Reviews/[/b]
Many people could miss 6-7 mentions of the content being very limited at the 1st EA release on 25.05.26. and find themselves disappointed. But there is a lot of potential. For what is has available as of now - it's not bad, you'll walk a lot tho. Gather, explore and brew your 1st potions. Apparently in this 1st build we should be able to brew 6 potions. I've been testing this game for quite some time. I have no clue how to get those, so that might have you hooked - trying to figure it out. I'll probably try that too. A neat option to report your bugs and give suggestions straight from the game using Feedback menu [default keybind "C"] just write it down, check that u wanna share your logs, save file, screenshot of the game and done. Many games honestly have it a bit more complicated than that. Relax and watch the game grow, as far as I know monthly updates will bring more for us to explore and do in the game.
Cool concept of a game, I'm hoping to see this game grow into the potential it has. I won't lie I was a little caught off guard when I had already gotten the message that I finished all the content that was available not even 30 mins into playing, but like I said I'm hopeful to see this game develop more. The rest of the time I spent in the game was just trying to discover the other potion recipes which can take a while with the back and forth to get ingredients. I also hope they add a potion history log or something to track all the combinations of the different ingredients you've tried at the cauldron, as I kept remaking the same brews on accident or getting the message that I tried a certain combination already since there was too much for me to remember.
Erst 30 Mins drinnen aber das BasisPaket stimmt natürlich. Grafik erinnert an gewisse andere PixelGames. Atmosphäre ist sehr friedlich, perfekt zum runterkommen. Ungeachtet dessen natürlich 0.1 Release von daher viele Bugs, etc. Es könnte was ganz großes werden je nachdem wie der Entwickler vorgeht. Eine Roadmap soll auch bald rauskommen.
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