
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Stealth, Athletics, Lore, Mechanics and Survival.
Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Side with various factions using a reputation system, where your actions and choices have far-reaching consequences.
Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Choose to play with either real-time with pause or turn based mode. You can swap between the two freely during your adventure, giving you full control over every encounter.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I tried some many times. Came back for the turn-based combat beta. Still no.
I've played Planescape: Torment and Icewind Dale before, and tried playing Pathfinder: Kingmaker (and disliked it immensely), so I decided to give this a shot as it was received more favourably and considered a masterpiece. I just don't get it. I can see why people who like cRPGs would like this game, but I'm personally finding it frustrating and boring. Not touching cRPGs again.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.4M | 69.7K | 96% | $19.99 | |
| $17.4M | 17.5K | 93% | $23.99 | |
| $17.5M | 25.1K | 60% | $24.99 | |
| $17.5M | 114.9K | 78% | $9.99 | |
| $17.6M | 15.3K | 88% | $39.99 | |
| $17.6M | 23.7K | 44% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 13.3K | 87% | $29.99 | |
| $258.4K | 1.8K | 90% | $5.99 | |
| $5.3M | 28.7K | 85% | $7.49 | |
| $7.9M | 44.3K | 83% | $9.99 | |
| $3.8M | 4.4K | 70% | $34.99 | |
| $1.3M | 3.6K | 94% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nie siadło mi kompletnie, mimo że bardzo lubię crpg-i. Świat jest niby rozległy, ale nieciekawie przedstawiony i szczerze mówiąc to klisza potyka się w nim o kliszę. Towarzysze niby są ciekawi i oryginalni, ale nic z tego nie wystarczyło, bym któregokolwiek naprawdę polubił. Walka jest okropnie chaotyczna - za każdym razem wszystkie postacie zbijają się w ciasną grupę i nawalają się nawzajem, przez co chyba nigdy nie ma okazji, żeby użyć większości zaklęć bez ranienia sojuszników. A zanim wykminisz jakąś strategię, większość twojej drużyny jest martwa bo tak. Nie wiem, byłem zajarany na tę grę, po czym się okazało, że mnie męczy i muszę się zmuszać do dalszego grania.
Love it after the update with turn based combat
Amazing game. Great story, good combat, interesting characters. Must play for RPG lovers.
once a very good game, now it has been updated to be unplayable. I went back to play this with the turn based mode update, but there have been so many new bugs add to the game with it that it is painful to even try and play. worse is that this effects both the new turn based and the old RTwP. broken AI, teleporting mobs, broken pathing, and CTD. all of then happening multiple time in the 4 or so hrs i have played recently with the new patch. the worst is when one of your partys pathing breaks in turn based combat it causes a soft locked forcing a reload. TLDR update broke the game =(
Really boring game. I played with mostly the same weapons for nearly 15 hours because I wasn't finding any better ones, either as loot or as items to buy in a shop. And in 15 hours I was only able to get my characters to level 4. It's just so slow and boring. I want to make progression faster than a glacier. 15 hours to only level up 3 times. Watching Paint Dry: The Video Game. And even when you do level up, these CRPGs always make it so boring. Do you get any exciting new abilities? No. You get a spell that subtly modifies some statistic which affects some dice rolls behind the scenes. Whoo. Do you get any new and exciting equipment when you complete a quest? No. You get experience points and some pocket change. And it takes a metric tonne of exp to level up in this game anyway, so you can complete multiple quests without anything even happening. I also find the resting mechanic to just be the most boring thing ever in these CRPGs. You have a wizard that spends most of his time firing a crossbow because he's a 3-pump-chump with his spells. These games turn something as potentially interesting as magic into something as dull as a magician who barely uses any magic. I also found there to be very little player agency. You can choose your stats at the start, but you have very limited options, at least in what I played, to influence the story. it's just different dialogue options that all lead to the same outcome. This game is such a yawn fest. So boring
屎
补个票,虽然1代建模一般,但还是挺好玩的
Excellent game made even better by the recent turn based patch
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.