
A difficult open world puzzle game about plumbing.
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Pipe Push Paradise offers such a great twist on sokoban puzzle games. I really enjoyed pushing the 3D pieces within the 2.5D grid, learning how the pieces interact with the environment and each other - great puzzle design! And the overall aesthetic was simply pleasant. It was super satisfying finding the solutions to all the levels in the game. Though, I did find myself looking up a few solutions in video walkthroughs when my brain was just not seeing the next steps on a few levels. Spatial/Visual thinkers who can envision steps on the way to a solution will definitely have a better time playing, whereas non-visual puzzlers might struggle with this game, I imagine.
Very good sokoban variation, challenging and satisfying.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
难度适中,流程不算长。不错的解谜游戏。
소시지 게임 쉬운 맛 퀄리티 좋고 약간 어렵고 재밌음
A great, minimalist sokoban with 3D rotating pipes in lieu of blocks. With chill music, it makes for very enjoyable and challenging spatial reasoning.
还可以的推箱,尽管看上去复杂度会很高但是没有很难的关,基本没有深度。不过,难度有些瞎标;不能切视角导致格子都数不清
Definitive plumbing expirience. Almost all levels have their own gotcha moment, and optional post-game content is very sweet. P.S: I was playing offline, so my playtime is innacurate to how long the game is. Game takes 15-20 hours actually.
This is a really simple, fun, and challenging sokoban-like. The game is fairly straightforward. What you can and cannot do never gets too crazy, and most of it is fairly obvious and intuitive. Many of the puzzles are fairly simple, but some definitely made me scratch my head for a bit. The graphics are super simple, but I really enjoyed them for their uniqueness. The music is really appropriate. Feels like what you'd hear on an island like this. And it feels really raw and unprocessed, but still really good. The game went really smooth and quick. I rarely got stuck, and when I did, I would just pop over to another puzzle for a bit and come back, and solve the problem puzzle fairly quickly. However, my progress ground to a halt at Catapult. I cleared every other puzzle in this area and just couldn't get it. I spent way more time than I should have on this one. I would pop back in for 15 or 30 minutes periodically and quit out of frustration. I popped on one time before bed, just to mess around. And immediately saw something I hadn't seen and realized I was focusing on trying the wrong way for too long. Funny how these types of games work like that. Progress continued after that, and while some of the later puzzles took a bit, Catapult was really the only one that took a significant amount of time. Which is satisfying. Often in puzzle games, there are many puzzles that I get hung up on for an hour or two, which can be frustrating. Most of this games puzzles are simple enough to be solved between 1-30 minutes. I would say the only real drawback to this game is that it can be difficult at times to understand the game when it's vertical, which doesn't really become a problem until much later in the game. A simple grid marking block height along this axis would have mostly solved this issue. I spent some time working on a solution once, only to find out I couldn't do my solution because the pipes didn't fit quite correctly. Anyway, a really great puzzle game. I recently played SSR, so a game that is similar, challenging, but not insanely difficult was refreshing. Highly recommend it. Asking price is really fair, but if it's on sale and you like puzzle games, it's a steal. If you liked Bonefire Peaks, I just realized this is the same dev. Must be why it was in my library, because Bonefire Peaks is also a fantastic game.
Brilliant sokoban-style puzzle game which is of medium length (took me ~11 hours to complete all puzzles). Puzzles fell into three categories for me: 1) it's obvious there is some weird gimmick or new trick you have to learn, and once you understand the insight, the execution is usually straightforward, 2) nothing obviously weird, and the direct way to solve it feels "close" but is just barely off so you end up having to rethink the whole thing from scratch, and 3) classical push puzzle where you have to carefully maneuver pieces in a tight space I think there was a lot more room to explore the mechanics (certain pipe shapes only appear a few times and certain tricks are only used once or twice), but what is here clearly demonstrates the developer's amazing sense for designing puzzles. Overall it was a pure joy to solve these puzzles, so it's highly recommended and it's a shame it seems to be rather obscure. Similar games I've played recently are Stephen's Sausage Roll and Can of Wormholes. If you liked either this is a must play.
The game is mostly sokoban with 3d rotation of irregular shapes. The special mechanics aren't used as much, and most puzzles boils down to just pushing the block in specific ways, rather than to figure out creative solutions to include the special mechanics. If you were looking forward to the crazy mechanics and their intertwining systems, you will be disappointed here. (Can of wormhole is better for that purpose) It's not difficult once you realised that. Just a lot of trial and error until you figured out where to push the pipes and place them in which 3d orientations. Some puzzles requires very specific movement with exactly enough space to push things through, most are quite lenient. 5 hours of gameplay, watched guide to figure out the steps along the way. There are 2 more bonus area full with puzzles left for me. Regardless, it's a pretty cool game.
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