
“Tale of Jade / Li Guang” is a stand-alone roguelike card game with oriental elements.Constructing your own deck by 5 elements cards, Exploring the map, solving random encounters, beating the demon and uncovering the mystery of Li Guang’s Kingdom.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏一开放就入了,记得那时候对这个游戏还挺期待的,但体验后确实失望。 磕磕绊绊在盒上写了个避坑贴,还被水军喷了好久,今天回头去找帖子,官方把自己当初的评论都删了,现在好像跑路做手游了。 看来我算是有先见之明?
地图拼出死路直接算失败???气笑了 打牌先读帮助小作文,读完了鉴定为为了复杂而复杂,整那些花里胡哨的机制最后还不如回去玩撸塔呢。这类撸塔like游戏多数连撸塔可玩性的皮毛都没有,玩了个寂寞
什么都好,就是不好玩。 因为妹子入的手,因为游戏性卸载,希望后续能强化下游戏性,在Roguelike卡牌游戏遍地的情况下,光靠妹子是不行的。
玩过最烂的卡牌游戏,电脑端都还整不明白还好意思多开个手机端
做出新版本真是神人了,虽然有更新肯定很感动,但是卡牌游走bug,“击飞”卡屏bug,重启回体力bug(这个可以),手速快重复出牌bug,把之前复杂的经营全部舍弃,战斗,爽!卡牌?不管!剧情?不要!善人?没用! 不能改CE只能叠回合叠数据,还好没有特别稀有的物品,全靠三轮又三轮重复刷,改型改的真彻底 ___________________________________________________________________________ ㅤㅤㅤㅤ结合了天干地支魑魅魍魉,配上精致的声乐与绘画,从卡牌,人物,鬼魅的命名、设计和图画中可以体验到制作组对中华传统的钻研和文化造诣的底蕴。 ㅤㅤ利用五行相生相克实现卡牌的连锁,以及同属性的刷牌效果,加上各种饰品的加成和角色技能,针对不同怪有不同的思路打法。至于卡卡颂类型的开图和各项奇遇和场景buff,实现主角各属性的强化。作为卡牌搭配rogue类游戏,内容还是很丰富的。 ㅤㅤSteam版本目前具有四种玉灵,再根据游戏中剧情分支的选择,可以有四种结局,在四次游戏体验中,实现了 [quote] [list] [*]凝血爆炸流(无暇玉灵保蓝,压低血线,爆炸输出) [*]高效刷牌流(琳琅玉灵首回合摸10张牌,各种弃牌补牌连锁刷牌一波流) [*]闪避砸血流(闪避饰品+闪避卡牌+玥花每回合回血20%和主动技能砸血) [*]叠甲爆破流(珠圆玉灵洗牌叠甲,专攻补甲卡) [/list] [/quote] ㅤㅤ不同卡组体验还是截然不同的,虽然有时会觉得平均收集五行卡不如专攻一类卡。。。怎么回事呢 似乎还出了体验版,可以消耗体力点自己选择事件,画面也设计更为精致,饰品很多,可能是运用于端游版本了吧,我没有手机也玩不到,挺可惜的
有点东西,但是不多 要知道喵子我 熟读历史,深刻理解民俗,传统文化和封建糟粕 可代埋石人,代塞鱼腹,代放祥云,传播谶言,观星望气,学狐狸叫 蛐蛐五行相克, 想难倒爷? 给爷破啊! 弱者,又何必战斗呢..
If all the issues will be fixed I could recommend it, but not yet... Not yet... Not worth it on FULL RELEASE. Game went out of Early Access, but still have a lot of issue and needs to be developed further! Positives: - Interesting and Beautiful graphics - Enjoyable Music - Interesting Gameplay Mechanics - Cool Hero Progression System Negatives: - There are bugs when you try to use carts It glitches out - I finished the game in less than 2 hours and it's not like it has a lot of variance for replayability - Low amount of unique cards - You can finish the game with one strong card - Not all the text is translated. Some buttons and names are in Chinese Overall, the most complex and important parts are done very well. The graphics look great, and the gameplay is ok. I think it could be improved, but it has a solid basis. The game has potential, but it still feels like some early access game, not a full release!
玩不明白,莫名其妙赢了,莫名其妙输了。只会加属性点,牌我是无脑用的。说一下遇到的bug,同列可以无限走,直到粮食用光,这个可以说不算bug?算机制。还有第一个人物,我点击回血技能,直接游戏按什么都没反应,只能关闭游戏了。还有新手引导不足,虽然描述的字我都认识,但buff在游戏中到底什么用处,有很多不理解的。卡牌分为扣血和扣蓝两种,反正我是没有在新手指引上看到。机制看着有一堆,但是新人一点都看不懂,只知道有什么用什么,没蓝就结束回合。感觉作者想法很多,但是没有解释,我真的完全看不懂。玩了全程下来,我只会加属性,选属性大的分支路线,其他的完全懵逼的状态。然后三关到了结局,因为不明所以的善恶加点,我感觉是善的,但所有点都是恶,最后是坏结局。第二轮玩到一半,就像开头说的,无法用技能,按什么都没反应,只能退出,遂来评论。谁能告诉我这个游戏到底怎么玩,卡牌游戏我也都基本玩过,这个游戏我是真的一点也看不懂。也就游戏价格便宜,所以试了一下,玩了一个小时,过了一轮结局
It's $10 and you feel clever when you combo out. Was worth it just to pick the grizzled auntie for the fairy.
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