
Nontraditional, eccentric, art game experience. 10 - 15 minutes, nonlinear free roam. This immersive experience aims to help destigmatize mental illness by allowing the user to journey through the mind of an individual with bipolar disorder.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Antipsychotic is an eccentric art game experience. It is not a traditional video game. This is a short, abstract art game about mental health. 10 - 15 minutes playtime, nonlinear free roam.
Dive into the mind of someone with bipolar disorder as they explore their condition. This immersive experience marries poetic reflections and personal narratives with captivating audio-reactive visuals and evocative soundscapes, set to the beat of poignant music.
Antipsychotic supports up to 7.1 surround sound (capable sound card required). Antipsychotic supports the Xbox controller with newly re-tooled haptic responses. Xbox controller does not work in the settings menu, only in game.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
This is very polished and the sound design is clean, immersive, and really well done. I enjoyed the colorful visuals and the interactive nature of the installation. I am definitely excited to see more experimental games like this. If you like what you see, support the dev here by picking up the game or the soundtrack. https://youtu.be/PJPveMmZYqk
I'm not about to complain about a small experimental game being 'too short' when it's functionally more like buying a ticket to a virtual museum/art installation. Wanted to open with that since it's something people tend to be negative about for no reason, and I think even games I don't like deserve to be criticized fairly. With that in mind, let me critique the installation. It's a small grotto of neon plants and objects in the middle of a seemingly infinite black lake. If you stand in specific spots, you will either hear a looping music track or hear a spoken-word bit. Music tracks seem very deliberately placed to allow you to enjoy particular imagery while you listen, but the spoken-word parts are delivered through speaker-looking visualizers that stick out no matter where they're placed. There's also an alien tripod creature walking around for... reasons, and you can also walk through 5 columns of floating crystals that give you the ability to throw them? and when you've collected all 5 you can press F to teleport to the credits. The reason that I can't recommend this is because it left me feeling... flat. I'm sure the artist meant to express something personal with it, but it doesn't come through. The visuals and music are too far in one direction, a sort of 'dark whimsy' where the imagery doesn't really seem to... evoke anything related to bipolar disorder? The music is good, but it's just fun experimental synth. Now, normally 'i don't understand this' is a bad critique of modern art, but the issue here is that 'subtle' doesn't seem to have been the goal, since all the spoken word content is completely on the nose. It's either one of those rhythm-less couplets written by someone who doesn't seem to be all that poetic; stuff on the level of "When I'm depressed it really sucks/ but being manic totally f**cks". Or literally just giving an explanation of the emotional color wheel while standing on a giant emotional color wheel. This feels mean to write because of how this game was clearly not something cynical, but if you're going to make representational art you open yourself to art critics. And I do think it's more important to *do* art criticism for 'notgames' and 'interactive albums' like this, instead of just going "dis not real game it don't have gameplay where's my gun." But taking it seriously in that way comes with the risk of finding it lacking.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 35 reviews with recorded playtime.
⠀
its very weird, which i respect. the music is good. the visuals are pretty great. and its just a cool psychedelic experience. i think you should check it out sometime.
Super cool experience. Loved the vivid visuals of mushrooms and overall weirdness. The sound design and music were phenomenal. Would recommend!
https://steamcommunity.com/sharedfiles/filedetails/?id=3078590115 Psychedelic visuals, using cinematic mode made me feel nauseous but overall it was a beautiful experience. Love the Music!
⣿⣿⣿⣿⣷⣹⣿⣿⣿⣿⣿⠄⠘⣿⣿⣿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣎ ⣿⣿⣿⣿⣿⣷⡵⣿⣿⣿⣿⡇⠄⠘⢿⣺⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⠍⠙⠛⠷⣯⣿⣿⣎⢿⣿⣿⡇⠄⠄⡈⢻⡟⣿⣿⢿⣿⠿⠿⣿⣿⣿ ⠄⢀⣀⣀⠄⠙⢿⣿⣯⡿⣿⣷⠄⠄⣿⣦⡑⢴⠾⠛⠋⠁⠄⠄⠈⠙ ⣶⣿⣿⣿⣿⣶⣾⣿⣿⣿⣮⡳⠆⠄⢹⣿⣿⡶⠋⣠⠄⢀⣠⣤⣄⣀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣮⣀⠘⣿⣿⣿⣿⣿⣾⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡟⠿⠿⠛⠻⢿⣿⣿⡿⢿⣿⣿⣿⣿⣿⣿⡿⣫ ⣿⣿⣿⣿⣿⣿⣿⣿⣇⠄⣀⣠⣤⣤⣀⠈⠄⣿⣿⣿⣿⣿⣿⣭⣬⣷ ⢿⣿⣿⣿⣿⣿⣿⣿⣿⡼⣿⣿⣿⣿⣿⣿⣆⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⠄⠈⠛⢿⣿⣿⣿⣿⣿⣷⣽⣿⣿⣿⡿⣫⣾⣿⣿⣿⣿⣿⣿⣿⣿⠟ 现已转免 作者加油 机翻简介 抗精神病药回来了! 抗精神病药又回到了Steam商店,有了新的更新。它现在包括一个新的引入序列和一个新领域。抗精神病药物现在支持DLSS,可通过按下Escape通过其游戏菜单激活。这款游戏现在对所有人免费开放,希望这种体验能传播心理健康意识。如果您在99美分(美元)时已经购买了抗精神病药,请联系我退款,我很乐意为您服务。 享受免费更新的体验! 关于这款游戏 深入了解双相情感障碍患者的病情。这种沉浸式体验将诗意的反思和个人叙事与迷人的听觉反应视觉效果和令人回味的音景结合在一起,伴随着凄美的音乐节拍。这是一个关于心理健康的简短抽象艺术游戏。10-15分钟的播放时间,非线性自由漫游。 抗精神病药支持高达7.1环绕声(需要功能强大的声卡)。抗精神病药物通过重新设计的触觉反应支持Xbox控制器。Xbox控制器在设置菜单中无法工作,只能在游戏中工作。
Short and free art game revolving around bipolar disorder.
psychedelic visuals, beautiful soundtrack, deep meaning. This is art.
ESP: No un juego pero si un walking simulator con música, el precio es el mínimo, esta lindo para un ratito chill, dura entre 15/30 minutos y el precio es el mínimo. ENG: Not a game but a walking simulator with music, the price is the minimum, nice to have a chill time, it lasts between 15/30 minutes and the price is the minimum.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| House Flipper | $58.4M | 92K | 94% | $24.99 |
| Soulmask | $17.8M | 22.1K | 77% | $23.99 |
| Occupy Mars: The Game | $3.4M | 3.1K | 70% | $29.99 |
| Emberward | $2.3M | 3.8K | 97% | $19.99 |
| The Complex: Found Footage | $1.3M | 9.9K | 93% | $4.99 |
| Blazing Beaks | $1.1M | 2.6K | 83% | $14.99 |