
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Stealth, Athletics, Lore, Mechanics and Survival.
Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Side with various factions using a reputation system, where your actions and choices have far-reaching consequences.
Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Choose to play with either real-time with pause or turn based mode. You can swap between the two freely during your adventure, giving you full control over every encounter.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ТАК ТО ПРИКОЛЬНО БЫЛО НО ДЕТО НА ЛОКЕ С ЗАМКОМ ВЬЕБАЛСЯ В ОВЕРПАВЕРЕД ПРИЗРАКОВ КОТОРЫЕ ВЕСЬ МОЙ ОТРЯД В УНИТАЗ ГОЛОВОЙ ОКУНУЛИ...ТЯЖЕЛО...
The Wheel turns still, and with it the labors of stubborn hands. So too have the keepers of this old tale seen fit to graft turn-based combat upon a body long accustomed to another gait. It is... serviceable. Not inspired, nor blasphemous. Like a cracked censer mended with wire, it yet holds enough incense to finish the rite. But what are tactics to a soul cast unbidden into the Void every few minutes? What wisdom is there in measuring each step upon the battlefield when the world itself shatters five or six times within the span of an hour? A pilgrimage interrupted so often ceases to be a pilgrimage. It becomes penance. One may forgive rough edges. One may forgive age. One may even forgive ambition that outruns craftsmanship. But a game that cannot abide its own existence long enough to be played asks of its faithful a devotion fit only for gods. And I have burned enough gods already.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
Hours played at review time, across 905 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bischen wie BG2
I played Pillars of Eternity so i could play PoE2. This was a different style of game than i usually go for, but it had a lot of VA's i really loved so i wanted to try it. I am super glad i did. The world of Eora is fantastic. Instead of relying on the usual fantasy tropes, the game builds its own identity around souls, reincarnation, and the role of the gods. It takes a while to absorb everything, but once it clicks, the setting becomes incredibly interesting and rewarding to explore. Combat uses a real time/pause system that encourages careful planning. Positioning matters, crowd control matters, and throwing your party into a fight without a plan is a great way to get everyone killed (Ask me how I know). Building a balanced party and learning how abilities work together is satisfying throughout the campaign. The companions are the highlight for me in games like this. Nearly every party member feels like a real person with their own goals, flaws, and opinions. Their personal quests add a lot to the experience, and I found myself swapping party members around just to hear more of their conversations. I like a like romance with my sauce but you don't really get that in this game. I romanced Aloth sort of, or showed my interest so i could get the romance with him in PoE2 and i found that friendship really sweet and enjoyable to progress. If Eder was romanceable though, I am a ride he wouldn't survive, I'll tell you that. I also appreciated how character stats affect dialogue. Intelligence, Might, Resolve, etc. regularly unlock unique options that let you solve situations in different ways. It makes roleplaying feel meaningful instead of cosmetic. That said, the game definitely shows its age in some areas. There is an enormous amount of reading, and the game is not interested in holding your hand. If you are not in the mood to dig through lore and lengthy conversations, it can feel overwhelming. The gold-named NPCs are also a strange inclusion. I assumed they are important, only to discover they are mostly unrelated stories that interrupt the flow of real exploration. The difficulty curve can be uneven. The opening hours are surprisingly brutal while later sections become much easier once your party gains access to stronger abilities and gear. Companion AI also struggles, which means frequent pausing and micromanagement if you want your party to perform efficiently. And then there are the traps. Having to constantly enter scouting mode and creep through dungeons gets old fast, especially when a missed trap turns into a reload screen. Overall, Pillars of Eternity is a fantastic CRPG with excellent writing, memorable companions, and one of the most interesting fantasy settings in the genre. It demands patience and attention, but if you are willing to meet it halfway, it rewards you with a deeply satisfying adventure.
Story rich game
Thumbs up.
It's been 11 years and they still can't figure out how to make fonts work in 1440p. It's a blurry mess. Play only on 1080p or 4k monitor. The game is alright. Good writing, surprisingly good music. But not much else... If you're in a mood for a cRPG and you've already played the classics, then it's a good choice.
好
.
Классическая старая школа.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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