
Winner of the 2011 Eurogamer Indie Arcade award, Pineapple Smash Crew is a fast-paced, tactical blast-em-up with a unique modern-retro feel!
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Developed by lone designer Rich Edwards with music created by legendary chiptune artist Syphus, Pineapple Smash Crew is a fast paced tactical blast-em-up! PSC features tight squad formation shooting, aliens, robots, zombies and grenades- loads and loads of grenades! Level up and choose wisely from an assortment of devastating grenade-launched weaponry... PSC's unique modern-retro flavour will take you back to the classics of old then smash you back into the present with a 'ka-boom!'
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A fun little bite-sized roguelite from the early years. It's a fun romp with zany explosions and a surprisingly bumpin soundtrack as well. I kind of wish there was more lore and that the end game was a little more fleshed out, but for a fun couple hours of gameplay it's a definite recommend.
Tags: Topdown - Isaaclike Additional Tags: Delete Local Content & Remove from Library TLDR: Twinstick dungeoncrawl without Xbox360pad support. Simplistic mechanics. Limited assets. Unsatisfying gunplay. Repetitive. This is basically a pure twinstick shooter. The dungeon aspect is just an excuse to recycle the same assets a lot and procedurally generate a bunch of small rooms connected with corridors and doors. So the idea is to pick one of the levels, that has a name and difficulty. The seed gets generated. You look at your crude minimap and determine where to go. You navigate to that screen while minimizing encounters then clear whatever is hostile on that screen, clear crates, then repeat until you rout of of areas on the minimap marked as objectives. That should yield the victory screen. Instead of having a single protagonist you control a squad of four. That means larger hitbox. The corridors just snake around, the rooms are often small and the game has a focus on AoE management which is unfortunate. A core mechanic of pineapple smash crew is the slow speed of your bullets, their limited range, and the bullet sponge nature of everything. So you are expected and reliant on, finding grenade consumable powerups and using right click to toss them. Each grenade behaves differently, some are best detonated manually, others not, while some of them will require more input, such as rockets that will land then activate their fuel thrusters and fly forward until they detonate. Each squad member carries only one grenade, but the game autoswaps them for you whenever one is used allowing you to spam right click if needed. There are also a lot of explosive red barrels around. So there are a lot of explosions around and given the 4 squadmate, cramped areas situation you can easily end up taking a lot of damage from the AoE's due to the reliance on grenades. Every single crate contains a small amount of coin so there is an implied incentive to attack everything. But on top of the slow speed of attack, the bullets have limited range, and operate on an energy gauge that needs to be refilled by autoregen. Think of it as a weapon cooldown. That means breaking crates gets tedious. Would had been good maybe as a minigame that is part of a bigger game. Like if this was some space pirate game and this was the ship boarding section. But as a standalone title it just does not offer enough. It is more like a demo or a showcase than a game. Conclusion: While the game is responsive and has a basic charm to it, the little banter between the four voxel soldier and the constant repetitive recycled nature of the experience leaves me unsatisfied. Lack of Xbox360 pad, no real RPG or progression elements, no story and no freelancer aspect either. Play a proper twinstick or a proper dungeoncrawler is my advice.
A fun solo little arcady tacical game where you have to fight your way through the levels with your squad.
It's fun for a while on sale, but for 10 USD it should have more plot and local multiplayer/deathmatch.
Gets boring real fast.
Pineapple Smash Crew is a fun top down run n gun. Smash Crew presents an excellent retro pixel art style combined with with a most fantastic soundtrack by Amiga artist Syphus (aka EchoLevel.) The game controls well, with WASD being used to move and the mouse used to aim and shoot, giving it a twin stick feeling but it lacks controller support (made in 2011, not gonna hold it against them.) Smash Crew also contains some Rogue-like elements with levels being randomly generated as you go and leveling up gives you the option of one of two grenade upgrades. It's a very impressive game and certainly needs more love.
Totally awesome small gem!
Good concept, seems like it would be fun; but you experience the whole game within an hour. Has potential but not enough content to keep it going. - It is procedural generated but it never gave any reason to ever explore the levels. The best bet is to beeline to the objectives and ignore everything else. - The crew mechanic is interesting, but all you can do is give them hats. Would be nice to outfit them with different weapons or something. - You can collect experience but no idea what it does other than make your outfit a different color. - The crew mechanic is also a pain, if you loose anybody good luck finishing the level on normal+. The final boss is always the same and is a huge bullet sponge. The cool down on the guns means the boss fight becomes spinning around the boss until either your timer runs out and you die, or you kill him. Not very thrilling. Got it from a bundle so it was fun and enjoyed most of the time, but $10 is high for the available content.
What can I say It's a great little hidden gem of a game, not exactly a story driven title but a great title none the less. Blinding soundtrack, lovely graphics, just a generally great top down isometric shooter. Good for killing some time or if you just wanna get lost in a sea of pixelated explosions with an absolute killer Chiptune soundtrack in the background.
Prosta dająca radość rozgrywka, ale po 15 minutach grania straciłem zainteresowanie. Kooperacja na jednym komputerze dodała by grze smaku.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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