
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Stealth, Athletics, Lore, Mechanics and Survival.
Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Side with various factions using a reputation system, where your actions and choices have far-reaching consequences.
Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Choose to play with either real-time with pause or turn based mode. You can swap between the two freely during your adventure, giving you full control over every encounter.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I found my time with Pillars of Eternity to have been the best experience in the genre and the only one I was able to slog through for at least one play through. I would have enjoyed that much more with the Turn Based Mode that has just been added. I think that people who normally bounce off of anything of the Bauld-ish bent to give this a try because it hits a lot of the same beats without being tied into the problems of those settings/IPs. It isn't as if this doesn't have their own but it's nice to see creativity rather than expectations fulfilled in such genres.
你说的对,但是《[spoiler]永恒之柱[/spoiler]》是由[spoiler]黑曜石娱乐[/spoiler]自主研发的一款全新电脑角色扮演游戏。游戏发生在一个被称作「[spoiler]艾欧拉[/spoiler]」的奇幻世界,在这里,被[spoiler]灵魂[/spoiler]选中的人将被授予「[spoiler]灵视之力[/spoiler]」,导引[spoiler]灵魂能量[/spoiler]。你将扮演一位名为「[spoiler]手表侠[/spoiler]」的神秘角色,在自由的旅行中邂逅性格各异、能力独特的同伴们,和他们一起击败强敌,解决[spoiler]空婴危机[/spoiler]——同时,逐步发掘「[spoiler]众神[/spoiler]」的真相。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am so glad they added turn based mode.
One of, if not the best, true CRPG in the last decade.
一段史诗般的冒险。剧情分支非常多,每个选择都有对应的后果,不过很多支线引导比较差,或者有些要特定钥匙的门我还开不了,我是那种不会让地图出现任何未探索区域的人,但有可能还是错过了一些支线导致一些npc没有后文,可能是有些npc太不起眼了或者提前做了一些大支线导致直接断了。支线巨多也几乎没有任何通马桶,几乎所有的支线都是在为一整个网状叙事服务,很多游戏内书籍也有很多内容量,可以更完整的展现艾欧拉这个世界观。不过玩到后面还是感到有些疲倦,有不少重复跑图之类的。我最喜欢的是这游戏第二幕的部分,第二幕结尾确实是震撼到我了。 关于游戏性方面,有不少人觉得柱子bd太少了不能转职,职业强度也一般,成长起来也不能乱杀,没有那种爽感,不过我觉得bd少其实挺照顾我这种单线程猪脑的,本来选择技能细看每个天赋或者技能效果,技能数值就挺累的了,还得再继续钻研各种搭配确实是比较难。这个精准的数值比较难绷,我到游戏末期才发现原来最终伤害会与精准挂钩真有点反直觉了,之前玩博德之门,拥王者精准都是命中率。 我是真喜欢柱子这个世界观的故事,希望柱2也能给我同样的惊艳,也希望黑曜石早日出柱3
Yes
I started playing this game after beating Planescape: Torment and dipping my toes into Bg1. Got hooked pretty quick. The story is very compelling from the start, and it's almost weird to think about the first act as the same game now that I'm well into the second act. There's alot of grim-dark and depressive themes at the start that begin to peel away and reveal a classic epic fantasy vibe as the game progresses, while still pulling you back to those grim dark themes from time to time so you stay grounded in the issues that the world of the game is facing. The characters are some of the most compelling I've seen in similar games to the point that I find myself genuinely torn about who to bring along at many points. Excited to get into Pillars 2 once I finish!
Incredible
uuu yeah
Excellent game made even better by the recent turn based patch
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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