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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a really simple, fun, and challenging sokoban-like. The game is fairly straightforward. What you can and cannot do never gets too crazy, and most of it is fairly obvious and intuitive. Many of the puzzles are fairly simple, but some definitely made me scratch my head for a bit. The graphics are super simple, but I really enjoyed them for their uniqueness. The music is really appropriate. Feels like what you'd hear on an island like this. And it feels really raw and unprocessed, but still really good. The game went really smooth and quick. I rarely got stuck, and when I did, I would just pop over to another puzzle for a bit and come back, and solve the problem puzzle fairly quickly. However, my progress ground to a halt at Catapult. I cleared every other puzzle in this area and just couldn't get it. I spent way more time than I should have on this one. I would pop back in for 15 or 30 minutes periodically and quit out of frustration. I popped on one time before bed, just to mess around. And immediately saw something I hadn't seen and realized I was focusing on trying the wrong way for too long. Funny how these types of games work like that. Progress continued after that, and while some of the later puzzles took a bit, Catapult was really the only one that took a significant amount of time. Which is satisfying. Often in puzzle games, there are many puzzles that I get hung up on for an hour or two, which can be frustrating. Most of this games puzzles are simple enough to be solved between 1-30 minutes. I would say the only real drawback to this game is that it can be difficult at times to understand the game when it's vertical, which doesn't really become a problem until much later in the game. A simple grid marking block height along this axis would have mostly solved this issue. I spent some time working on a solution once, only to find out I couldn't do my solution because the pipes didn't fit quite correctly. Anyway, a really great puzzle game. I recently played SSR, so a game that is similar, challenging, but not insanely difficult was refreshing. Highly recommend it. Asking price is really fair, but if it's on sale and you like puzzle games, it's a steal. If you liked Bonefire Peaks, I just realized this is the same dev. Must be why it was in my library, because Bonefire Peaks is also a fantastic game.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great, minimalist sokoban with 3D rotating pipes in lieu of blocks. With chill music, it makes for very enjoyable and challenging spatial reasoning.
I really should start looking into the solutions of these sokoban games and checking the highest movement count for a level. just the World 2 has a 1k+ solution, that's absolubtly insane.
Brilliant puzzle game but way too hard for me. Can't even solve the easy ones.
Definitive plumbing expirience. Almost all levels have their own gotcha moment, and optional post-game content is very sweet. P.S: I was playing offline, so my playtime is innacurate to how long the game is. Game takes 15-20 hours actually.
Nice little game. requires some 3d thinking. could fix some difficulty rating for level. "very hard" levels are tends to be solved faster than "normal" level, since those levels are much easier to read its gimmick. *edit : typo
Pipe Push Paradise offers such a great twist on sokoban puzzle games. I really enjoyed pushing the 3D pieces within the 2.5D grid, learning how the pieces interact with the environment and each other - great puzzle design! And the overall aesthetic was simply pleasant. It was super satisfying finding the solutions to all the levels in the game. Though, I did find myself looking up a few solutions in video walkthroughs when my brain was just not seeing the next steps on a few levels. Spatial/Visual thinkers who can envision steps on the way to a solution will definitely have a better time playing, whereas non-visual puzzlers might struggle with this game, I imagine.
good puzzle
it's hard. it's good. the music slaps.
Another great puzzle game
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