
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Stealth, Athletics, Lore, Mechanics and Survival.
Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Side with various factions using a reputation system, where your actions and choices have far-reaching consequences.
Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Choose to play with either real-time with pause or turn based mode. You can swap between the two freely during your adventure, giving you full control over every encounter.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pillars of Eternity es todo lo que se puede desear de un juego de rol clásico. Captura el espíritu de la vieja escuela de juegos del Infinity Engine con un lore profundo, un guión inteligente y un mundo como Eora que cobra vida desde el primero momento. La adición reciente de un modo de combate por turnos, después de tantos años, ha sido de agradecer. [b]-Cómpralo-[/b]
Planescape: Torment’s big question is “what can change the nature of a man?” Pillars of Eternity’s big question is “what if it’s all meaningless?” It’s a game all about the search for answers, answers that we hope will tie everything together, that will justify our efforts and our suffering—and what happens when there are no easy answers at the end of the journey. Your party members’ stories are all about them finding their own meaning in the face of tragedy or failure or simple disappointment, and ultimately the player is asked to answer the same big question themselves. Even if Pillars didn’t succeed at anything else (and it does, it’s a fun CRPG), that alone would be enough to make it a worthy successor to Planescape.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+
非常好的游戏,就是我雇了佣兵居然不能让要塞保持全屏高亮有点可惜
Really good story. Plays well on PCs with low spec, too.
This is by far one of the best cRPGS of all time. The true successor in many ways to classic BG gameplay. I wish Obsidian would return to this and make a PoE3.
One of the best.
A good game but a little boring at times. The main story and lore are fascinating, however thet are dragged down by overly long and verbose descriptions of absolutely everything. Don't even talk to gold-plated NPCs, they are backer fanfiction and it's not about as good as you'd expect. Companions are propably the weakest part. I don't feel anything in particular about them, other than that I kinda like Kana and Aloth and Durance is gross and never shuts up. I liked the combat a lot even though I'm not a fan of RTWP. You can set many auto-pause conditions slow the pace down. I would definitely cut down on combat encounters though. TLDR: modernized Baldur's Gate, but a little too dry and dreary. 7.5/10, will play again, now onto Deadfire.
アロス君はヒロインです(重要) BG1/2、IWDと同様のいわゆるCRPG。世界観は異なるものの、リアルタイムの戦闘システムがより複雑化しており洗練されておりレベルデザインも良好。ただ、高難度となると戦闘が忙しく、後半になるとバフ・エフェクトの山盛りで見方がどこにいるのかがわからなくなる弊害、AIの移動経路の選択が残念なのこともあり心に余裕がある人向けの作品。 ストーリーも明確な結論がなくプレイヤーの創造にゆだねる部分が多い示唆に富む作品で、それを取り巻くコンパニオンが一癖二癖あって読み応え十分である。 時間がある方にはお勧めの作品。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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