
Join Space Alliance as a new captain-in-training and work with your crew to solve the mysteries of an ancient relic found on the Grey Planet. Little-Known Galaxy is a cozy single-player RPG space adventure full of friendly characters, exploration, crafting, and farming.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
in brazil, we have a saying: there is no such thing as taking two hours to cook rice and fry fish. just as many good farming games, this one repeats the formula: it hides behind crazy grinding so the game has more hours. you need 1 furnace? sure, go farm 80 stones (awful to farm). great! you have your furnace. oh, you need copper? your furnace makes one at a time... and takes 8h in game! thats like the first quarter of the game. as you progress, you unlock advanced furnace and make 5 at a time. but once i unlocked it, i said to myself: whatever, i wont have sufficient materials for it. and i did not! even so, im very patience, so i insisted. the thing is, there is more than just the furnace. and each just makes one at a time. and each has more hours than the other. i reached my limit when one of them was 32 hours. i dropped when i went to improve my tool and the npc took it away for 3-4 days. the game is nice, i liked it. thats the only reason i'll give it a positive review. i dont think it deserves a negative one. the game could use improvements... lower costs and hours, make stones actually give stones (crazy!) ...but as you can see, the game is finished. there will be no updates. play it as it is if you liked it and be done.
What a SLOG. This is a "Struggle Game", which is where I put the farming sims that simulate horrible poverty and endless work. Things in this game are gated in ways that ruin the experience, and I simply cannot see why. Maybe they had some bad playtesters. The answer to something not being challenging enough, is not to make the boring parts take longer. Also, why do farm sims need to be challenging? The most challenging part is coming up with an original idea over the plethora of clones out there. This one takes a great concept, puts it together well, then ruins it by making progress to certain parts arbitrarily slow and boring. Whoever is teaching design for these types of games is teaching people concepts that make them less universally enjoyable.
This is a depressing negative review because the idea, the setting and the feel are all such a good blend. But there was 10 h of content, and someone decided to turn it into 50 by multiplying the waiting times and crafting costs. I tried to make myself go through it with a yield multiplication mod, but it's just too annoying to redo something you've already got bored of, yet again. The grind is unbearable. I tried to like it. I failed.
I really like the premise and the setting, and I like the art style aside from everyone's goofy perpetual smiles. Unfortunately, the game's numbers are set in such a way that it is tedium for the sake of tedium, and none of the things you do are satisfying in themselves. Maybe later there's a tipping point where the pace picks up and things snowball in the player's favor, but I don't want to keep doing the same things I've been doing. Every individual action takes twice as long as it needs to. All your starting gear is so much worse than it needs to be, considering how much you're expected to do with it. Every aspect of resource acquisition drains Energy, and every step of improvement demands those resources in significant amounts. (This game does not have Stardew Valley-style skill experience gain, as far as I can tell. I WISH they'd copied that part.) Lastly, the ship doesn't have anything interesting in it to explore or revisit. It's just empty space for both the NPCs and the player to trudge through.
It feels like they had a fun 15 hour game and increased the grind to make it a boring 40+ hour grind-fest. I will still try to finish it because I like to finish everything I start, but I might have to give up on this one because it's breaking me.
It's competent but it's also an entry in a crowded genre space that does nothing especially well or novel. It presents a galaxy to explore where everywhere is basically the same. It presents the captaincy of an exploration star ship where it works just like games imagine being a farmer in an american small town.
The game is good. The combat is bad. I can entirely enjoy the game, except that I get random deaths for really stupid reasons, basically just bad game design. Every time it happens, I immediately lose interest in playing the game any more for a while. Simple questions: Why do my shots collide with grass and stop traveling while enemy shots travel through grass and walls? Why is there no way to move faster, so all it takes is two enemies swarming you to start killing you, since your attacks are slow as hell and only ever hit one enemy, and charging them is worthless? Why is there no way to increase max health? How come enemies can shoot diagonally or at any angle but I can't? Grass is easily the most deadly thing in the game as enemies will just walk through it and become invincible while firing shots at you that you can't see coming. If not for the combat, it would be a great game. As it is, it's mediocre.
After putting in over 100 hours in less than two months, to put it simply, I think Little-Known Galaxy is a perfect example of "I love this game, but..." This is a slow-burn game. The progression pacing can feel like a crawl due to how long it takes to gather the resources to build up your infrastructure then move onto the next mission. However, there is very little time pressure aside from what you put on yourself, and I think that's part of what makes this a joy to play for me. There are no seasons to mess up your crop schedule by missing a day of watering your plants. If you don't make it to the next checkpoint in one day because you got unlucky, there's always tomorrow. Your tools also take time to upgrade, but that's okay because you can always go do something else in the meantime and you don't really lose anything for taking some days off. That said, it does not excuse how slow the game feels to control. Your character moves very slowly compared to many other games, and while you can eventually get used to it (and also get to buy a hoverboard in the middle of the game to go marginally faster), that feeling of walking through molasses never quite goes away. Combined with the fact that animations also feel cumbersome at times, and there's a reason why this happens to be one of the biggest critiques against the game. Let's go to some positives now. I think most of the characters are incredibly charming (some are a bit one-note in my opinion, but not unlikeable), and the space-faring setting is a breath of fresh air that helps LKG stand out from its peers. The game also plays it very safe in terms of maturity - there are basically no hidden dark undertones, only sunshine and rainbows, which isn't unwelcome in a cozy game but potentially may make the world feel shallow to people. The only exception that I remember is that a couple on the ship occasionally talk about the hard times they had growing up on a war-torn planet, but the characters don't linger on their past as if the trauma still actively affects them (no edgy guys here). The gameplay loop is very simple. 90% of the time, you spend your days going down to the various planet surfaces to gather resources, effectively the mining portion of other similar games. Before you do, you will likely spend your mornings taking care of your "farm", which is the main way you will be making money. The power system in this game is a fairly interesting limitation to plan around, as your infrastructure will have to take into consideration how much power you are able to use on actually planting your crops vs powering machines to make your yields more valuable before selling. I went a little nuts and made an entire spreadsheet for this, but there's really no need to min-max. Again, time is not a pressure factor unless you allow it to be. The other 10% of the time, you are running around chatting up the NPCs and collecting microbes, mainly because you are in the process of space travel and so don't have a planet to scavenge. Some people apparently hate the microbe catching or find it too difficult baseline - I think it's a fun little rhythm minigame to break up the resource grind, but there are settings in the options menu to make them easier or turn them off entirely. Back to some personal criticisms though. First of all, I feel that by the time I actually got a good infrastructure up and running, the main storyline was suddenly over. It's a crying shame, because I think most people would stop playing the game after the credits roll, so it almost feels like going to distance to plan a satisfying farm layout isn't worthwhile if your goal is to "finish the game". Secondly, the economy feels... kinda bad? You're not particularly incentivized to plant anything fancier than Soybeans (available starting from the very first planet) or make use of value-enhancing machines obtained later than the Canning Pot (which I got after finishing my first quarter, along with the Juicer which is another insanely good machine), as most other things simply don't compare in terms of profit efficiency. Not even getting the kitchen upgrade helps in this aspect, as the sell price for most cooked food in this game is just not really worth the time spent growing the ingredients, and you can cheaply churn out energy tonics and vitamins to replenish your energy instead. I'd love if the economy got rebalanced, as I think the rotating crop variety for each planet is really fun, only to find out that you really should just plant the one obvious money-maker and grow only the bare minimum needed of everything else to progress the missions. Lastly, it feels like there are a bunch of crops that simply don't have much you can do with them (Beans and Garlic can only be used in cooked food, Jute and Cotton are only used to make different kinds of fabric, which are only used to make decorations), which makes them very disappointing even to experiment with. It kind of feels like there was more content planned that never made it into the final product. At the end of the day, I really enjoyed my time with Little-Known Galaxy, enough to where I'm planning on doing more playthroughs beyond my first (which I'm still in the process of getting 100% achievements in). But this is not a game for everyone. I encourage people to try out the demo first before committing to buying it, because it is an excellent gauge for how you may feel for an entire playthrough.
Really fun and unique space farming sim! Characters are all very likeable/ well thought out, and it has a nice lil space exploration storyline running through (although I haven't quite got to the end of it yet!) Some unique mechanics that I have really enjoyed: - Instead of seasons, you have planets! You can travel back and forth to different ones as you feel (it just takes some in game days to warp there) and there's plenty of other little things you can do whilst your in warp and unable to grow crops. - Microbe hunting - fun little extra minigame/ collection, I like the hot/ cold method of locating them, and it's a nice switch up to the 'bug' hunting that you get in other games -Working on your captain rank - nice extra goal to be working towards and pulls together the variety of activities you're doing as captain (I know it's not super ground break, but it is a nice additional layer c: ) At 62hrs played, I still have at least one more planet to explore (although maybe 'explore' is a bit of lie - they are very similar in function to the mines in Stardew/ Harvest moon, a nicely polished version of that kind of dungeon though and each one comes with a new crew member or two c: ) and I still can't decide who to marry! I trailed off due to a shiny new game catching my eye, but I intend to come back and finish this soon! I shall update my review if the last bit of the game gives me any additional thoughts, but as it stands, I heartily recommend this to any farming sim fans c:
I feel like I play every game in this genre and this is the first one in literal years that has grabbed me. I just love it. It's unique, all of the activities are satisfying and there's so much to do. I don't normally write reviews so I don't have some amazing format to give you tons of pros and cons, but I saw this game had less than one thousand reviews (tragic!) and I had to write one to say if you're on the fence: get it! I adore this game and it is truly a stand out. If you love farm/life sims, you will love it. My literal only gripe is that it took me FOREVER to get all of the "farm animals" and I have no idea why lol. Other than that 10/10. I love it so, so much.
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