
Wake up in the mysterious city of Liftograd! Explore a massive, atmospheric 80s building where every floor holds a secret. Master the physics of an authentic vintage elevator, leave your mark on the walls with spray cans, and manipulate the world around you.
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About
Step into a nostalgic world inspired by the atmosphere of the 1980s and 1990s, where freedom is yours and every corner hides a story.
Pipreal is an open-world sandbox exploration game set in the mysterious city of Liftograd — a place where time seems to have stopped. Wander through apartment blocks, abandoned buildings, garages, and forgotten streets. Discover secrets, experiment with the world around you, create graffiti, or simply enjoy the strange atmosphere of a city frozen in time.
There are no strict objectives. Explore at your own pace and create your own adventure.
Enter apartment buildings, basements, rooftops, and stairwells.
Visit garages, local stores, abandoned offices, and the village of Mayovo.
Search for hidden locations, Easter eggs, and secrets scattered throughout the world.
Use spray paint to leave graffiti anywhere you want.
Interact with elevators, ATMs, switches, and other city systems.
Experiment with objects and discover unexpected interactions.
Turn off your neighbor's lights, take out the trash, or buy fresh bread from the local shop.
No limits, no pressure. Discover the city however you like and interact with the world in your own way.
Experience a unique environment inspired by post-Soviet architecture and everyday life from the late 20th century.
Old elevators, hidden mechanisms, environmental interactions, and unexpected discoveries make every exploration session different.
Liftograd is filled with mysteries waiting to be uncovered. Some are easy to find, while others require curiosity and careful observation.
Pipreal is an evolving project with many planned additions, including:
NPC characters
Expanded economy systems
Drivable vehicles
Larger districts and new locations
More tools and interactions
Additional secrets and activities
Pipreal is our first major project, created with passion in Unity. By joining now, you become part of the game's journey and help shape the future of Liftograd through your support and feedback.
Explore. Create. Break the rules. Make Liftograd your own.
Genres
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Languages: English, Ukrainian
Reviews
Pipreal is an atmospheric first-person exploration sandbox that transforms an ordinary-looking post-Soviet-inspired city into a playground filled with secrets, mysteries, and opportunities for experimentation. Developed by Fortcomp and Eyes Studio and published by Fortcomp, the game takes players to Liftograd, a peculiar urban environment where time appears to have slowed, reality feels slightly distorted, and nearly every corner hides something worth investigating. Instead of relying on traditional objectives, combat encounters, or heavily scripted missions, Pipreal encourages players to create their own adventures through curiosity and discovery. The game's most distinctive feature is its commitment to unrestricted exploration. From the moment players arrive in Liftograd, they are free to wander through apartment complexes, garages, rooftops, courtyards, stores, basements, and various public spaces. The city itself becomes the primary attraction. Rather than presenting a clear path from one objective to the next, Pipreal invites players to explore at their own pace and uncover hidden details naturally. This approach creates a strong sense of immersion because progress is driven by personal curiosity rather than external instructions. Liftograd is more than just a backdrop for exploration. The city feels like a carefully constructed character with its own history, secrets, and personality. The architecture evokes memories of late twentieth-century urban environments, complete with aging apartment blocks, worn public spaces, and outdated infrastructure. Every location feels designed to tell a story through environmental details. The result is a world that feels strangely familiar yet deeply mysterious, encouraging players to question what happened and why the city exists in its current state. One of the strongest aspects of the game is the atmosphere generated by this setting. There is a constant sense that something unusual is hidden beneath the surface. Streets appear quiet, buildings seem abandoned, and many locations carry an almost dreamlike quality. The absence of constant action allows players to focus on absorbing the environment and piecing together clues scattered throughout the city. This subtle approach to storytelling gives the world a sense of depth that rewards careful observation. The game's sandbox design encourages experimentation in ways that many exploration titles do not. Numerous objects and systems can be interacted with, allowing players to manipulate their surroundings and discover unexpected outcomes. Elevators, which serve as one of the game's signature features, are more than simple transportation devices. Their realistic functionality and central role within many buildings make them an integral part of the exploration process. Something as simple as riding an elevator can become an opportunity to discover hidden areas or uncover new secrets. Beyond exploration, Pipreal offers a variety of smaller interactions that help bring the city to life. Players can purchase items, interact with public services, use vending machines, visit local businesses, and engage with environmental systems. These seemingly minor activities contribute significantly to immersion by making Liftograd feel like a real place rather than a collection of levels. Even routine tasks become interesting because they reinforce the game's commitment to simulation and detail. Another memorable feature is the ability to leave a personal mark on the world. Through graffiti and environmental interactions, players can alter certain spaces and create their own visual presence within the city. This mechanic supports the game's emphasis on freedom and creativity, allowing exploration to feel more personal. Rather than simply observing the environment, players become active participants in shaping parts of it. The mystery surrounding Liftograd serves as a powerful motivator throughout the experience. Questions emerge almost immediately. Why does the city feel frozen in time? What happened to its inhabitants? Why are certain locations filled with unusual objects and hidden messages? The game deliberately avoids providing immediate answers, instead encouraging players to investigate and develop their own theories. This sense of mystery transforms exploration into a meaningful activity because every discovery has the potential to reveal another piece of the puzzle. Visually, Pipreal successfully captures the nostalgic atmosphere it aims for. The environments emphasize realism while maintaining a distinctive identity inspired by Eastern European urban landscapes. Apartment hallways, rooftops, garages, and public squares are rendered with attention to detail, creating spaces that feel authentic and lived-in. The visual design excels not because of technical spectacle but because of how effectively it supports the mood and themes of the game. The audio design further enhances the atmosphere. Ambient sounds, distant mechanical noises, and the subtle hum of the city contribute to a persistent feeling of isolation and curiosity. The soundtrack and environmental audio work together to create an experience that often feels contemplative rather than exciting in a conventional sense. This slower pace may not appeal to every player, but it suits the game's exploration-focused design perfectly. One potential drawback is the lack of traditional structure. Players expecting combat-heavy gameplay, cinematic storytelling, or clearly defined objectives may find the experience aimless at times. Much of the enjoyment comes from self-directed exploration and a willingness to engage with the environment on its own terms. Those who prefer constant rewards and guidance may struggle to connect with the game's open-ended nature. However, for players who enjoy urban exploration, environmental storytelling, and experimental sandbox design, Pipreal offers something genuinely distinctive. It captures the feeling of wandering through a forgotten city where every building could conceal a secret and every interaction might lead to an unexpected discovery. The freedom to explore without pressure, combined with the game's strong atmosphere and intriguing setting, creates an experience that feels refreshingly different from many modern releases. Ultimately, Pipreal succeeds as an exploration-driven adventure that places curiosity at the center of the experience. Its mysterious city, interactive systems, nostalgic aesthetic, and open-ended design encourage players to slow down and appreciate the process of discovery. While it may not satisfy those looking for traditional action or narrative structure, it excels at creating a world that invites investigation and rewards imagination. For fans of atmospheric sandbox games and unconventional exploration experiences, Pipreal is a fascinating journey into a city where every elevator ride, hidden room, and abandoned corner holds the possibility of uncovering something unexpected. Rating: 6/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
[h1] 空城里瞎逛三小时,涂鸦都涂烦了♥ [/h1] 竟然还会穿模,我以为摩托可以交互,交互了一下直接到了地底,然后还出不去。 第一人称探索沙盒,一座叫Liftograd的后苏联城市,时间凝固在80年代。可以进公寓、车库、废弃办公室,还能在墙上喷漆涂鸦,关邻居的灯,甚至买面包,物理电梯做得很细,有现实逻辑,每层楼都可能藏着东西。探索完全自由,没有任务没有目标,你走哪算哪,氛围确实到位的,那种“这城市到底发生过什么”的谜团感贯穿始终。 但问题也摆在这。地图根本没做完,氛围好但结构太散。体验是真实存在的,但更多时候是在空城里漫无目的地瞎走。涂鸦功能撑不了多久,新鲜感一过就变成“我到底在干嘛”。 we need chinse!!! [h1] 跑沙跑雪独嘶,东望西望路迷。 -- 调笑令·胡马 韦应物♥ [/h1]
Гра погана не пропуную брати карта не дороблена куча проблеи я в шоці не коштує тих 75грн некоштує навтіь 0грн
If I came to learn this was a form of malware I wouldn't be shocked, Nothing is done, almost nothing works, you can only successfully interact with the door to leave your room, a light switch, and that's it, there are holes in all the building where they didn't bother to connect pieces even the setting button doesn't work, how some reviews have several hours in this game is honestly a little suspicions to me. and with the devs last post being how they are now just looking to make a sequel. this is just not worth anyone's times -2/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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