
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Stealth, Athletics, Lore, Mechanics and Survival.
Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Side with various factions using a reputation system, where your actions and choices have far-reaching consequences.
Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Choose to play with either real-time with pause or turn based mode. You can swap between the two freely during your adventure, giving you full control over every encounter.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall - good game
A good game and a good system
An exceptionally frustrating game on several fronts. I desperately want to love this game (and in some parts I genuinely do) but there are too many things setting it back for me that make the experience immensely tiring, i.e. constant back-and-forth travel, consistent amount of save-scumming to get myself out of soft-lock combats where I should be struggling but not getting my ass handed to me consistently because the combat system isn't particularly descriptive or informative enough, immensely boring start that takes a good amount of time before it starts to get actually interesting, wildly invariable characters that range from incredibly interesting to literal fly on the wall personalities. Maybe once I get truly into the groove with this game I might actually start to really enjoy it? So far, it's not been for me, which sucks, because I really want it to be! From what I've been told POE 2 gets much, much better. Right now, it's still a recommend for me even after almost 20 hours and said groove is still nowhere to be found.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
Hours played at review time, across 905 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pillars of Eternity is a fantastic old-school RPG with excellent writing, memorable characters, and a rich world to explore. While the heavy reliance on text may feel dated in 2026, especially compared to fully voiced modern RPGs, it's a rewarding experience for anyone who appreciates classic role-playing games.
I bought this game in 2016. Since then, I tried to "get into it" and finish it many times but usually stopped way before halfway to the game. I restarted the game maybe 5 times since then. Only this year, 2026, did I manage to actually get into it properly with a rogue, and it has been awesome. As someone who loved BG1, BG2, etc. back in the day, this game was like made for me, but the world of PoE was more challenging to get into than good old DnD was, lore-wise. As I'm almost at the end now, I have to say it has been an enjoyable nostalgia ride. Can't wait to try the 2nd one that has been waiting in my library for a long time as well.
Un crpg en condiciones, lo único que veo que a la gente le echa para atrás es el tema de los diálogos, que son extensos de narices, pero es lo bueno también, por que explican todo al detalle. Arma de doble filo. super recomendado después de acaban una run.
最近玩了一代和二代,没看攻略去玩,真的很沉浸式代入剧情哈哈,让自己暂时忘却现实中的烦恼。 都是一周目打到了最后,但好像dlc的打的少了,后面有空再开个新档玩高难度的哈哈。
Pillars of Eternity was one of the first games of the CRPG-revival. The game mostly looks back at the old Baldurs Gates and plays similarly. The story is intriguing, but I bounced off hard of the real-time-pause combat, which I do know from older games, but felt particularly chaotic in this entry. As combat is most of what you will be doing, even more if you want to explore the central gigantic dungeon in your castle, this just couldn't keep my interest for too long. Now, after they thankfully released a turn-based mode I picked it up again and was really satisfied with the result. While it was hardly revolutionary or got me to feel like Disco Elysium or Plancescape Torment, it is a nice fantasy RPG that does enough to differentiate itself from the generic D&D crowd, with it's unique setting.
Replayed this for the first time in 10 years because they patched a Turnbased combat mode into it. And with the dlcs its even better than i remebered. on of the GOAT rpgs
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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