
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Stealth, Athletics, Lore, Mechanics and Survival.
Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Side with various factions using a reputation system, where your actions and choices have far-reaching consequences.
Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Choose to play with either real-time with pause or turn based mode. You can swap between the two freely during your adventure, giving you full control over every encounter.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I got the game because they came out with a turn based mode. I thought it would play out something along the lines of a Larian game, like Divinity or BG3. I was wrong.
I wish we had pillars 3
The game has [b]excellent character creation flexibility[/b]; however, it starts slow with a huge lore dump which can be off-putting. Try to get over this hurdle, as eventually, the little side quests and combat itself become fun (you can tweak the difficulty to your liking). For me, the core story was tough to follow and understand. [i]Only after completing the game did it become clear how everything ties together.[/i] This is frustrating, but nothing stops you from doing another playthrough. Note that stealing and stealth mechanics are [b]almost non-existent[/b]. There are also bugs, particularly with movement and combat. The combat itself can become [i]repetitive and tedious[/i] (though raising the difficulty may make it more appealing again). Finally, while most zones you travel through are well-defined, the "in-between" areas are dull and look very similar to one another. [hr][/hr] I would recommend playing this game before the sequel, since you can [u]load your save file[/u] from the first entry into the next one.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.4M | 69.7K | 96% | $19.99 | |
| $17.4M | 17.5K | 93% | $23.99 | |
| $17.5M | 25.1K | 60% | $24.99 | |
| $17.5M | 114.9K | 78% | $9.99 | |
| $17.6M | 15.3K | 88% | $39.99 | |
| $17.6M | 23.7K | 44% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 13.3K | 87% | $29.99 | |
| $258.4K | 1.8K | 90% | $5.99 | |
| $5.3M | 28.7K | 85% | $7.49 | |
| $7.9M | 44.3K | 83% | $9.99 | |
| $3.8M | 4.4K | 70% | $34.99 | |
| $1.3M | 3.6K | 94% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This has some of the most frustrating CRPG combat I've played. So much of the difficulty in encounters relies on your enemies having Paralysis abilities. Poison can paralyze, Electricity can Paralyze, Earth can Paralyze, Water can Paralyze, Psionics can Paralyze. Mid level summon spells summon enemies that can Paralyze. There's no cooldown to how often they can apply it either, a lot of enemies just do it as an attack and some do it as a spell but it doesn't appear all enemies have spell limits. I've never played a game like this where my entire party was completely disabled then just slowly pecked to death over the course of two minutes. Since Initiative in this isn't based on a D20 but a % based on multiple attributes, your armor, and weapons, your turn order can fluctuate significantly in combat and the actual order of combat is who gets to Snowball into having the most turns first. Higher level combat relies on you getting Defensive spells out immediately and hoping an enemy doesn't snipe your Priest with one of their many, many stuns. You can't cast the important ones prior to combat either, so you just have to hope you're faster on the draw. Not only that I've had several crashes and sometimes the game just will not launch. I've experienced many bugs that cause characters to become unresponsive forcing me to reload and lose significant progress. At one point in the first DLC area after nearly 2 hours of combat a character got stuck running in combat, and I could not end his turn. Since this game does not allow deferring turns even if your teams are sequential in combat this just disabled my ability to continue and I could not turn off the turn based combat in the middle of combat. This particular bug seems related to Summons, which occasionally cause combat to end prematurely only for it to instantly restart as enemies are still alive. Frustratingly the only information I found out about this bug is that Obsidian promised to patch it out, 7 years ago. The game does have a built-in Console to solve these issues but using it even once permanently disables achievements. All for what is ultimately honestly a fairly decent CRPG but it gets dragged down significantly by these issues. There is a good narrative here that I like that provides me with some decent questions to ponder and I'm left hoping POE2 will be a much better experience and incredibly disappointed with how shallow Avowed is mechanically and narratively compared to the clear potential this game shows off.
Es tan ridiculamente bueno que me lo compre en steam porque epic me lo regalo
A modern version of the old Baldurs Gate games. Story-rich game that have the same excellent roleplaying D&D vibe as the BG-games.
THIS USE TO BE A GOOD GAME ********* WARNING ******************** DO NOT GO WITH TURN BASE IN THIS GAME YOU WILL RAGE QUIT LIKE ME *************************************** WAY TO RUIN THE GAME!!!! GRAZE GRAZE GRAZER MISS MISS GRAZE GRAZE GRAZE... I WILL SUM IT UP Turn based mode does not work at all in this game. Enemies can get 2 - 4 turns each before your character(s) even get 1 action. Multiple times i had 4 or more enemies go 2 - 4 times each.... Needless to say characters go down You Graze, Graze, Graze, Graze, Graze, Graze... Yes its one those games that you graze a lot.. IN SPIRT FORM.... YOU GRAZE FOR 1 PT OF DAMAGE, YOU GRAZE FOR 2 PTS OF DAMAGE OH LOOK MY ♥♥♥♥♥♥ WILDSTRIKE SHOCK DAMAGE DID A WOPING .04 DAMAGE WHAT THE ♥♥♥♥ IS THIS ♥♥♥♥♥♥♥♥♥... THE ♥♥♥♥♥♥ ENEMY NEVER MISS AND ALWAYS ♥♥♥♥♥♥ HIT YOU FOR FULL DAMAGE... I CANT ♥♥♥♥♥♥ PUT AN ENEMY DOWN WHEN I HIT THEM 5 TIMES.... BUT THEY SURE AS ♥♥♥♥ CAN PUT ME DOWN WHEN HITTING ME 5 TIMES BECAUSE THE ♥♥♥♥♥♥♥ ALMOST NEVER GRAZE ME AND ALWAYS DO HIGH AM0UNTS OF ♥♥♥♥♥♥ DAMAGE EVEN IF THEY MANAGE TO ♥♥♥♥♥♥ GRAZE ME ITS NEVER FOR 1 OR 2 ♥♥♥♥♥♥ POINTS LIKE MY PARTY NO... THEY GET TO GRAZE FOR 5+ DAMAGE ♥♥♥♥ WHO EVER MADE THIS ♥♥♥♥♥♥♥♥ COMBAT MECHANIC ♥♥♥♥ THIS GAME AND THE ♥♥♥♥♥♥♥♥♥ MECHANICS Useless Game Now DELETE SAVE GAME UNINSTALL THIS USELESS UNPLAYABLE PIECE OF ♥♥♥♥ REMOVE THIS USELESS PIECE OF ♥♥♥♥♥♥ GARBAGE GAME OUT OF MY STEAM LIBRARY FOR EVER HEY OBSIDAIN HOW YOU JUST MAKE EVERY ♥♥♥♥♥♥ ENEMY DO A FLAT OUT 50 POINTS OF DAMAGE, GIVE THE 100000000000000 HEALTH AND GIVE THEM 5 TURNS THAT ♥♥♥♥♥♥ WAY YOU CAN JUST WIPE THE PARTY FASTER!! THIS SOUNDS OVER THE TOP BUT THE WAY YOU HAVE THIS ♥♥♥♥♥♥♥♥♥ SET UP NOW ITS NO DIFFERENT
Эта игра, да и вообще серия игр Pillars of Eternity лидирует в моем пантеоне игр. Темная, суровая фентези, с проработанным великолепным миром и лором, к тому же спасибо Обсидиан за пошаговый режим боя. Очень надеюсь на третью часть.
Fun pause-and-play isometric RPG with a flexible character stat system. This is probably the most true-to-the-form Baldur's Gate 1&2 successor. Boy is there a lot of text in this, and Eora is not my favorite setting, but if you liked the Infinity Engine games then there's no need to hesitate to buy this game.
De los mejores CRPG de la historia si no el mejor, al nivel de los primeros baldurs pero actual, en todos los aspectos, historia, combate, progresión...y contenido, horas y horas geniales. Recomendadisimo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.