
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Modeled estimate, not a reported figure. How we estimate →
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Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Stealth, Athletics, Lore, Mechanics and Survival.
Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Side with various factions using a reputation system, where your actions and choices have far-reaching consequences.
Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Choose to play with either real-time with pause or turn based mode. You can swap between the two freely during your adventure, giving you full control over every encounter.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 610 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
garbage combat even in turn base mode, take forever to kill a normal monster, could have some quality life like show quest/enemy HP, quests on the map, to feel less sluggish. Have potencial to be a good game if improved.
Lo he rejugado como 10 veces, y lo he terminado al menos dos ...
Great. Turn based mode. NOW GIVE ME THE DAMN OFFICIAL CONTROLLER SUPPORT!
I found my time with Pillars of Eternity to have been the best experience in the genre and the only one I was able to slog through for at least one play through. I would have enjoyed that much more with the Turn Based Mode that has just been added. I think that people who normally bounce off of anything of the Bauld-ish bent to give this a try because it hits a lot of the same beats without being tied into the problems of those settings/IPs. It isn't as if this doesn't have their own but it's nice to see creativity rather than expectations fulfilled in such genres.
> See you fantasy cowboy ## Why - Well written & voice acted - A gigantic, crunchy CRPG to sink your teeth into - Turn based mode! Very cool they went back to add it ## Why Not - You don't have 100+ hours to sink into a single game ## Impressions This is absolutely a game I would've burned 100+ hours on back in my days of gaming freedom, but with a wife and soon kids I do not have 100+ hours to burn. Right from the start, Pillars makes it clear you're in for the long haul. There's more lore in the character creator/opening area than most metroidvanias have in their creator's head, and the section ends with typically 'chosen one' things happening to you. But first there's a town to find where the brilliantly voice-acted Eder joins your party, along with Aloth the split personality wizard. Both seem like interesting characters, though almost 20 hours in the only one of my 5-man party whose story had been explored at all was still Eder. The turn based mode is a welcome addition since I could only play on my Macbook and with minimal clicking to avoid antagonising The Wife, but it might slow things down further compared to real-time. There's clearly plenty of depth to it but at least on regular difficulty I bulldozed my way through with minimal interaction with that depth and without much challenge. My sticking point was the first main city, Defiance Bay. Up until that point the game felt pretty manageable; sure there were some alternate paths to take, a castle full of people to murder as a party of 5 and endless forests to drag my camera around. But it was mostly fighting with a bit of story thrown in. Upon arriving in Defiance Bay I was inundated with world events, politics, guilds, side quests... basically the realisation this was not a game I had time for. If you do, and you like this style of game, probably give it a go. I enjoyed the bits I did get to play; the story was off to a promising start, combat was varied enough to be interesting and your motley crew seem likeable or at least entertaining.
GAME IS PAUSED . THE END.
Love the new turn based option. It,s time for a new run :)
top better with turn based
turned based mode is only reason i played and its buggggggged. trash way of developing scale difficulty, wizards with no armor or spells are tanks late game????????? story really isn't that great, not much to change of a quote on quote path of story LOL. wont upload save file to POE2. i mean trashhhh.
一段史诗般的冒险。剧情分支非常多,每个选择都有对应的后果,不过很多支线引导比较差,或者有些要特定钥匙的门我还开不了,我是那种不会让地图出现任何未探索区域的人,但有可能还是错过了一些支线导致一些npc没有后文,可能是有些npc太不起眼了或者提前做了一些大支线导致直接断了。支线巨多也几乎没有任何通马桶,几乎所有的支线都是在为一整个网状叙事服务,很多游戏内书籍也有很多内容量,可以更完整的展现艾欧拉这个世界观。不过玩到后面还是感到有些疲倦,有不少重复跑图之类的。我最喜欢的是这游戏第二幕的部分,第二幕结尾确实是震撼到我了。 关于游戏性方面,有不少人觉得柱子bd太少了不能转职,职业强度也一般,成长起来也不能乱杀,没有那种爽感,不过我觉得bd少其实挺照顾我这种单线程猪脑的,本来选择技能细看每个天赋或者技能效果,技能数值就挺累的了,还得再继续钻研各种搭配确实是比较难。这个精准的数值比较难绷,我到游戏末期才发现原来最终伤害会与精准挂钩真有点反直觉了,之前玩博德之门,拥王者精准都是命中率。 我是真喜欢柱子这个世界观的故事,希望柱2也能给我同样的惊艳,也希望黑曜石早日出柱3
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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