
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Stealth, Athletics, Lore, Mechanics and Survival.
Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Side with various factions using a reputation system, where your actions and choices have far-reaching consequences.
Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Choose to play with either real-time with pause or turn based mode. You can swap between the two freely during your adventure, giving you full control over every encounter.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I found my time with Pillars of Eternity to have been the best experience in the genre and the only one I was able to slog through for at least one play through. I would have enjoyed that much more with the Turn Based Mode that has just been added. I think that people who normally bounce off of anything of the Bauld-ish bent to give this a try because it hits a lot of the same beats without being tied into the problems of those settings/IPs. It isn't as if this doesn't have their own but it's nice to see creativity rather than expectations fulfilled in such genres.
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Josh Sawyer is the greatest game designer
One of the greatest CRPGs and IMO RPGs of all time. Incredible worldbuilding, character writing, music, and gameplay. Combat is enjoyable and you have a lot of options for different settings and game modes to customize the game to your liking. Tons of content to discover -- I've come back to this game for probably 3 or 4 playthroughs. Same with Deadfire, which I would say builds on this to be even better.
50/50 not like nor dislike
unc gem
This is my first full CRPG that's not the original Runescape nor Arcuz. In one word, it's LEGENDARY like Skyrim Legendary. So many quests, choices and cool areas to explore. Enjoyed 200 hours in my first playthrough as I cried with laughter watching Durance get obliterated repeatedly followed by Eder and Aloth mocking him as they then got obliterated themselves while I try to make a run for it only to be petrified by an Adragan. There'll be so many of those moments: First time facing one of the dragons: whole group is KO'd within 5 seconds from the dragon breathing steam on you. Durance charging a giant ogre with his wooden staff only to instantly be wacked unconscious. Zahua, your teammate, thanking you for attacking him on purpose and screaming for MORE! Watching my wolf get blown up by a lame half-built shambling robot. Play this game, and you'll have so many stories to tell that nobody else could hope to comprehend. Each class has so much depth and is so well balanced and super cool to play: I've spent 800 hours playing only one of them (Ranger of course). The character leveling/attributes closely follows D&D specs so it can take some getting used but once you got it, you got it - until you start wondering if you could swap some points from Dexterity and put them into Intellect and down the rabbit hole you go. Hint: Perception is really important or you'll be missing every attack, took me way too long to figure that out.
Excellent game made even better by the recent turn based patch
Turn based! Heck yeah!
Yes
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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