
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Stealth, Athletics, Lore, Mechanics and Survival.
Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Side with various factions using a reputation system, where your actions and choices have far-reaching consequences.
Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Choose to play with either real-time with pause or turn based mode. You can swap between the two freely during your adventure, giving you full control over every encounter.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 610 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Love the new turn based option. It,s time for a new run :)
>obsidian strikes aging instance crash on first boot up >one of the best CRPG i have play >main story has soo much depth and twist and soo well written. >i started playing right when trun based combat update came so i really dont know whats the default combat feels like >side quest and companion quest are great as well >obsidian cooked but they forgot to cook outer worlds such a SHAME >anyways great CRPG
top better with turn based
Loved it 10 years ago. Loving it now with the addition of turn-based mode.
A completely inferior piece of crap that has long since been surpassed in both concept and practicality. Especially now that we have BG3, this “old-school” game looks utterly obsolete in every way. From the below-average story and writing in general, to especially the combat, which is all too often an extreme RNG lottery. As a player, you can only set the stage; the rest is beyond your control, and your active input often has no impact on the outcome whatsoever. The game isn’t difficult, but the rules are frustrating. Often, you’ll win a fight without really knowing why, and when you look back at the log, you’ll find that you just happened to interrupt the enemy’s “I win skill” or landed a bloody good critical hit followed by a rapid succession of other large spikes of damage. The nostalgia for BG and IceWind is nice, but the bar has been raised significantly, and these 2D CRPGs are truly a relic of the past. Especially when even the characters are written like crap, something that could be better no matter the game budget.
An amazing RPG. Played it in 2016, enjoyed it a lot. Played it again in 2026, enjoyed it even more! Highly recommended !
poorly made and boring
Surprised to find I never reviewed this game. Played this on release for a while before I ditched it. Only played it as long as I did because nothing else was out. The stat system in the game is just bad(too much reinventing the wheel) and the RTwP combat system wasn't good in this game....in fact boring...and there was a lot of it. Trudged through it far too long before trash fight after uninspiring trash fight just got on my nerves. Tried it again years later and barely made it a few hours before the combat again had me tap out. Now with turn-based mode, I thought this could perhaps be a salvageable game. Nope! Turn-based combat is even worse than RTwP in this game, and wasn't sure that was possible. First, engagement distance. No 5ft step here....not even 5 inches. You can't even rotate around the mob you are engaged in without taking a hit. Once you engage in melee, you're just stuck there. Dumb. Should be able to at least move if you are still right next to the mob. Next, spell casting. Not all spells are instant. So you "cast" a spell and several initiative places later it casts. Yeah, that's fun when all the mobs have now moved twice so you cast at an empty space. So you're forced to wait wait wait until there is a gaggle of melee all bunched and engaged before you can cast. Not sure I've ever seen that in a game before, and don't want to see it again. Finally, the dual monitor bug. When you alt tab to another screen, then go back to the game, the cursor is no longer locked to the game screen. So when you try to mouse to the edge to move the game screen off the cursor goes to your 2nd monitor. I have to F5/F8 just to fix it. Annoying. Eh, there's more but you get the point. This game just never was for me. It's one of the few RPGs I've never finished in more than 4 decades of gaming.
Начинал играть 3 раза, каждый раз дальше предыдщего, но итог один - ДУШНООООООООООО. P.S. непозволительно долгие загрузки в переходах между зонами, как для игры с графикой 2005-го года
> See you fantasy cowboy ## Why - Well written & voice acted - A gigantic, crunchy CRPG to sink your teeth into - Turn based mode! Very cool they went back to add it ## Why Not - You don't have 100+ hours to sink into a single game ## Impressions This is absolutely a game I would've burned 100+ hours on back in my days of gaming freedom, but with a wife and soon kids I do not have 100+ hours to burn. Right from the start, Pillars makes it clear you're in for the long haul. There's more lore in the character creator/opening area than most metroidvanias have in their creator's head, and the section ends with typically 'chosen one' things happening to you. But first there's a town to find where the brilliantly voice-acted Eder joins your party, along with Aloth the split personality wizard. Both seem like interesting characters, though almost 20 hours in the only one of my 5-man party whose story had been explored at all was still Eder. The turn based mode is a welcome addition since I could only play on my Macbook and with minimal clicking to avoid antagonising The Wife, but it might slow things down further compared to real-time. There's clearly plenty of depth to it but at least on regular difficulty I bulldozed my way through with minimal interaction with that depth and without much challenge. My sticking point was the first main city, Defiance Bay. Up until that point the game felt pretty manageable; sure there were some alternate paths to take, a castle full of people to murder as a party of 5 and endless forests to drag my camera around. But it was mostly fighting with a bit of story thrown in. Upon arriving in Defiance Bay I was inundated with world events, politics, guilds, side quests... basically the realisation this was not a game I had time for. If you do, and you like this style of game, probably give it a go. I enjoyed the bits I did get to play; the story was off to a promising start, combat was varied enough to be interesting and your motley crew seem likeable or at least entertaining.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Starship Troopers: Extermination | $20.2M | 33.2K | 80% | $29.99 |
| The Outlast Trials | $20.3M | 108.4K | 93% | $39.99 |
| For The King | $20.1M | 43.6K | 88% | $19.99 |
| DYNASTY WARRIORS 8: Xtreme Legends Complete Edition | $20M | 14K | 84% | $49.99 |
| Sifu | $20.4M | 28K | 92% | $39.99 |
| Shadow Warrior 2 | $20M | 28.1K | 87% | $29.99 |
Related
| Tyranny | $10.3M | 13.3K | 87% | $29.99 |
| Arcanum: Of Steamworks and Magick Obscura | $280K | 2K | 89% | $5.99 |
| Dragon Age: Origins - Ultimate Edition | $26.8M | 31.1K | 86% | $29.99 |
| Pathfinder: Wrath of the Righteous - Enhanced Edition | $15.6M | 43.5K | 84% | $19.99 |
| Torment: Tides of Numenera | $3.8M | 4.4K | 70% | $34.99 |
| SKALD: Against the Black Priory | $676.6K | 3.6K | 94% | $7.49 |