
A difficult open world puzzle game about plumbing.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Overall = 8/10[/h1] A pipe pushing plumbing puzzle game with a very relaxed and laid back atmosphere. The puzzles are difficult but good as they slowly bring in new mechanics without explaining them, letting you have those ‘AHA!’ moments yourself. The graphics are simplistic and clearly show each of the elements, but some more details could have made exploring the island more interesting. The characters and narrative also feels a bit pointless and the map isn’t very informative as it doesn’t show you which puzzles you’ve unlocked. The bright colours and music adds to the idyllic charm of the setting and as every move is tracked, it’s easy to undo mistakes or restart levels but having an in-game hint system would have been nice to help you when you’re completely stumped. It’s a great game which keeps on giving as even after completion, there’s additional puzzles to complete and tricks to learn which was nice. Using a controller I found I kept double stepping, so recommend using a keyboard instead.
This is a really simple, fun, and challenging sokoban-like. The game is fairly straightforward. What you can and cannot do never gets too crazy, and most of it is fairly obvious and intuitive. Many of the puzzles are fairly simple, but some definitely made me scratch my head for a bit. The graphics are super simple, but I really enjoyed them for their uniqueness. The music is really appropriate. Feels like what you'd hear on an island like this. And it feels really raw and unprocessed, but still really good. The game went really smooth and quick. I rarely got stuck, and when I did, I would just pop over to another puzzle for a bit and come back, and solve the problem puzzle fairly quickly. However, my progress ground to a halt at Catapult. I cleared every other puzzle in this area and just couldn't get it. I spent way more time than I should have on this one. I would pop back in for 15 or 30 minutes periodically and quit out of frustration. I popped on one time before bed, just to mess around. And immediately saw something I hadn't seen and realized I was focusing on trying the wrong way for too long. Funny how these types of games work like that. Progress continued after that, and while some of the later puzzles took a bit, Catapult was really the only one that took a significant amount of time. Which is satisfying. Often in puzzle games, there are many puzzles that I get hung up on for an hour or two, which can be frustrating. Most of this games puzzles are simple enough to be solved between 1-30 minutes. I would say the only real drawback to this game is that it can be difficult at times to understand the game when it's vertical, which doesn't really become a problem until much later in the game. A simple grid marking block height along this axis would have mostly solved this issue. I spent some time working on a solution once, only to find out I couldn't do my solution because the pipes didn't fit quite correctly. Anyway, a really great puzzle game. I recently played SSR, so a game that is similar, challenging, but not insanely difficult was refreshing. Highly recommend it. Asking price is really fair, but if it's on sale and you like puzzle games, it's a steal. If you liked Bonefire Peaks, I just realized this is the same dev. Must be why it was in my library, because Bonefire Peaks is also a fantastic game.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice little game. requires some 3d thinking. could fix some difficulty rating for level. "very hard" levels are tends to be solved faster than "normal" level, since those levels are much easier to read its gimmick. *edit : typo
Brilliant puzzle game but way too hard for me. Can't even solve the easy ones.
good puzzle
it's hard. it's good. the music slaps.
100% completed. Very good, ends before it overstays its welcome, and felt satisfyingly difficult, although the difficulty may have been slightly lowered for me having played Steven's Sausage Roll and Can Of Wormholes first. Given the whole Ouroboros of inspiration happening there, if you're thinking of playing either of those other two games, I'd recommend playing Pipe Push Paradise first! (Spoilers for endgame: Remember to check the boat after reaching the "end"!) :)
A great, minimalist sokoban with 3D rotating pipes in lieu of blocks. With chill music, it makes for very enjoyable and challenging spatial reasoning.
Definitive plumbing expirience. Almost all levels have their own gotcha moment, and optional post-game content is very sweet. P.S: I was playing offline, so my playtime is innacurate to how long the game is. Game takes 15-20 hours actually.
好评,线索清晰的谜题总是让人满足的,尤其是制作者并不倾向于持续增加难度,相反会在引入新机制的情况下几乎彻底放弃前一种机制的难点,这种专注于新机制的设计让大脑得到了源源不断的动力。如果能更方便的看到3d视角就好了,常规的最后一关实在是玩到差点失智。总体而言非常好,虽然这个价格这个谜题数量显得有点单薄,但是不用再用更多画蛇添足的机制来破坏现在的整体性。推荐值得一玩
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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