
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Stealth, Athletics, Lore, Mechanics and Survival.
Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Side with various factions using a reputation system, where your actions and choices have far-reaching consequences.
Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Choose to play with either real-time with pause or turn based mode. You can swap between the two freely during your adventure, giving you full control over every encounter.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好
I tried bg3 and didnt like the combat and gameplay feel. I tried divinity original sin 2 and didnt like the combat and gameplay feel. I tried pathfinder kingmaker and didnt like the combat and gameplay feel. I tried tyranny and didnt like the combat and gameplay feel. I tried this and omg I love it. I love that it is not turn based!!!!!! It is autocombat with ai and pause. The combat is challenging but not instantly overwhelming. You can also pump up the difficulty at any time as soon as you get used to playing such a game. The auto pause feels good but the real great thing is the ai. You can specifically adjust the ai for any companion/character so that they play as you like them too and you can focus on 1 or 2 characters. The game feels just great and you get too manage a huge castle with loots of buildings and upgrades :D
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I liked Pillars of Eternity. I think it has one of the strongest and most cohesive fantasy settings in any game I've played, with some very unique and interesting ideas the developers demand you grapple with. The setting is an Obsidian original and you can tell it was made to serve the story and themes of this game specifically. The variety of companions is great, and some of them are especially interesting in concept and presentation. You can create fully custom hirelings too, which allows you to make the min-maxed party of your dreams if you so desire. The main quest is quite slow, but I liked the general structure of it and I found the antagonist to be an interesting one, especially considering the setting he exists within. The Hollowborn Crisis is an awesome premise and Obsidian explores it quite well. The game feels very down-to-earth and serious in it's delivery, which is a nice change from other games that can be a lot more flippant in tone (which is not inherently bad, but I liked that Pillars was different). The visual style of the game, while not wholly authentic to the classic cRPGs it's inspired by, still conveys a very classic-feeling character in my mind. The system used by Pillars is quite good too. The attributes scale incrementally rather than having a modifier bump every two levels, so having an attribute at an odd number isn't wasteful. The Chanter class is an interesting alternative to the usual bard class and feels much more distinct as a character role than just "Wizard with Crowd Control". The Cipher class was a lot of fun too, with a really nice balance between weapon effectiveness and magic capability, as dealing damage with your weapons is what allows you to cast stronger spells. Some of the fights in this game are quite tough, especially so if you're underlevelled, but it's very satisfying to figure out the solution to winning a given fight, and sometimes you can go from getting wiped instantly to winning with very little health lost throughout your whole party. That said, there are a lot of throwaway fights throughout the game that, especially once you're at or above the intended level, require very little thought from the player and by the end of the game become quite tedious. It's not the worst, but it's not particularly fun either. The game is also very text heavy. There's a lot of descriptive writing, and several characters have a particular talent for intentionally cryptic language that can be difficult to parse. I don't think this is a bad thing, and there were a few moments where I thought the text did a better job at painting a picture in my mind than a fully rendered cutscene could have. However, it's worth noting before getting into it that you really need to be in the mood for a lot of reading of dialogue, descriptions, and system rules if you want to actually make it through to the end of the game. Some of the companions are also a bit thinly written. They still serve a purpose in representing aspects of the setting and are reasonably interesting as characters but they don't have as much to say about your progression through the game as I'd have liked, and most of the companion quests are quite short and uneventful. I can't speak too much on the reactivity of the game as I've only experienced one path through the game, but the disposition system is really cool. I like the way the game keeps track of your responses and NPCs will often reference your character's demeanour throughout the game. A lot of this is simply flavour, but there are a few instances of more concrete outcomes from your disposition, such as passing some persuasion checks for free by having a reputation for being honest to others. Overall, it's a great game and definitely worth playing if you're interested in cRPGs.
慢慢把整個主線玩完,也幾乎把所有支線都清過了。原本以為得打完空嬰才會開放 DLC,結果發現是要讀通關前的存檔,還得頂著兩個沒解完的任務去接著跑白際山劇情,對有強迫症的玩家真的不太友善。第三章有個支線要打兩隻龍,我打了十幾次都還是過不了,算是留下一個小小的遺憾。
Ein Klasse Spiel mit vielen Möglichkeiten !
턴제 업데이트만 기다렸다...산지 10년만에 드디어 해보겠네
one of the best crpgs ever
The game that got me started on my CRPG journey. Lots of hours spent reading, learning, and getting immersed in this world. You can either play for the story or dive into the rabbit hole of its systems. Either experience will be fun. Pillars of Eternity may not be the BEST CRPG, but the charm is there. It makes me nostalgic for games i hadn't even played yet. The real-time combat takes some getting used to (especially if your into turn based combat) but its part of the charm of this game.
absolutely amazing game, it was my first RTWP game and its very worthwhile. The story, combat and the fact that you actually feel like your choices have a tangible effect on the game is what does it for me. I actually like my my character and the the companions will always be awesome for this game and same as POE2. i highly believe you should try this and see if its for you. I will say if you dislike how the combat may be due to RTWP i would say try it first and then try turn based as the game was originally made for that. but i haven't tested out turn based yet so i cant say anything.
[b]HIGHLY RECOMMENDED[/b] Excellent classic CRPG in the 'grand adventure' zero-to-hero style, gorgeous environments, fun combat, and genuine role playing possibilities to be the character you want. Deep worldbuilding tends to set it apart from the 'generic fantasy' crowd. I grew up on the SSI RPGs in the 80s and 90s on C64 and Amiga so felt right at home here. Having said that, it's not nostalgia bait, It feels modern enough and has had plenty of QOL improvements over the years to grind off the initial clunky edges. But you will be reading. A lot. :) Decide if you like that or not, I think it's the one thing that you're either into and will love or you will end up being put off by. I'd recommend not getting hung up on stats and making the perfect build. Just pick a class, imagine some kind of backstory to keep your choices somewhat consistent, and then just start playing and surging forward. There is a LOT of content and if you agonise over everything you may end up getting burnt out before reaching the end. 10 years after release they're stlil releasing patches and updates a few times a year! Incredible! The White Marches is a fantasic DLC, taking your (by then) very tough, accomplished characters on a new adventure. It's got a heap of content, basically a new game's worth, but the storyline progresses quicker so you get to 'fun moments' all the way through without distractions.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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