
Winner of the 2011 Eurogamer Indie Arcade award, Pineapple Smash Crew is a fast-paced, tactical blast-em-up with a unique modern-retro feel!
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Media

About
Developed by lone designer Rich Edwards with music created by legendary chiptune artist Syphus, Pineapple Smash Crew is a fast paced tactical blast-em-up! PSC features tight squad formation shooting, aliens, robots, zombies and grenades- loads and loads of grenades! Level up and choose wisely from an assortment of devastating grenade-launched weaponry... PSC's unique modern-retro flavour will take you back to the classics of old then smash you back into the present with a 'ka-boom!'
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A casual top down shooter with roguelite mechanics.
Great game and one of the best soundtracks I've enjoyed in my life. Cheers Syphus!
Muitos bugs com colisão e câmera, aliados com constantes pop-ups e textos piscando na tela pioram o que já seria um jogo longe de ser perfeito, onde seu foco em desviar de balas vai de encontro a um cenário cheio de obstaculos e personagens que deslizam ao invés de andar.
This game speaks to me, on an entirely new level.
I love Pineapple Crew, I couldn't stop playing it back when it came out. This needs a sequel with more content!
Name implies kinship with Smash TV, yet game offers no native controller support. Contagious soundtrack by Syphilis, though.
Nice for casual players
Fun little game. Kind of reminds me of Cannon Fodder but it's in space! Cute, catchy, retro graphics but not out of lazyness. Definitely recommended!
Gets really repetitive very quickly. Can't recommend it.
Good game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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